Originally posted by Tylariel
I’ll provide more feedback once I’ve played more, but initial impressions are also important in my opinion. So after about 40 minutes of gameplay, my overall reaction is pretty negative. I think it boils down to 2 main things:
1 – So much of the gameplay is just movement. Now the movement that has been implemented is impressive from a technical standpoint sure. But the problem is that movement is boring. Early game accounts spend so much of their time unlocking teleports or levelling agility for the express purpose of avoiding having to run anywhere. So when a new skill is built around the fundamental concept of moving around… well, I’m already starting to wonder where my teleports are I guess.
2 – Sailing feels detached from the rest of the world, and is almost like it’s own game. This may change as more content is added, but I feel like sailing is currently ‘osrs, but on a boat!’, and not an integrated part of the game. Every other skill has locations al...
Read more
Thanks for this detailed review, and it's lovely to hear that you found the movement technically impressive and quite smooth. As this is just an Alpha we don't have all the features yet for full launch, but in the future we're planning to poll things like:
- New Quests
- New training methods, e.g Deep Sea Trawling (Sailing & Fishing training)
- New islands or places of interest at Sea, which might have new creatures, training methods, rewards, etc.
- New resources - what about new planks that come from new trees? New ores and minerals that integrate with existing skills?
Also, Ship Combat is also something that's yet to come -- plus Crewmates, where you can use NPCs from Gielinor on your boat!
It's so exciting, and I hope that after the Alpha we can start to poll and talk about these things with the community. <3
Thank you for keeping an open mind and being balanced with your feedback, I hope this response helped and look forward t...
Read more