Old School Runescape

Old School Runescape Dev Tracker




12 Nov

Comment

Originally posted by DrumAndCode

While looking at giant bosses, could we make a bryo adjustment? It really needs a cooldown between sapling spawns.

It’s currently pretty discouraging to work up to a boss in free to play, and then at random fights, it so many back to back saplings that you can’t damage the boss for over a minute.

In f2p where that will drain your prayer to 0 and theres no way to restore it, it’s randomly a completely unbalanced fight at times.

New players won’t see much benefit in switching to membership if the only encounters in f2p make them think pvm is just unbalanced in os.

Can definitely throw it onto our Suggestions sheet, but can't make any guarantees that a change like that would happen alongside the Royal Titans.

Comment

Originally posted by hardhairycock

Thoughts on any armour piece drops that specifically provide elemental magic damage increase? Or a necklace for mage before occult or that specifically increases magic damage for fire or water?

Definitely cool space to explore, I don't think we need more here but nice to have in the back pocket or build on in future!

Comment

Originally posted by CaptaineAli

The rewards all look pretty cool. Good to have a bridge between the strength of Eagle Eye/Mystic Might and Rigour/Augury.

The staff is also a great concept for earlier/med level players as it helps them with learning about Elemental Weaknesses as well.

And just to be clear, do the uniques come from both Bosses and the change in rewards are just with the common loot? Or is the Deadeye from 1 boss and Mystic Vigour from the other?

Each boss has their own uniques, a fire piece and an ice piece of the Twinflame Staff, one will offer Deadeye and the other Mystic Vigour - if you look at the imagery you'll see that Deadeye has a kind of 'frozen' edge and Mystic Vigour is a little singed at the bottom.

The common loot will vary slightly but they should mostly be flavourful differences and not material differences in profit.

Comment

Originally posted by justsomerandomoldguy

Why are these bosses members-only if the other ones are available on the free-to-play worlds? F2P severely lacks content that you can do together as opposed to next to each other, it would be a welcome addition even if the rewards were limited.

Comes down a little to balancing and what they're aiming to do, we think there's a gap in the 'Scurrius, PMoons' school of introductory content for gear switching and taking it up a notch, which feels at-odds with the gear available in F2P, so it's been built from the ground up with Members gear in mind owing to the players we're aiming to reach with it!

Comment

Originally posted by Angustevo

If you duo will both players get a chance at the pet?

Yes!

Comment

Originally posted by Integral_e_tothexy

The original post that pitched these also pitched potentially removing the giant/mossy key system. Is that still in the works?

I've not got an update to share on the keys front for now, the team are primarily looking for steer on the design of this content and its rewards in particular before visiting Giant/Mossy keys, but it's still in our minds!

Comment

is this a new league relic

Comment

Originally posted by Prawn_Dong

Ayiza is such a good-looking guy and always dresses well 👀

😳

Comment

Originally posted by MrMirifc

It's available from a site called Zavvi. Then search 'Bulbausur Evolution' (can't post link)

^ Exact site I got it from :)

Post
    on News - Thread - Direct
A sneak preview of our epic, upcoming dual-boss encounter!

09 Nov

Comment

Yo, these look dope af! I'd love to find out more behind your design process and more.

My own little passion project has been an OSRS TCG so great to see someone create iconic cards for such an iconic game ❤️


08 Nov

Post
    on News - Thread - Direct
Join Mods Ayiza and Sween as they sit down with Mod Kieren to discuss the future of OSRS.

07 Nov

Comment

Team has already received the feedback - I wasn't in the meeting for discussing all of the bits of feedback we got but I know this was in there, just don't know how high on the list it is to change or how easy it is

Comment

Originally posted by PlataBear

Conveniently ignoring that Jagex had over 500 employees in 2012, the year OSRS launched. Literally the next line from the Wikipedia page you're quoting from.

You deadass think 29/500 worked on OSRS? Especially 4 years later when zeah was released.

Me wrong.

There were 12 people working on OSRS during the release of Zeah.

The woodcutting guild was mostly created by a single dev without any art support though, they reused all the assets. I updated the redwood trees a year later.

Comment

Originally posted by Mysterious_War_2942

Why does it pester me everytime I open my bank? If I say no then it shouldn't open until I log in next, right?

If you think you've found a bug you can submit a report in-game

Comment

Would really appreciate it if you could explain what elements of the new UI you dislike.

Comment

Originally posted by Critical-Leave-5241

Pointless like the entire ui department of corse. Fully trash

If you could give me some core examples of areas of the new UI you dislike and why that would be more beneficial.