I am unable to log into the beta worlds, client keeps crashing. Using Runelite, will try official client
Encountering the same, team are looking into why this might be!
I am unable to log into the beta worlds, client keeps crashing. Using Runelite, will try official client
Encountering the same, team are looking into why this might be!
if this goes well are we still looking at removing the 30% regen rate from graceful, giving % chance to get more marks of grace with the set worn and set effect to not fail agility obstacles? (from the wording i think that means just rooftop courses and not all things like mep1/tripwires?)
Plan with this iteration is for Graceful to keep doing what it does and double down on these changes, but if people mess with it in the Beta and feel that it's a little 'meh' then we'll absolutely look back at those other suggestions for the kit. We saw a decent bit of feedback last time around that Graceful felt like it had lost its existing identity a little so we've stripped back those changes for the time being!
IMO these are good changes but 6 minutes for full energy at 1 agi is still bad for the noobs, and at the high end it may devalue PVM (although this remains to be seen)
Why hasn't the team considered a simple solution like ramping run regen the longer you didn't run? This would make the earlygame feel a lot less bad, you will still have to walk but the longer you walk the faster your regen. It doesn't affect activities where you run 24/7 like herbiboar and still makes you want use stams there, and only affects very little instances of PVM. I say this because i feel like people are still not gonna be happy with 6 minutes of regen at low agi lvls.
The team's considered a bunch of solutions and still have more to pull from if this is still way off! This one just happened to be from a suggestion that gained some traction, rejigged a few numbers here and there and have playtested internally, now just seeking validation or feedback from the wider playerbase to see what else needs changing!
Obviously the theme is running, but we're in no rush to push out blanket changes to such a core system, we'll keep iterating if we need to!
Can I collect the pumpkins? Or do those leave when the events over?
They will be removed when the event is over, so there is not much point stockpiling them :)
Man I'm old
Pretty good event, but why is the cat a they/them lol
The main character is being public about suffering loss but private about the exact details. Sometimes sharing more about a loss makes it more raw, and invites more questions that you might not want to have to answer because you are busy grieving. It's different for different people, of course. But that's the reasoning.
I had a vision of people painting amongus with pumpkins and you made it come to life! Thank you, u/BunsenGyro!
You can drop them on the floor and they'll stay there for about an hour. In case you too wanted to unleash the artist within and paint with pumpkins. Although since they're not tradeable nobody will see it unless you take a screenshot!
It's so nice to see Maylea back with her amazing content dev skills for OSRS <3
<3
It’s not the greatest Halloween event but it IS a tribute.
It sure is :D
So I am the mod, the gardener is someone dear to me who lost someONE dear to them (and me). That someone was not a cat, but they liked cats very much.
It's not the greatest Halloween event but it IS a tribute.
Will say for this issue in particular it's extremely rare but still significant enough to be worth fixing ASAP, it's really not the kind of thing you could just stumble on in testing and isn't strictly related to any specific content from today's update.
There's no rollback, just a quick restart to fix an extremely rare issue that results in some crashes
Have raised with the team to take a look in case any underlying changes to the engine might be causing this
We got the time in a trio and nobody got the task and none of us have it completed either
Was this in a private instance by any chance?
If you've completed the tasks under the correct conditions in the past, it should retroactively complete those CAs for you on your next kill of the boss. Is that likely what's happened here?