Old School Runescape

Old School Runescape Dev Tracker




05 Jun

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An easy and funny fix would be to build a pillow into their head models... Tempting.

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Originally posted by astronomicalblimp

Any ideas what causes the visual dysnc with double arrows? I've had it multiple times at the end of floor 3 where one of the arrows is behind the other

As for the portal feedback, is it to say they only activate if you stop on them? I've had multiple instances when just ignoring them and running (floor 4 mostly) and going over an active one has done nothing.

Ooooh interesting. Yes that would make sense given that it's likely the same issue as the fire traps. I'll investigate that

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I'd firstly like to say thanks for the feedback! Getting more opinions is always a good thing and this is why I wish we could've had a player visit to get more feedback early on. I'll do my best to answer each question!

Traps

Arrow Trap

I was aware of the issue with running behind the arrows and I figured that players would get used to it however I have noticed it being notably bad on the Tier 3 arrows (blue ones) moreso than I remember them being while playtesting. I plan to reduce the range at which they can detect you by removing 1 tile from the back of them for all tiers of arrow so hopefully this helps.

Portal Trap

I'm afraid I don't quite understand the feedback here, they do work and if you want to take them you have to try to step on them. One thing I have been considering is increasing the "immunity" you get after teleporting from 2 cycles to 1 cycle but I'd have to try that first to see if it feels...

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Originally posted by Dankery

I was able to get up this ladder but he is not up here. I dropped my set of noble gear and now i cannot replace it! Please help!

You can replace your noble gear by going to the hideout and opening the chest. Hope that helps!

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Originally posted by Bucksbanana

Id be fine with a 2k pricetag on it.

I think /u/JagexAcorn took over developement at that point and got a little bit too excited and added a extra 0.

While I'd love to say the Dark Acorn was my idea, unfortunately that was all Husky's. I didn't know that it was being considered as a reward until I was presented design notes from him for the poll blog.


04 Jun

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Originally posted by AdamantFather

They’re probably just reusing data from RS2 so they don’t have remake entire areas.

As the man who painstakingly recreated it tile for tile... Thank you for the compliment! So accurate it looks like a copy paste job is exactly what I was going for :P

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<3

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Originally posted by rooster_gang

There is no ladder

What is your display name, I'll meet you in game to help :)

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Originally posted by rooster_gang

Okay so we have found a bug with the new quest. I finished the fight with Damien. I didn’t talk with valief after. I teleported out.

I can not access the manor to talk to valief now. “I can find him in Crombwick Manor”

You need to go back to the lab to get to the manor. When you go to the lab there should be a ladder which when climbed, brings you under the stairs of the manor. Hope this helps!

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Originally posted by fubnic

You should think about replacing the traditional methods then tbh

We're definitely open to suggestions and to hear you out. This was never polled as an update that would replace the traditional methods, but that doesn't mean a future update can't. We'd make that very clear when polling it though.

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Originally posted by rRMTmjrppnj78hFH

Its literally what was voted for

Daeyalt essence can be used anywhere that pure essence can, including ZMI (provided the player has at least 50 Runecraft). Using daeyalt essence will give 50% more Runecraft XP than pure essence. Note: Training Runecraft through this method including the mining time will not be substantially better than training it traditionally.

https://secure.runescape.com/m=news/darkmeyer-poll-blog?oldschool=1

It was suppose to even out to about the same including the mining time. You're just actually rcing less. That poll question says better as well.

So how much worse is it going to be?

Yes, the essence does indeed give 50% more experience and it's not substantially better than traditional runecrafting, but the rate of obtaining the shards will naturally affect your hourly experience rates.

We never once claimed this would replace traditional runecrafting, and that's not what we polled either so it has to be slightly worse experience wise.

If you guys want a new RC method that replaces traditional runecrafting I think every mod on the team is open and willing to listen. However, this update was never designed or polled to do that so that's a discussion for another update.

Additionally, as I mentioned on stream: If we don't see enough engagement and that the content serves little to no purpose to you, of course we're willing to tweak it to match your expectations as with any other piece of content. But no point having that discussion before you have played through the content.

I can't tell you the exact rates as spreadsheet math rar...

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Originally posted by The4thStapler

Summoning u/JagexAcorn in case this dupe glitch is legit.

This will have been before the rollback but I will pass it on just in case :)