Odd Realm

Odd Realm Dev Tracker




24 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello!

I'm not sure the last time you played, but I have been adding events and entities as I go. Could be there are more? I have quite reached the point where I'm 100% working on just events and content, but over the next few months I'm going to add much more of this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Haha, ya, this is sort of a glitch. Certain events only happen if you have an entity of a specific race. So, as soon as it sees you have that human warrior, it wants to start firing human events. Not sure if it's good or bad yet.

23 Jun


22 Jun

Originally posted by adaelxp

Are pillars decorative or they're required so that the bridge does not collapse?

Awesome stuff anyway!

Just for show. There's no structural integrity stuff in the game just yet.

In the live update, animal pens are more of a way to... encourage animals to go somewhere. They'll freely leave the pen to go eat/drink. You can lock them inside with the lock utility, but until I can add layers of locking restriction, it will unfortunately lock them in, and everyone else out. Not great for keeping them fed. You can add stockpiles to pens for their food items to be brought in. But, again unfortunately, there is no stockpile priority, so it's not guaranteed these will be kept stocked.

Ok, so that's the bad news. The good new is the next update comes with stricter rules for captured entities (keeping them forced to their rooms), and also adds stockpile priorities. Sorry they are currently a pain to use. That whole system is very much on my radar.


21 Jun

Originally posted by CryptoHellSheep

Just bought the game, and I have to say, I'm very impressed with how well it runs on Linux. You're a true savior to the Linux community, thanks!

I can't take too much credit. Unity does a lot of the work for me. But thank you for playing the game. I'm glad you like it. :)

Comment
    Sleipnir on Steam Forums - Thread - Direct
Open the production window (K). At the top, you should see the "Add Blueprint" button. From here, you can add planting jobs.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Yay! That's great news. I need to make that more apparent. Thanks for taking the time to report the issue.

20 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey! Sorry to hear you are encountering this issue. That's super frustrating!

Out of curiosity, do all the cooks assigned to the room have the cooking skill enabled? I'm sure you've check this but I thought I'd ask. It could also be that the settlers are focused on other, higher priority jobs. It sounds more like a behavior bug, but sometimes those things can cause hang-ups.

I'd be happy to take a look at your save to see exactly what's happening. If you are interested in that, here are the instructions:
... Read more

19 Jun

Originally posted by StripesOverSolids

I haven’t played in a bit, does storing stuff underground help preserve it? Or is that just for the aesthetic?

Certain containers will increase the decay time, but storing underground won't.


18 Jun


17 Jun