Odd Realm

Odd Realm Dev Tracker




13 Apr


12 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Glad to hear! :)

11 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Definitely sounds like a bug. Thanks for letting me know. I'll do some digging to see what's causing this. Thank you!
Comment
    Sleipnir on Steam Forums - Thread - Direct
You'll probably need to reset the unity playerpref resolution settings. Here are the locations for all platforms:

Windows:
1. Click the start button.
2. Type 'regedit' without quotes.
3. Navigate to HKEY_CURRENT_USER > Software > Unknown Origin Games > Odd Realm
4. Right-click Screenmanager Resolution Height, select delete
5. Right-click Screenmanager Resolution Width, select delete

You should be able to open the game and it will pick the appropriate default window size for your monitor. If not, you might need to specify window size in the registry edit window to what you want, instead of deleting those entries. You might want to delete, 'Screenmanager Is Fullscreen mode' too, as that might being minimizing the window.

macOS:
You'll need to edit the keys in the plist:
~/Library/Preferences/com.UnknownOriginGames.OddRealm.plist

Linux:
You'll need to edit:
~/.config/unity3d/UnknownOriginGames/OddRealm

08 Apr

I think that's a good idea, but there is something planned where the prices aren't always the same for every merchant which might solve this issue. What I mean is, merchants will price things based on their origin and travels. So, if a merchant comes from a neighboring settlement with a need for wood logs, they'll price them higher. If they come from a settlement with a need for bronze ingots, they might not spend anything on wood logs. My intention is for players to eventually set up trade networks with their neighbors based on supply and demand. I think this will solve the issue you are encountering because it's not always guaranteed that the merchant will even want your resources. Does this make sense?

Edit: I also want to add that, your idea is sort of wrapped up in this planned feature. The demand will go down as you sell a settlement items, making the price go down as well. The demand will go back up slowly as they use the resource.


07 Apr

Originally posted by Hagisman

How is combat currently implemented? I’ve got rutile armored and weaponed warriors dying to bandits with dual rope bucklers pretty easily it seems.

Oh! Ok, thanks for letting me know. I'll try do some more tuning to improve that. Rutile should definitely make it difficult for the rope bucklers to have an affect.

Originally posted by Bargain440

is this available in GoG?

Ya, but only windows and osx are supported atm.

Quite a few things still have to be implemented. So, apologies for a few things being unfinished/confusing.

Tongs are used for metal working.

Animal enclosures are very much one of these unfinished features. There's no feeding and animal care yet. However, animals should still go to the Animal Enclosure and procreate there. There's no automatic butchering or anything yet, but you can still manually do this. Also, animals that produce items will do this on their own. i.e., Cows will spawn milk. Later on, the shepherd's skill will affect how proficient this is.

Humans can learn magic, but it's intentionally harder to unlock for them as they aren't inherently talented in this area. You need to get a Tomes of Arcana to unlock magic in the Saga research tree. You find these tomes in dungeons, and sometimes merchants sell them.

Scholars work in libraries to make Tomes, and book materials.

Fishing needs to be manually assigned right now. A fishery ...

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Comment
    Sleipnir on Steam Forums - Thread - Direct
Stockpile priorities as well as item blacklisting (i.e., wood log) are coming in for the next update.

I'd suggest changing the priority of the jobs in the production window to be higher to have your carpenters do those first.

05 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the suggestion. I've written it down to add when I can.

Cheers

04 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Stockpile priorities as well as stockpile item blacklisting have been added to the next expansion. It used to be a thing with zones, but, because the whole system was rebuilt, I wasn't able to re-implement it in time for Sacred Scrolls.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know. I'll try to improve this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You'll want to use the Medium Cage for cows.

31 Mar

Hmmmm, that's not good! I'll test this out. Seems like something to do with long sessions in the same realm. Thanks for letting me know!


30 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
There is no loot button. Entities will collect items from dropped bags if you have the stockpiles to put the items. You can destroy the bag with the remove job. This will not destroy the items.

29 Mar

This is one of the coolest builds I've seen! Excellent job!