Does the salamander need gp to be used in wildy?
No, instead when catching them, you have two different types of Salamanders that you gain, the immature versions are the ones that cannot be used in the wildy.
Does the salamander need gp to be used in wildy?
No, instead when catching them, you have two different types of Salamanders that you gain, the immature versions are the ones that cannot be used in the wildy.
There's a 75% reduction in fees until you've completed 50 waves in total to help out the learning process, but i'd recommend bringing cheaper items in to reduce your death costs while you learn, then bring your bigger items and supplies when you're more comfortable.
Thanks for raising, I've added it as feedback for the team to investigate.
So you'll now have a chance to get these instead of being able to train any. The immature salamanders are the ones that you can't use.
On some unapproved leave, we're looking to see where they've gone and get them back as soon as possible!
Thanks for raising! The team are aware and are looking into the issue.
Appreciate you raising! The team are aware and are looking into the issue.
There were a lot of specific details mentioned in the video that do not appear in the text of the blog, like stats and special effects of the new items. Will these appear in a separate blog post later today?
It's the reason why we included the Overview blog as we already put a lot of that information inside that newspost.
Because its a massive swing away from "poll all content".
We knew about 2 quests because we polled and said yes to them.
These are 2 brand new quests that we've heard nothing about and are completely unpolled. Ive also been on the "We're getting 4 new quests" for the last couple of days but you can understand why some people are confused by it.
Im so so excited though. Ive been of the opinion that we need more of this, the polling system has ruined any sort of surprise in the game and i cant wait to dive into brand new stuff.
Up until this post, i can understand why people were still "They aren't releasing 4 quests"
FWIW, we will always be polling rewards for quests that will have an impact on the game - big or small, but we definately want to try and give you more quests that are surprises like the two we haven't talked much. Keen to hear feedback on this approach.
Video url is broken and points to https://secure.runescape.com/m=news/CHANGEME
Changed, thanks fam!
When can we expect the agility thing to be released, or at least the news post for it?
We'll share more on the Agility Course in the near future, but I can't give you a date for it.
The video was well worth the 10minuts to watch it
Having Jeporite do it as well, was awesome!
Props to the one that draw the map. Love it.
The brochure was done by the very talented GentleTractor :)
Can we get a confirmation with how the perilous moons bosses will work with group iron prestige? It's often difficult to tell when an update does or doesn't have prestige specific rules. I'm assuming it's fine since every player has a personalized health bar?
This shouldn't effect Group Iron Prestige :)
I'm currently on a bit of a thieving grind but it's really boring so Im excited to try the new thieving option off the bat!
I can personally share the new theiving method brings some life to training, especially when you get yourself a key!
Y'all are gonna be disappointed - might want to check out the newspost and head to the highlighted location east of Varrock!
Probably because it is in no way a glaive
Yeah, I think there was discussions after all of your discussions!
auto pickpockets? afk thieving?
This isn't the case constantly and only happens when the citizens are distracted which will be for a short period of time.
Glad to see everyone is as super excited as the team is! We'll be keeping a close eye on everything with this update, so don't hesitate to reach out to myself via here, Twitter or Discord <3
FYI Mods, Hunters guild is spoken about twice on the post
Thanks! I've removed the second mention :)