Odd Realm

Odd Realm Dev Tracker




12 May

Originally posted by txivotv

I love the game, and love this gifs. I can't play much now because of work, but I'm getting nice ideas from this hehe.

This is one of my favorite scenarios. Hope you enjoy next time you play!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Chisel = +Masonry Skill (Stone Mason would be a good profession to assign to.)
Carving Knife = +Leatherworking Skill (Leatherworker would be a good profession to assign to.)
Tongs = +Metallurgy Skill (Blacksmith would be a good profession to assign to.)

Thanks for the feedback! I'll try to fix up that reassignment issue you came across. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey Galahad!

1. Is it an issue with 'collecting water from blocks' or 'draw water from well'? To collect water from blocks, the well room has to be in the water blocks you want to collect from. If not, what are the settings for the jobs in the room? It could be the person that would collect water is busy doing other jobs. I'll need to know a bit more about the job's auto designate settings to provide more help.

2. I'm not sure about this one. I'd have to take a look at the save file to diagnose it properly. Sounds like a bug to me, but, until the stockpile priorities come out (the next update), there are a few stockpile behavior issues to iron out.

Feel free to send me your save file any time. Happy to check it out.

11 May

Originally posted by Wrhythm26

Oo, is this a tropical biome, or a desert watering hole?

This was in the desert biome. :)

Originally posted by The_Quial

These are so satisfying to watch!

Glad you like them! They are fun to make

Originally posted by PlusNescafe

Is this a game, if so what? Looks very interesting.

Ya it’s a colony sim game called Odd Realm. You can find it on steam and itch.


10 May

Originally posted by OldApple123

How do you make timelapses like this?

I use a combination of OBS and ffmpeg. I record about 10 minutes of footage in OBS. Then, using ffmpeg, I crop, remove audio, and sample every 10th frame. The spits out the final timelapse video. The great thing is these are all free tools and the process is quick.

Originally posted by edbrannin

I haven’t played this in a while - are you able to just stick the sides of the bridge across without supports, or is there owning going on at lower z-levels?

Right now there is no physics sim for building and mining. I do plan on adding that stuff (with the option of disabling it). So, yes, you can build across the river without worrying about it collapsing without some supports.

Originally posted by OldApple123

Oh wow! That is a lot of issues. But I have to say, all of the re-writing that you did really worked out. You made the game super satisfying and interesting! I never thought that there would be so many bugs underneath the surface.

Thanks! Glad you are enjoying it. Still a lot to add, so it's promising that you find the fun before it's done. :)


09 May

Well, on the surface, the AI doesn't seem too impressive. The entities aren't writing plays (yet!) or anything. However, the job system and entity state machine was extremely challenging to write. I've had to re-write it several times over the last five years of development. The problem was that I learned a lot as I went (which meant I wanted to throw out garbage code I had written previously) and that the game got more complicated over time. It's super difficult to write something that can catch every edge case. That said, it's finally in a place that feels comfortable to work on and expand upon. Entities still have little behavior issues but it's much easier to address them now.

As for specific challenges, there are so many...

Writing a job system that could assign entities jobs based on priority was interesting. You have a lot of things to factor in for just assigning them a job. Then, what happens when something goes wrong. i.e., The entity dies, or the items i...

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08 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
There is not, but that is coming in the next update! Sorry about the annoyance.