Old School Runescape

Old School Runescape Dev Tracker




26 Feb

Comment

Originally posted by GentleTractor

To tie into that lore & create an interesting subterranean transit system you could somewhat mimic what you’ve done with Forthos by having an actual shortcut/entrance to the catacombs within each of these newly split up dungeons. So they all still technically link up to one another in a round about way while being spread around the map a bit more.

There are a few old dungeons that do that which are quite neat, even if they're not often used (like the KQ hive being accessible from south of Dorgesh-Kaan & an area in Waterbirth dungeon leading to the lighthouse dags).

Edit: Nevermind, just saw your other comment mentioning this kind of thing already, so that's cool. :)

I like that we’re on the same wave length :P

Comment

Originally posted by ZeahFeGod

Had some concerns about content leaving zeah after seeing the catacomb rework until I saw Mod West's comment. It makes sense splitting it into multiple caves considering the wide variety of monsters.

Rework of shayzien area looks great and I'm excited for the 3rd anvil coming to zeah.

If you’ve ran into any tedious bits of gameplay during your travels around Zeah, I’d love to hear them! Thanks :)

Comment

Originally posted by Zerotino

Awesome stuff, love the idea then. You say they will make reference to the dark altar, so does that mean the altar will still only be in the central catacombs or will there be one in the new ones too?

Thanks! The altar (and entrance to skotizo) will stay inside the main catacombs but within the new areas there’ll be clear signs of dark altar corruption, like giant crystals and (if you’ve seen the entrance to the catacombs from the Forthos dungeon) dark vines growing throughout the area. The dungeons could also be connected so you can still hop between them easily.

I’d like to make some changes to the giants themselves too, just minor things like the other mobs found within the catacombs - just so they feel a little more unique.

Comment

Originally posted by Zerotino

While I don't mind the idea of splitting up the dungeons, my main concern is what's going to happen to the dark totem pieces. I spend most of my slayer/general training in the catacombs to try and farm pieces. Let's say they remove smoke devils into their own cave, will they still have a chance to drop totem pieces or is it only the few monsters they keep within the "main catacombs" itself?

The intention isn’t to change how current mechanics work, just to move them into their own thematic dungeon. There will be clear references to the dark altar within the scenery in the new caves that will explain as to why these monsters still drop totem pieces & shards.

I also mentioned on stream that if anything, more training spots will be added to ease up on any overcrowding issues.

Post

Hi Guys.

Hopefully you all checked out the Developer Q&A which we just hosted where Mod West and I showed off the Hallowed Sepulchre (greybox) which is coming out with the Sins of the Father quest in the city of Darkmeyer. If not, hopefully the VOD will be up soon on youtube!

For those of you who wanted to leave feedback, feel free to leave it below. If you're not sure what type of feedback to give I have a few suggestions below. I'll make sure to read all of these and reply to any questions you have when I come back into the office tomorrow.

  • What are your thoughts on interactive Agility content in general? Do you feel like it has a place in the game?

  • Did you like the mechanics of the three different traps we showed off? (Moving Flame Patterns, Dodging Projectiles and the Rolling Boulder)

  • What do you think of the idea of combination traps to make the later floors more difficult?

  • What are your thoughts...

Read more External link →
Comment

The players involved have been punished accordingly, and will face additional action being taken against them if they continue to be disruptive.


25 Feb

Comment

Originally posted by selfsteam

Now my account got disabled for macroing, and it's unappealable. I had no offences until a hour ago. I would really appreciate some input here, as I have spent a ridiculous amount of time on this account and I suddenly got locked out of it after getting everything stolen.


24 Feb

Comment

Originally posted by 5150-5150

Thanks for your time working on the game and with the community! You will be missed but not forgotten :)

Thank you too :) that's kind

Comment

Originally posted by OliverLeduc

Hey Gambit! I was wondering if we could have an update on if this oversight was considered in the end. After 20 hours of master farmer thieving, I'm thinking a change like this would be very convenient ;)

Following a meeting earlier today, this is likely to appear in the next poll :)

Comment

Originally posted by [deleted]

Thanks for everything Gambit. I always enjoyed the way you were unable to pluralize the word 'guys' in reference to feedback on live streams; "As always we'll be looking carefully at your guyses feedback". Sorry if that's a rather underwhelming resounding memory. Best of luck for the future!

Lmao - I never realised that's something I do but hearing it now, it does sound weird. At least I'll be remembered for something. Thanks!

Comment

Originally posted by [deleted]

You're the best Gambit <3

no u

Comment

Originally posted by ryuza

Thanks for everything you've done for the community <3 sad to see you go but wishing all the best!

<3