Old School Runescape

Old School Runescape Dev Tracker




10 Apr

Comment

Originally posted by mrb726

What happened to releasing rates for hunter rumours? Last week a jmod commented they forgot and they'd include it in the next week, but I don't see any mention of it.

What's the rates for rare hunter creature parts? Pet from rumours? Outfit from rumours?

They were retroactively added to last week's blog post, see here, just above 'Changelog': https://secure.runescape.com/m=news/a=13/varlamore-tweaks--drop-rates?oldschool=1

Comment

Originally posted by Practical_Ear_6936

Can we address the quiver bug soon, bows still won’t recognize arrows in the quiver if you have atlatl darts in main slot

Have made a note and will pass it on to the team to resolve!

Comment

Originally posted by jdaddy10

He's a great team player too!!! Goblin for pres

We all are, it's actually pretty important to me that people realise that nobody works in a vacuum and we succeed/fail as a team. Would rather people support (or not) the team holistically rather than singling out individuals on either side, the added pressure or potential to dogpile people isn't fun to navigate a lot of the time.

Comment

Originally posted by ltsMeSam

u/JagexGoblin I believe Mantimayhem is causing massive FPS drop and/or client crashing. Just experienced it at wave 4 with Mantimayhem Tier 1 activated.

Comment

Originally posted by A_Sunfish

Has been raised, we believe this is due to a RuneLite Plugin, anecdotally have seen some reports that disabling the Fortis Colosseum plugin from the Plugin Hub has alleviated this issue for people!

Comment

Originally posted by towelcat

The "old rates" column for Colosseum uniques doesn't seem to line up with the rates released last week. The previous rates implied no uniques were rolled until the end of wave 6 (1 in 108), but today's newspost lists 1/124. It also lists a unique rate for wave 12, so I'm assuming these are all off by 1.

What was the earliest point at which a unique could be rolled before today? End of wave 6 and awarded on successful completion of wave 7?

What's the first wave where uniques can be rolled now? End of wave 3 (awarded upon successful completion of 4) at a rate of 1/124?

Heya Towelcat, yeah you're right in saying they are all off by one.

Before today, the earliest they could be rolled was end of wave 6 (to be received on completion of wave 7). They can now be rolled on wave 3, to be received on completion of wave 4.

I'll look to tweak this on the newspost shortly :)

Comment

Originally posted by VBEARxd

Any ETA or update on the Varlamore Agility course?

Heya, unfortunately I can't give you any ETA just yet on the course, but once a decision has been made I'll be sure to let you all know and include it within a Varlamore Blog or something similar.

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Today marks the start of an eternal war between Undead Pirates and Elder Chaos Druids, plus a handful of neat other tweaks!

09 Apr

Comment

I won't go into detail about the Varlamore group boss but talk more generally...

Ultimately the issue is popularity of the content really, if there's only one per world you are either forced to group with people you may not want to group with or hop for potentially a long time to find a suitable world.

Some bosses can absolutely be designed to be 'group' content the way Wintertodt is, just turn up join in and get loot. That however is not going to let us do more hardened specific mechanics that may require the boss to be solo or fought in a specific team size. So do we then just have to let players sit and wait and hope they get in first?

The solutions we've tried are:

  • Many bosses but still on base map, like there are 3 Cerberus, there are 4 Sires. It just feels... very weird. It certainly doesn't make sense when it is supposed to be narratively one entity too.
  • Instancing is the other obvious solution which handwaves over narrative iss...
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Comment

Originally posted by Bigmethod

I'm kind of wondering why anyone would be against making a new method of training herblore for Ironmen when the current method is exp lamps and vague bankstanding. Can we agree that not everything in OSRS is good just because it's old?

Current herblore: High inputs/insane resources for high exp rates.

Proposed method: Mid inputs/low resources for mid/low exp rates.

This is relatively balanced -- give an option that averages 30-60k an hour based on player engagement and offer some decent rewards ala Guardians of the Rift that make the skill more palatable.

Reality: Herblore is a shit skill, and while I'm not advocating it to be balanced around Ironmen, it's especially dogshit for Ironmen.

The loop for ironmen is honestly really awesome. It feels so satisfying getting all these different resources from across the game in a variety of ways then being able to slowly level your herblore skill.

It's also incredibly rewarding as the potions are genuinely meaningful unlocks.

For mains it absolutely sucks, the whole skill boils down to go to GE, buy resources, Convert resources into potions, sell and repeat. It never changes except which resources.

It's pretty poor. It's fine, it's a simple buyable and not the only skill that operates in that kind of way.

Ultimately thus our question is how do we improve the skill without losing what it does that we consider awesome for ironmen but still add more meaning to it especially for mains - which are most of our players!

Comment

Originally posted by Joe___Mama-

Will the new boss be a resurrected. Cuthbert, Lord of Dread.

I don't think any of you are ready for Cuthbert to return.

Comment

Originally posted by nualt42

When it comes to unpolled surprise quests my answer is; not just varlamore updates. Everywhere you want.

If it’s not introducing new metas or making considerable changes to current skilling or combat methods, new items that might create drastic changes etc, then don’t even need to poll new quests in my opinion. Just drop them in.

Also is there any plans for what to do with leftover bird feed from rumours once we have all landing spots built?

I think for my personal take, Varlamore is a good place to try this out and see if you all like that approach. My biggest thing is too make sure we're polling any crucial elements of these surprise quests to make sure we're not going against the core ethos of this wonderful game.

Comment

Originally posted by mattbrvc

Lotta vagueness in this blogpost, keeping your cards close to your chest is fine for me. seeing as I enjoyed the majority of varlamore part1 I’m not too worried.

Herblore method balancing is going to be hard for iron progression ya? if it requires no input of your own resources w/ low intensity it will pretty much become the meta.

Earlymidgame group boss has me excited.

Yeah, we want to make sure that we get your ideas in just before we talk more about the content, but that will come very very soon!

Comment

Originally posted by Jaguaism

I appreciate the update, but is this really all the detail you can provide at this time? The entire newspost is basically we have some quests, a herblore activity and a group boss planned. Maybe some small teasers (images perhaps) for what that kind of content could look like? Just my two cents.

More of the content will come very soon, but we want to make sure we can give you everything from each of these pieces of content - hence why we want to get your reward ideas first.

Comment

Originally posted by CyberHudzo

Herblore activity reward idea:

Eternal amulet of chemistry, or if thats too powerful, an amulet that could combine the charges of different amulets of chemistry.

Use the new 'Varla-MORE' flair to get this idea tagged properly :)

Comment

Originally posted by DPH996

Said a lot without saying a lot. New group boss, new herblore activity, no real detail around either. I’d have probably waited until you’ve got more to share honestly

We will have more to say about both pieces of content very soon, this post is mostly to gather your thoughts around the Reward Space.

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It’s time to see what’s next for Varlamore!

07 Apr

Comment

Originally posted by NonbeliefAU

Thank you!

I don't suppose there's any data on the current driest iron? I'd very much like to know what KC I need for that god-awful mantel.

I couldn't say personally, I work in content development and not data and analytics.

I know others have had worse dry streaks in general, you're currently just below 8x, I've personally had an 11x (trident), I've seen as high as 13x.

The grind really matters though, 5x on an Ely is worse than 10x on a whip for example. Enhanced seed is definitely up there for a bad one to go unlucky on though!

Comment

That's disgusting, good luck with getting it soon, it'll all be worth it