Old School Runescape

Old School Runescape Dev Tracker




15 Mar

Comment

Originally posted by Joshx5

You aren’t? I thought question 3 was making it game wide if it passed

ah yep youre right that was a change made through planning that i misremembered.

Comment

Originally posted by opal-snake

I’m just now doing guardians of the rift for my runes to do this. I’d love to see all these changes! Mini game tele would be nice as well

Fantastic, thank you, I've added a player suggestion for the minigame teleport tab as it seemed like a really positive one.

Comment

Originally posted by WastingEXP

How would auto maze resets impact the top down camera?

oh, another update that makes essentially removes run energy. cool

otherwise, changes look reasonable. shame to not need the progress hat imo, iconic little guy and not really a choir to get one. watching it get brighter is always fun.

Every time a new Maze starts, you will need to click the NPC. This is how it currently works and there should be no impact after our proposed Poll 81 changes.

In terms of your other point, the point of content is to train Magic, and the audience for the content is going to be on the newer/lower end of the scale, where run energy is a much more pressing problem for them. I hope that makes sense but I totally see where you're coming from with the run energy stuff!

Thank you so much for the other feedback I always really appreciate your comments on our blogs and newspost updates!!

Comment

Originally posted by Joshx5

Removing telegrab stall in main game is a curious change, anyone see any metas or methods that would affect?

we're only doing it inside the room for now but opening up the possibility! This very reason/concern is why we're not just doing it game wide yet :)

Comment

Originally posted by The_Wkwied

Has the enchanting room bug been acknowledged? Getting 0 points is not intended..

We're not aware of this bug! Would you mind either reporting it in-game or just sending me through the replication steps and I will pass that over to the team. Thank you!

Comment

Originally posted by GrayMagicGamma

Currently if two players click a cupboard in the alchemy room on the same tick only one gets the item, can this be changed?

So the reason this happens is because the first time someone goes to it they have to open the door, PID determines who opens the door and from everyone else it basically cancels the action.

With the following change:

  • Keep the cupboard doors open. They're magical cupboards containing a limitless supply of all kinds of items, it stands to reason they could perhaps magically keep the doors open too...

This would no longer be a thing :)

Comment

Originally posted by anygoats

These all sound great, the only other thing I'd like is for you to automatically continue taking items in the alch room rather than having to keep clicking each time. Even if it was slower it would still be nicer to have without impacting the time for people willing to click continually. I held off on my MTA grind about halfway through in anticipation of this blog and I'm glad I waited and hope this passes.

Maybe an unpopular opinion but just buffing the pts alone wouldn't have been a good change to me and I feel this is much more reasonable overall

People who are perhaps not paying as much attention may accidentally fill up their inventory too quickly, is this suggestion something that you guys feel outweighs that? Would be great to know! Thank you for the feedback and the additional suggestion.

Comment

Originally posted by chaotic-rapier

Can you also add a teleport the the grouping mini-game teleports to mage training arena, not sure why some mini-games are missing a teleport there which don't have any other alternative teleport

It seems like a straightforward suggestion and I'll pass it over to the team, thank you so much! In terms of next steps, we'll discuss feedback from this blog on Monday and if the team accepts this suggestion we will update the newspost and potentially add another poll question. Thank you!

Comment

Originally posted by TheForsakenRoe

I wonder how much of it is actually 'its too complicated/there's information overload' because of the way the system actually works, and how much is simply how overly verbose the prayer's tooltip is. For example, we look at current Redemption, and it just says 'Heals you when damaged and health falls below 10%.'

The pitched Seren prayer Harmonize, which rewards players hitting together on the same tick, says stuff about applying a whole new status effect, and while that may be the way 'under the hood' to get the game to behave and actually apply that prayer's effect, us players are going to immediately think of other MMOs where maintaining a status effect is an active part of the gameplay. So instead, wording it as something more like:

  • + X% Attack when your attack lands at the same time as an ally

It's simple, to the point, we don't need to know about the existence of 'Vulnerability' as a status, we just need to know 'if we hit at the same time ...

Read more

I think your 2p are spot on mate. We're looking into ways of rewording things and ditching the "keywords." 

I do worry that if we go as vague as redemption, people may complain. And for decent reason, arguably redemption is obtuse and players should not need the wiki to know exactly how it works. I don't personally find the relationship with the wiki harmful, but I do see the point.

If we do that for these prayers, it might exacerbate those existing concerns. That said, your fundamental point about Harmony (and strike balance by extent) is spot on.

Comment

Originally posted by _browningtons

Someone will be the first ever to stand on certain tiles, yall better start claiming your tiles.

I’ve already stepped on them all

Post
    on News - Thread - Direct
Poll 81 focuses entirely on a reclusive institution, nestled in the sandy dunes surrounding Al-Kharid: the Mage Training Arena.

14 Mar

Comment

Originally posted by DontYouWantMeBebe

Will need a really solid beta period before anything like this passes realistically

I want to make sure there is a solid Beta period for this, hence why we've said if we need to push these until after WGS launches then we're open to that level of flexibility.

Comment

Originally posted by Psymonthe2nd

I think you guys are handling these changes with the care they deserve. Just from reddit alone, you had people saying the suggested new prayers would have next to no impact, to others calling this the next EoC. Striking balance here is very difficult, and I think splitting up the pitches and reducing the new prayers by 1 per god will make this much simpler for the community to digest and correctly understand their impacts.

Agreed, I said so in another comment, but information overload is a geunine concern and something that we need to be more aware of.

Comment

Originally posted by Kresbot

I’m not sure dropping down to 3 prayers per alignment is necessarily the answer, we just don’t want to have an extra layer of prayer flicks and convoluted prayers released. If removing one helps with that then fair enough though

I agree it's not 'the answer' but I think it will help make sure the Prayers have clear impact that sits alongside the current system without overloading you with too many new things at once. Information overload is a genuine concern, something we need to balance.

Comment

Originally posted by nine_tendo

Understood, is there any sort of gameplan for how the new prayers will be reworked? (Eg: making them unique buffs similar to smite or retribution rather than just dmg % increases)

I don't want to go into any specifics as that wouldn't be fair to the devs working on the changes or to you as we want to make sure they have the time to review the feedback seen and adjust them accordingly.

Comment

Originally posted by ThirdBookWhen

Okay, I'll say it. You guys should've just released Ruinous Powers with DT2. Now you're just spinning your wheels because the same people who didn't want Ruinous Powers will NEVER want God Alignments.

I think this is slightly different than the OG Ruinous Powers and we've already taken the learnings from that to get here. We're going to continue to lean on the feedback of the community to ensure we get it right, rather than because we can.

Comment

Originally posted by [deleted]

[deleted]

It's not cancelled, we saw a significant amounf of feedback from across all different platforms and we're going to look at our designs with that in mind as it was very valid, constructive feedback.