Old School Runescape

Old School Runescape Dev Tracker




24 Oct

Comment

Originally posted by NotSoAv3rageJo3

did nobody really think that only showing shitty options because "october" , youre releasing a brand new take on your game and are gonna leave a sour taste over trying to put some dumb seasonal take on the reveal.

There is a lot to unpack with this project and we're only just starting on sharing parameters, features and more. Our main reveal was at the Summer Summit and these future newsposts, Stages and more will be to exist alongside everything else.

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Originally posted by Psymonthe2nd

I really don't understand Jagex's desire for alternatives to the main game, instead of focusing efforts on the main game. Deadman mode was already Streamer-man mode, and this seems to be Youtube-man mode. Feels like this is a major blunder to spend so much development time on.

Appreciate the concerns for the main game and it's something we are very much aware of among both teams!

The main game will still be the core and foundation for everything Old School and we see this as a seperate project that can compliment the main game. This is part of the reason the team doesn't have any current Old School Devs as we don't want to take them away from the core game for this.

I would massively appreciate it if you could put your concerns in the survey. Cheers fam!

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Originally posted by Doctor_Kataigida

Love the parameters, especially no currencies! Can't wait to see what else the team cooks up.

Also, looks like the "question" that links to the Discord is preventing me from completing the survey.

That's great to hear! Click below to join & check out the Project Zanaris section:

https://discord.gg/OSRS *

This question is required.

Edit: Looks like the discord "question" is fixed!

Thank you! I've changed this now :) - Edit: you might need to refresh

Comment

Originally posted by Rick_Lemsby

It’s a bit bleak that the blog only gives examples of negative things to apply per player. In the next update, could we get some examples of things you can beneficially apply to players like xp buffs or new content?

We've teased a few that stuck with the spookiness of October and there will be plenty more to come in the future!

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Originally posted by DivineInsanityReveng

Filled the whole survey in but couldn't submit as the discord link at the end was a "required question".

Thank you for letting me know fam - I've fixed this now!

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Originally posted by BoulderFalcon

I'm noticing almost everything discussed in the blog focuses on server rules that disable features, penalize dying, wipe your inventory, etc.

Will there also be options for adding accelerated rates or other buffs? I think a big appeal of leagues is the addition of some hilariously broken mechanics and I would hope these servers don't double down on the ToA/Colosseum style of additions that only serve to make things more difficult.

We've only teased a small handful of parameters that stuck with the vibe of the Spooky Season itself and over the coming months you'll no doubt see many, many more showcased :)

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Originally posted by Melodic-Piccolo1202

I can play private servers for free that are much more modable what even is the point of this? Why divide the community even more?

Private Servers have and will always be against the Rules of RuneScape and our Terms of Service.

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Originally posted by OldManBearPig

Are there any words on costs and how this will function?

Like will there be a fee to host? Will we need a separate client to play? Will we need to pay separate membership, etc.?

I assume a blog will eventually detail all this?

We'll look to update you on costs and similar topics in a future edition of the preview posts - but as of this current moment, we haven't got any updates just yet!

Comment

Originally posted by ComfortableCricket

A quick test on the dreaded run to PNM in my setup with no stam was a 15 second time save AND I have enough run energy regenerated to get right into the content right away

While it wasnt infinite run, it certainly wasn’t a TP out angle to go get a stam like it is on the main game. It felt more like a minor inconvenience then a thumbs down log out play. That was lvl 80 agi and 45 kg weight.

What about no weight? I got legs for days dam! GE to fally pub like a Friday arvo IRL, no breaks on the beer train, even enough energy left to get a little rowdy!

Graceful + stam mean you never stop running (you regen your stam on all the little stops you have!). This could be seen as a little over tuned but it pretty much hits that “run energy only depletes in of combat”

The changes in the beta fell quite healthy for early, mid and late game accounts, I still feel there could be some potential to add some more ways to fully replenish run energy for new accounts, ...

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Love this context! Cheers for leaving such a detailed reply!

Comment

Originally posted by Schnops

Think the biggest pain point with run energy is by far early game questing and exploring for new players. Regen is so slow right now it seems impossible to make it fair/fun just by tinkering with the formula. Personally think solution like the musicians in RS2 where you could rest at certain early game locations and regen very very quickly would be best for new players and also wouldn't affect later game players at all.

Yeah we absolutely have resting in the back pocket, but think in some ways it makes stuff feel even more 'stop-start'. Even if you're walking you get a chance to take in the scenery and get your bearings a little, resting at pre-defined spots is something we're a little on the fence about but not wholly opposed to!

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Originally posted by makinbacinpancakes

On the subject of early game and making it feel less sluggish. The current proposal makes it so that carrying more at lower agility levels is a lot more punishing. This is when players who are new to the game will be wandering around with random stuff in their inventory like pieces of armor, ores, logs, etc.... would it be worth adding an npc or two in the earlier courses who explain in basic how the run energy and weight system work?

Think this is partly why we're keen on feedback! Would be keen to challenge 'a lot more punishing', at 1 Agility and at max weight, your drain is 14.9% higher but your regen is almost doubled. It's not common to hit 64kg in those super early setups, so we felt in our testing that it more than balanced out when stopping to chat to NPCs for quests or kill a chicken etc. etc.

That said, think there's for sure scope to find a useful place to pop this info in-game somewhere, it's a pretty esoteric system as it currently stands!

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Originally posted by Syth_Cake

Problem is the new players are not gonna give you any feedback. They won’t join the beta worlds, make Reddit posts or vote on polls. Instead they’ll log in to the game, get pissed at all the walking around and just close the game. Recently I’ve been watching a YouTube series of a new player tryin to complete the f2p quests unguided. He appears to be having fun with the quests themselves but is constantly frustrated with having to walk around and waiting for energy regen. I imagine if he wasn’t making videos for cash, he’d have quit ages ago.

100%, we did a lot of our own testing at 1 Agility doing stuff like Cook's Assistant, or the run to Drezel and back to the bank for Priest in Peril etc. because we're cognizant of the fact that we'll likely not hear much from those players!

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Originally posted by TisMeDA

Wherever you guys go back to the drawing board, you sec to hit it out of the park. This sounds so much more like what people expected and asked for

This makes me hopeful for the prayer revisit wink-wink nudge-nudge

Not quite the drawing board, it was a player suggestion that already did pretty well! Shoutout u/Cheesey_Chicken!

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Originally posted by Physical_Criticism15

When you shift click to walk, your character now visually runs the last tile, what's the deal with that? it's a bit offputting in some situations

Team should be aware of this, will raise it again, suspect it's likely an engine thing!

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Originally posted by newstarburst

I really think a big thorn for me is the fact that we are trying to make agility insanely strong while still having it be a horrible skill to train. It doesn't help the new player experience to tell them "yea don't worry about anything else until you click in a circle for 400 hours, otherwise you're waisting run energy or stams"

Would advise you don't tell new players that in the first place! On a more real note, think Agility could absolutely use some more fun stuff early on, but the changes to Brimhaven as part of Project Rebalance make that a super appealing option at a lower level range now. I'd argue that Agility is already insanely strong in the current Run Energy system, but takes way longer for you to feel the differences due to a more harsh initial formula and longer periods between breakpoints. Curious for your thoughts!

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Originally posted by Taylor1308

Yes, let me teleport out of the underground pass mid-quest to walk with 0 run energy to a pub in lumbridge to regen and then go all the way back.........

Think this suggestion ties more into the early-game and the areas around Misthalin, as an added boost for new players on top of what's already being done. Not sure the intent was to teleport out to a pub and run back!

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Originally posted by NewAccountXYZ

I know it's not exactly the thread for it, Goblin, but any update on this month's gazette?

Should be dropping tomorrow! It was looking a little bare so we've been getting some write-ups from the team to flesh it out a little!

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Originally posted by Gallopokoi

No worries, still a significant increase, though current graceful would have been even stronger on top of adding the 30% at the baseline. I understand that is still in discussion though!

Graceful's being left alone in this iteration mind you, so that boost is still there if you're wearing the outfit itself for stuff like Herbiboar!

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Originally posted by ComfortableCricket

This look really good on paper! Can we please have this immediately added to the main game?

Give it a go on the beta worlds first, might feel a bit extreme to just whack it out across the entire game!