Here's a TLDR.
We promised a Bounty Hunter rework at two consecutive RuneFests. Unfortunately we weren't well-placed to offer the updates, and the PvP community were understandably annoyed. The team are committed to making things right, and the leadership team are empowering us to do so.
You felt BH wasn't rewarding and it was convoluted. We've made things simple. You now get points for killing your target, for embarking on a killstreak, and for reaching kill milestones (like Slayer task completions).
There are also 'Player Bounties' which are bespoke tasks requiring you to kill opponents in a certain way.
We're changing the store system too.
We'd like to add crates which would serve as a consistent GP income. They'd contain supplies, but also unique items like weapon upgrades, corrupt weaponry, and a cosmetic which reflects how many players you killed.
Mysterious emblems currently lend themselves to 'boosting' and limit t...