Odd Realm

Odd Realm Dev Tracker




28 Feb

Post
Hello!



This is a shorter list of patch notes today as I focused a lot of last week fixing up and adding in-game events. There are quite a few fixes related to combat in there as well. Plus, I've done some optimizing related to a GPU bottleneck some players might have been experiencing.

Regarding events, I've gone through a bunch that were disabled for the beta and have enabled them and fixed issues that kept them from working properly. As well, some of the game's bosses are now quite a bit more involved and powerful. Each has their own special set of abilities. As you can see in the above gif, the Dweller shoots a beam of energy at nearby player entities, carving out any terrain (or critters!) in the way. I won't spoil the other bosses and their abilities, but be careful! They're out there.

The Ancients now hav... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Is this in beta?

Originally posted by dwarfcomic

This game was amazing when it first hit. Now I don’t understand… no new races, what we could do is hidden behind learning tree. Trading limited behind trade learning/room. If citizen knows how to train animals but you’ve not learned that tome then they citizen can’t. Was expecting much more in 2yrs instead of limits. Check in again in another 2yrs… see if it’s even close to DF or RimWorld. With Steam release of DFsure this game will get buried further. Songs of Syx is already leaps and bounds past OddRealms. Honest shame… game had huge! potential for me. :-(

Don't you think you're being a little over dramatic? Somehow the game is ruined because it has a progression tree?

The real shame is that people like you don't help games get made at all. All you do is try to make developers feel bad because they aren't making your game as fast as possible. At this point I have to laugh when I read messages like this because no matter what I do, there's at least one person that acts like the world is ending when I make one change to the game. The game you described as amazing, others described as absolute garbage. That's the biggest challenge of making a game, you can't make everyone happy. I see so many games with potential not get made because developers get put down by people like you and they get disheartened and quit. It's sad because we miss out on lots of games that could have been great. Most of these games are made by small teams. Odd Realm is made by just me. So, ya, it takes time to add races when I have to create world generati...

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26 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
If you're playing the non-beta version, you'll get attacked by bandits when settling untamed or ferocious tiles. Try looking for peaceful tiles where you won't encounter them.

24 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet! Have anything you'd like to see it used for?

23 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Those ratings are no longer a thing as each tile (in beta) now shows the types of events you'll encounter. So, if you see, "Bandits Sighted!" there's a good chance you'll be attacked by them. Those events are the same as you'd encounter under the ferocious rating.

22 Feb

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    Sleipnir on Steam Forums - Thread - Direct
You have to capture wild animals in cages. Based on the animal's evasion, they have a chance to be caught when they walk over a cage. You can also lure animals by placing food they eat in a cage. Once an animal is in a cage you can use the Capture job on the cage. The success for taming an animal when using the capture depends on the Tame skill. You can actually capture bandits and non-animal NPCs this way too.

Sorry that this is quite hidden. I am just adding in tooltips and UI to communicate that stuff this week. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
You would be correct! As I've mostly been adding features for the game's core systems. I haven't been able to focus on combat or events. Now that version 0.10 is ready to come out of beta, combat and events are what I'll be focused on going forward. :)

21 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, ok. Thank you for clarifying. :) I'll note this down as something to add later.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Interesting! I'll take a look at this. Thanks!

19 Feb


18 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok! Thanks for checking that out. I'll try to improve that soon.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello and thank you for buying the game!

In the general settings there is an option to increase the 'UI Scale.' Is that the one you edited?
Comment
    Sleipnir on Steam Forums - Thread - Direct
I'm not sure I fully understand the request. Entities should be removed from rooms when they die, and other entities with the required skills should fill the new open position. Or do you mean you want entities to change their profession to fill the newly empty profession?
Comment
    Sleipnir on Steam Forums - Thread - Direct
I have not forgotten! It's something I wanted to tackle after finishing this beta version. So, it should be implemented soon! Sorry for the delay.

Hi everyone!

https://i.redd.it/n6vb95jgihi81.gif

Phew! This one took me a bit longer to get out the door because I had to get my hands dirty with a bunch of pathfinding stuff. Thanks for waiting patiently for me to put this one out. :) Also, thank you to those of you that were sending me builds and helping me find issues. Your help is so appreciated!

Pathfinding

You should notice some improvements to the pathfinding speed. I went through and optimized several things, but I also worked on how paths are prioritized. Entities with the shortest paths or the most urgent paths (i.e., given a move order) should be calculated first. Also, NPC's are prioritized last, giving th...

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