Odd Realm

Odd Realm Dev Tracker




19 Aug

The next update lets you settle on any tile type (like the ocean, here) as well as select your starting position when the map loads. If you choose a water block starting point, the game will generate a little raft for you to start on.


18 Aug

Originally posted by DWLlama

Ahhh no problem! Lag fixes are great. They don't sound exciting and flashy, but improve the experience so much (and ideally the user never notices....)

Enjoy your vacation :D

Thanks Llama! I always appreciate your kind words here.


17 Aug

Originally posted by Greaserpirate

Any chance of an experimental dev build? I'd love to try out the new features even if it's totally unstable.

That'll be the beta branch. It'll get the 0.10.0.0 first and will be quite unstable at first, I think.

Originally posted by cb393303

Awesome work and I cannot wait to try it!

Thank you friend!

Originally posted by Ramdoyen

stupid question, are these updates automatic on my old save, or should I reroll

Great work keep up these dev logs( it would be great to make videos for these dev updates)

This update won’t be backwards compatible because it is a huge re-write of a lot of core systems. Usually, I go out if my way to make them compatible but it was impossible for this one. And, agreed, vid logs would be nice. The only reason I haven’t done them is because they’re just a tad too much hassle for me right now


16 Aug

Hey everyone!

Hope you are all doing well. Sorry I'm a day late on this dev log. I wasn't home yesterday to write.

This dev log won't be too exciting. I'm still working on a lot of room-related tasks, and, although things are going very well, it's taking a long time to finish up. Mostly, it's tons of data entry to properly set up the room functionality, and fixing edge case bugs related to rooms auto-creating jobs. So, I don't have much to show off today other than some small HUD things.

Ok, HUD stuff. As I go, I'm always tweaking the HUD to make things more enjoyable. One small change I've made is moving the search panel out of individual screens, and into the toolbar. It's a nuisance to have to add it to each screen, and I've made it so screens can easily listen for input from the search panel. So, the intention is that you can quickly type here, either by clicking it, or holding shift, and then your input will filter out items for each relative scre...

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Hey everyone!

Hope you are all doing well. Sorry I'm a day late on this dev log. I wasn't home yesterday to write.

This dev log won't be too exciting. I'm still working on a lot of room-related tasks, and, although things are going very well, it's taking a long time to finish up. Mostly, it's tons of data entry to properly set up the room functionality, and fixing edge case bugs related to rooms auto-creating jobs. So, I don't have much to show off today other than some small HUD things.

Ok, HUD stuff. As I go, I'm always tweaking the HUD to make things more enjoyable. One small change I've made is moving the search panel out of individual screens, and into the toolbar. It's a nuisance to have to add it to each screen, and I've made it so screens can easily listen for input from the search panel. So, the intention is that you can quickly type here, either by clicking it, or holding shift, and then your input will filter out items for each relative screen you ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/5691973655952724306]here[/url].

13 Aug


12 Aug