Old School Runescape

Old School Runescape Dev Tracker




04 Jun

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Originally posted by cheeseman2k

Will you guys explain what happened at some point? Im trying to put it together from reddit posts and im not sure exactly, ancestral robes being deleted or something like that? Official clarification would be nice instead of trying to decipher memes and dig through comments.

We are looking to get a proper blog made up in the near future that should help clarify the issue that happened.

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Originally posted by Mixed_not_swirled

Community manager for EVE online IIRC

Not quite, I am a Product Manager for a company called Hadean Supercomputing Ltd. Although we did do some work with CCP and Eve.

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Handsome man that, I would.

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Originally posted by throwawayjam

Acorn is there any agility experience throughout the quest? Im 550xp from 99 agility, but wanted to save this skill for when i max, but also want to do the quest as soon as possible! but dont want to accidentally get it :O

Off the top of my head there shouldn't be anything that would gain you that much experience if there is. I know there is a crack in a wall you have to crawl through but that's about it. Grats on almost 99 btw!

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Originally posted by Rsplayer1993

Still no word?

Still no ETA but I've updated the post with Edit 3 so people are aware it's still progressing.

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Originally posted by BigFanOfRunescape

no pls :(

pls no :(

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Originally posted by rRMTmjrppnj78hFH

/u/JagexFlippy

I also worked on the daeyalt mine – a new, relaxed way of training Runecraft. Although implementing the content itself wasn’t too difficult, the balancing was a bit tough to figure out. Runecraft is such an iconic skill and we didn’t want the traditional training methods to be overshadowed by this new one. For that reason, you’ll see that the daeyalt mine has slower experience rates – but it’s less intensive, and actually, it’s closer to the original design for Runecraft.

I thought it was suppose to be the same as existing normal methods but you're doing less actual rcing/running. So how much worse is it going to be?

If we did the same rates with less running, Daeyalt would replace the traditional methods. That was never the intention with the original design.

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Originally posted by davidnetherlands

Mod Acorn you mean?

Hello and thanks for the new mod name OP.

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Originally posted by Rsplayer1993

Can you be more specific on "offline for a few hours."? Like 3 at most, or at least, maybe 2...

Up to 4 but could be less.

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Originally posted by Bucksbanana

Any rough ETA till rollback is completed?

I'll edit my post once we have an ETA. Currently don't have one just yet though.

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Originally posted by hiiimadam

Any indication of how close? Minutes/Hours/Days?

Normally minutes if not seconds.

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Originally posted by Ayuroo

Vespula still melee’s you after the abyssal portal dies despite claiming to be fixed in last update. Are you able to check on this bug?

I'm on it, but it won't be fixed with this update.

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We'd like to apologise for any inconvenience, due to a problem with players' save games we're turning the game off temporarily.

We're just as excited for Darkmeyer as you are, and we're working to bring the game back online as soon as possible.

I will edit this post accordingly.

Edit 1 10:51 BST:

We're going to rollback the game which will mean it remains offline for a few hours. We'll keep you updated throughout.

We'd like to apologise again, and we greatly appreciate your patience whilst we resolve this issue.

Edit 2 11:16 BST:

As the rollback process begins, our aim is to rollback the game as close to the game update as we possibly can.

Edit 3 12:46 BST:

The rollback process is still progressing as planned. We'll communicate any updates as soon they're available.

Edit 4 14:16 BST:

The team is continuing to test the game world...

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