Odd Realm

Odd Realm Dev Tracker




17 Feb

Post
Hi everyone!



Phew! This one took me a bit longer to get out the door because I had to get my hands dirty with a bunch of pathfinding stuff. Thanks for waiting patiently for me to put this one out. :) Also, thank you to those of you that were sending me builds and helping me find issues. Your help is so appreciated!

Pathfinding You should notice some improvements to the pathfinding speed. I went through and optimized several things, but I also worked on how paths are prioritized. Entities with the shortest paths or the most urgent paths (i.e., given a move order) should be calculated first. Also, NPC's are prioritized last, giving the player first dibs on pathing. In 0.10.0.17, you'd see a lot of entities hang up when given a move order, and that's because they were waiting for someone ahead of them to calculate a huge p... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Feb


14 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Later on, it'll be a bit tougher to get entities to join you. You'll be able to make them prisoners (requiring guards and prisons), or negotiate to have them join your settlement. Right now, it's just a simple capture because the planned stuff isn't done yet.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Traders should show up as long as you have the Market room.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh! This should already be a job at the Wood Mill. You should be able to convert wood logs into coal with a furnace or fire pit. Is it not showing up under the productions window for you? And this is in beta, right?
Comment
    Sleipnir on Steam Forums - Thread - Direct
There isn't mod support yet. However, you can edit the game data and texture atlas to mod in things. You should be able to add different jobs as long as the in-game mechanics don't need to be changed.

Mantic Marksmen, one of the discord members, has written this:
https://docs.google.com/document/d/1RW_jbZB4929M_PzpMqWBxTrXHF6PWvGwz74jn6b7pmY/edit

It's a WIP modding guide but it has quite a lot already. It might help you mod some things.

If you do decide to mod stuff, I'd suggest joining the discord as there is a modding channel and a few players chat about things there. Might help!
Comment
    Sleipnir on Steam Forums - Thread - Direct
It's dying from old age.

12 Feb

The merchants sometimes sell them.


10 Feb

Originally posted by DWLlama

Nice updates! Still haven't had time to play but I am looking forward to the changes when I do.

I think you'll like the additions! :)

Hello!

0.10.0.17 has been uploaded to the BETA branch!

https://i.redd.it/7qztsb3qm2h81.gif

There are lots of goodies in this one!

Tutorial

First off, there's a new tutorial. I think it needs a bit of trimming, and some better timing, but it's mostly there. I want to add one or two more tips, but let me know if there's anything you think is missing. I'm also going to make a video tutorial on YouTube because I know some people prefer that. I'll keep you posted on its status.

Entity Tuning

Another big change is the tuning for entity attribute update intervals. Previously, I was updating attributes every 1 minute of game time, ...

Read more External link →
Post
Hello!

0.10.0.17 has been uploaded to the BETA branch!



There are lots of goodies in this one!

Tutorial First off, there's a new tutorial. I think it needs a bit of trimming, and some better timing, but it's mostly there. I want to add one or two more tips, but let me know if there's anything you think is missing. I'm also going to make a video tutorial on YouTube because I know some people prefer that. I'll keep you posted on its status.

Entity Tuning Another big change is the tuning for entity attribute update intervals. Previously, I was updating attributes every 1 minute of game time, and, now, I'm updating them every 5. I felt that, when a settler started to starve or dehydrate, there wasn't a lot of time to address emergencies. With increased intervals, there's way less pressure on the player to scra... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Feb

Super cool! I think this is an interesting idea that could be applied to a few other things as well. Off the top of my head, things like, cheese, pickling, and drying meats.

I'll for sure keep this in mind for future updates. Thanks for the suggestion!


08 Feb


07 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
With taming, what's supposed to happen is the tamer will have a chance (based on skill) to tame the animal or make it hostile. Sounds like they made it hostile then immediately KO'd the chicken. xD I definitely need to add better feedback to communicate what's happening.

Thank you for the feedback!

03 Feb