Odd Realm

Odd Realm Dev Tracker




21 Jan

Originally posted by brad_edmondson

You should be proud -- this looks amazing!

Thank you! :)


20 Jan

I've been pleasantly surprised by a few of these landscapes since adding in proper cave generation. I had to share this one because it was so unique.


19 Jan

Originally posted by e4mxGZ

Nice this is looking amazing i got the game on itchio and have been playing for just a month but im loving the game, just a fun fail that happen to me i was holding alt to check the current layer and i pressed f4 to change the speed and i closed the game, just didnt think about alt+f4 because how entreteined i was, you guys think is a good idea to add a little window to confirm closing the game withouth saving? maybe is not neccesary, looking foward for more amazing updates! (sorry if my english is weird)

Thank you! I'll have to look into a warning window for alt-f4. I believe that's a system hotkey that can't be overwritten, but I'll check!


18 Jan

Post
Hello!

Here's another small patch to address some more serious issues that I missed with the last patch. This *should* stabilize the build quite a bit, but please do let me know if you see anything serious.

-The blueprint to make sand clods from stone chunks has been moved to the stonework tier in saga.
-Fixed a bug where entities weren't able to find food and water, even though it was clearly present. This happened most often with tamed animals.
-Fixed a bug where snow would not melt.
-Fixed a save/load error.
-Fixed a bug where room jobs were not evenly checked for auto-placement.
-Fixed a bug where freezing water spawned water items.
-Fixed a bug where plants in rooms weren't saving correctly.
-Fixed a bug where water wasn't moving into fire blocks.
-Fixed a bug where entities could not be summoned if a platform blueprint was under the required prop.
-Fixed a bug where an auto-job would say you needed a certain prop to build eve... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.