It does become a problem if it becomes wood, fiber, or stone. As they'll prioritize the one in the water and I cannot get to that underground cave.
Agreed. I believe I have a fix coming in for this sort of thing in the next patch.
It does become a problem if it becomes wood, fiber, or stone. As they'll prioritize the one in the water and I cannot get to that underground cave.
Agreed. I believe I have a fix coming in for this sort of thing in the next patch.
Sent. It might be the props? If I do a 5x5 of containers they cannot access it? Correct?
Just sent you a reply to the email, but, in case others have a similar issue, they are not able to reach a bunch of items that are at the bottom of a lake in a cave. You just need to build some ladders to let the settlers reach those items and then you'll stop getting that notification.
I do get this error popping up repeatedly when at least 1 entity gets stuck too. On roof or sometimes inside a wall.
I mean, that's expected, though. The point of the notification is to tell you they can't reach something, so in this case, that's good to know as the player.
I don't know if there's any other way, I just built a bunch of traps around my farm since they always tend to hang around there
You are correct! That's currently the only way.
You can build cages to capture the wild animals. They can get caught by them when walking over them. You can also bait the cage with their dietary items to lure them. You just need to put a stockpile room on the cage and assign the required items.
Once an animal is in the cage, you can assign the capture job to it. There's a chance they will become hostile when doing this, so fair warning.
I'm going to add a hunting/trapping room soon to automate a lot of this stuff.
I've noticed this for a couple players that had accidentally blocked off items in inaccessible containers. Because props are pathing obstructions now, it's easy to build containers and block off items. Sounds like this isn't the case for you, but worth a check. When you click the notification, where does it take you? Does it take you to an item that's in the same room/pathing area as the entity trying to do the job?
I'd love to take a look at the save to help put out a fix for the issue. You can follow these steps to send me your save:
Read moreThank you for the update.
Question about stockpile room. Will ppl not part of owner carry items to them? Curious because in case of Ancients, all summons would have carry job enable and would be a waste if those free to carry wouldn't do so without being owner?
That’s right. However, the summons should automatically join stockpile rooms unless you manually prohibit captured entities from joining the room.
Great game, thanks for your time and effort in making it.
Thank you!
Heyo,
I've uploaded a patch to the beta branch with tons of fixes, especially for eat/drink bugs, and a nasty load issue which kept items from loading properly.
Here are the notes:
-Bug Fix: Entities would get stuck in single open block point. Now, they will snap to the closest entity to get unstuck.
-Bug Fix/Performance Improvement: Where entities were searching additional blocks for a job candidate when they already had one.
-Bug Fix: Certain scenarios weren't activating because they couldn't find the right tag for a previously created entity.
-Bug Fix: Stale room jobs (ones that have been sitting around for a long period of time without starting) were not properly being removed from a room. This would cause multiple jobs to stack forever.
-Bug Fix: A null reference would occur (in the entity WorkState) when an item search processed in the background, then the active job was cleared, then the job finished to reference the cleared ...