Old School Runescape

Old School Runescape Dev Tracker




26 Nov

Comment

Originally posted by SAITAMA_666

Instead of the same old boring book design for offhand mage for Siren's Tome, why not something more creative? Like how about the Nightmares Head, and you hold it by her white hair. That would be sick!

/u/Mod_West

I had an idea for something similar but as a main hand weapon. Gorgons head or something like that but the connected content design is dead. It’s certainly something I’d be up for making in the future.

As for this update, Mod Ry made the weapons while I made the armours but we’re not in a position to start from scratch with these unfortunately :/

Comment

Like the other comments have said, the player is logged into RuneScape 3 and is in the lobby. Friends chats (clan chats for us) aren't game specific the same way friends lists aren't so they're able to join your clan and because RS3 lobbies display as being in world 1000+ then that's what's shown on the clan chat tab and friends lists. Hope this clears everything :).

Comment

Originally posted by Pop_Corn309

Any chance I’ll get to have fun with 6 jads in this tournament world?

Sadly not, the 6 Jads is currently disabled on tournament worlds. But I did ask!

Comment

Originally posted by Tranquil_Pure

That is good, what will be the best way to give feedback once that is out?

"Discuss this future update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel."

That's what it says at the bottom of the blog post. People like JagexAcorn will collect that feedback over the 2 weeks and send it to us devs!

Comment

Originally posted by Tranquil_Pure

Personally I think the armor needs to be level 50 defence with the stats it has, and the book should have lower attack but with 5% damage. The armor as is makes obby almost obsolete except for the obsidian weapon niche, while giving rune/zerk accounts too good of dps tools compared to lower builds. Having 30 defence would probably cause a new breed of pure types, which isn't a bad thing. All in all I like the concept of everything, but I think it needs to be balanced more.

That's why we want to open the beta worlds so you guys can test them out and give us a lot more accurate feedback with regards to the balancing!

Comment

Originally posted by DenimChickenCaesar

Can you set up clan wars/tournament worlds with the staff/books (placeholder models)? That might alleviate a lot of concerns around their strength

Tournament worlds will be set up on Thursday's game update with the rewards and their models as you see on the blog in the chest to allow players to test them out.

Comment

Originally posted by straightchbe

Honestly creepy af I love it. Reminds me of the hag from IT 2. That shit gave me chills..

Fun Fact: When Mod Ghost was making the WIP image he actually referenced Mrs. Kersh quite regularly.

Comment

Originally posted by onlygladiat0r

As it is not a (group) instance and there is no mention of an NPC that collects your loot, is it safe to assume that irons will be able to go in with an inventory of food, suicide, repeat a couple of times and then attempt to kill the boss with a large amount of food on the floor?

Shura will be outside of the boss arena and will charge a fee to reclaim any items when you die inside the boss fight.

Comment

Originally posted by MrNice98

When can we expect to see the maiden changed implemented :).

No guarantees I'm afraid - there are a lot of things from the poll to implement so some of them will have to wait until after the New Year. Not sure which ones just yet.

Comment

Originally posted by YuriYuriDaze

Since the models are a subject to change, could we get more old-schoolish models for the NPC's? They look good, colorful, but it doesn't really fit OS aesthetic that much. Having a few HD objects in an unchanged OSRS world breaks the immersion for me, that's all.

The NPCs are going in a new environment being built for this content. We are working hard together to create a direction for the update so it all works together, and hopefully won't break your immersion, or be incongruous. That being said, these are WIP images and I will keep your concerns in mind and discuss with the rest of the team. Thanks for checking it out and taking the time to leave feedback!

Comment

Originally posted by The_Strict_Nein

Technically it can restore up to 37 on task if my math is right and only that staff and spec passes, but that's kinda splitting hairs. Carrying a potential 5 way switch and using 75% Spec Attack energy to save about 2 p-pot doses seems a bit excessive to me.

I trust you on the maths, thanks for the correction. That must require some badass gear tho.

Comment

Originally posted by RocketLawnchairs

Love the new NPC models. The staff with orbs is a great idea, too, albeit the prayer restore one seems OP.

THANK YOU

Comment

If you're completely afk for more than 20ish minutes, your character stops auto retaliating so you won't be hitting anything and won't be getting any xp. This is to stop people from putting on Guthans and afking for 6 hours until they're force logged out like they used to be able to. To stop this from happening you need to be active at least once every 20 minutes so your character doesn't become inactive.

Comment

Originally posted by thisfornsfwww

65 max hit and as someone said with the proper boosting items max is 82.. that’s very op

That's not that far away from an AGS right? We can always lower the damage after you guys have had your hands on it during the beta and you still think its too OP

Comment

Originally posted by thisfornsfwww

Gonna be a big no from me on the staff. Way too high damage, and boost to 120 prayer? Stacked with everything else that adds magic damage bonuses, what would the max be

Hey!

It's capped at 120 prayer points. The spec on average will restore around 12-17 prayer points and costs 75% spec energy. This spec could result in you restoring anywhere between 0 and 34 points depending on gear and luck.

Comment

Originally posted by Thermald

Blah blah blah nightmare of ashihama exists

Is there anything you can tell us about the Nightmare of Ashihama fight? I'm not opposed to voting yes based on just this blurb, but you're not giving us much to vote on lol.

Volatile Orb (orange): Gives the Staff a special attack that fires a single spell at the target. This spell requires no runes to use but costs 50% special attack energy. The attack deals up to 65 base damage (which can be increased using damage boosting items) with 50% improved accuracy.

uhh seems a tad strong for a magic ags but we'll see

edit: math says this maxes high 90s in max if tome passes. lets not do this.

Eldritch Orb (green): Gives the Staff a special attack that fires a single spell at the target. This spell requires no runes to use but costs 75% special attack energy. The attack deals up to 50 base damage (which can be increased using damage b...

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Happy to pass the feedback on rewards to the team. The fight specifically we don't want to reveal too much on the mechanics but I'd recommend you tune into future Q&As for discussions about The Nightmare if you can.

Comment

Originally posted by lumbycows99

Can you add a requirement to play LMS similar to bounty hunter. LMS bots have been insane since twitch prime membership promotion, and there are ai bots in there that play better than normal players.

We've already done this and it's not had the impact we'd have hoped. We'd like to look at other approaches to this issue.

Comment

Originally posted by chukintits

Are we going to be able to buy rune pouches with gp anytime soon?

I'm afraid not - the suggestion to make them tradeable failed a poll.