🥵
😎
Nice! I've been pretty busy with other stuff and haven't played for a couple updates but those changes to water look like they will be interesting and fun to play with!
Thanks Llama!
I'm glad your focusing on efficacy of the game, something some games ignore.
Very nice, Water 'Physics!
Will farms ever require water, even if it's just to give a bigger yield rather than prevent failure would be nice.
Will there ever be mechanical damns and water pumps? assuming their not already a thing. (only played for about 7+ hours).cool. I never thought to do a green house type of thing yet.
I look forward to future updates. keep up the good work.
Thank you!
Farms will require water at some point. I am thinking of adding that into the Ardyn update. As well as feeding and taking care of animals because Shepherds don't have much to do right now.
I will also be adding things to work with water (sluice gates, pumps, etc.)
Originally posted by Silent Möbius: Is there any date set when the beta will release as stable?
0.10.0.11 Beta - Patch Notes & Jan Dev Log
Hey friends!
I hope you are all well and having a nice weekend so far.
A few moments ago, I uploaded version 0.10.0.11 to the beta branch. I'm thrilled to get this update out to you all. The focus for this one was performance but I was able to get in a lot of other fun things too. Alongside the performance improvements, I re-enabled the 64 world depth option. The RAM usage should be much less, so playing those bigger maps should be much easier. However, those maps do require more from your computer. Be aware of that if you're playing on a potato, and re-size your world accordingly. I think most machines should handle the biggest maps ok, though. I'll continue to improve performance as I go. There are still a few UI things I want to improve.
Caves
I added in some procedural cave generation for players to discover while mining underground. These may or may not spawn with mushrooms, ...