Old School Runescape

Old School Runescape Dev Tracker




10 Sep

Comment

Originally posted by mage24365

Is the rework itself not being polled anymore?

Do the dagon'hai robes have a set effect?

Why are pvp weapons everywhere being polled?

We'll run a beta to make sure the minigame's gameplay changes are fun and what it's players expect. Once they are, we'll go ahead with those changes and only poll the rewards as these have an impact on players outside of the minigame, too - similar to LMS.

Comment

Originally posted by CrazyHorseSizedFrog

This doesn't make sense to me...

Reading the blog, it seems you only get cursed if you die and lose the weapon, but you can still drop it for 1m coins without being cursed? How does that act as a counter-measure.

Seems like there's three options:

  • Die with it and be cursed, costing you 1m
  • Use it until it degrades, costs nothing, gain nothing
  • Drop it right before it degrades, costs nothing, gain 1m coins.

Each weapon would degrade to nothing after one hour of combat. Brand new weapons will be tradeable, but as soon as the weapons are used in combat they will change to a degrading state and become untradeable. If they are dropped, they will convert to 1,000,000 coins.

I see that it doesn't read quite right, I'll get that fixed. In the meantime, the idea is that if you use the weapon until it degrades to nothing, there's no cost. Dropping (manually or by death) should result in the curse.

Comment

Originally posted by RennacOSRS

So- eventually the only way to get rune pouches will be BH? Or will it stay in the slayer point store? Not a fan of forcing people to PvP..

Also- feel like if the dagonhai robes are better than ahrims there should be a higher stat requirement- as it stands theyre better than ahrims with no drawbacks and easier to equip. Makes no sense.

The pouch will still be available from the Slayer Points reward shop. Where would you set the Dagon'hai reqs? These can always be adjusted.

Comment

Originally posted by VenomRS

Thank you for clearing up the degredation on pvp weapons, last time it wasn't so clear that they would degrade (i'm glad they are and 1m per item is great.) But can they drop 75% of the total coins?

As for the dagon'hai robes - I love them but I feel they may be acquired too easily.

Could we have a cosmetic upgrade to ahrims to make the ahrims look like dagon'hai making them untradeable) as a reward from the new bh store? If you die and lose ahrims you can buy more ahrims and use them on the bh store npc, once you have unlocked the cosmetic upgrade from the bh store. The dagon'hai would break, dropping the ahrims price in coins to the person who killed you.

This would create a sink to ahrims and not devalue it at the same time.

The degradation seems necessary to keep them in check, for sure. When dropped, they convert to 1m coins, matching the cost to pay off the curse. We could make them drop 750k instead, but that seems like an additional sink in PvP that's maybe not needed right now.

Your Ahrim's suggestion is interesting although some players might consider it a bit lore-breaking!

Comment

Originally posted by Thermald

in RS2 they were available to F2p players. The blog wording is unclear if they will be members items or "obtainable only by members but usable in f2p"

Hopefully the blog reads more clearly now - these would be tradeable to F2P players, if they go ahead.

Comment

Originally posted by samwise800

when are you giving me that gold juice ( ͡° ͜ʖ ͡°)

Well... I got jebaited. Darn edited comments.

Comment

Originally posted by IllyEte

What is the purpose of corrupted dragon weapons? Why not just use actual dragon weapons rather than their corrupted counterpart. I'm sure I am missing something.

Apologies, the blog has been amended to clarify that these would be able to be used in F2P. This is their benefit vs the actual dragon weapons - alongside not requiring the quests to complete to use them. Mainly it's a F2P thing.

Comment

Sarachnisman!

Comment

Originally posted by Thermald

The corrupted dragon weapons are listed as being members only in the poll questions, but usable by F2P in the blurb above.

Fixed, thanks.

Comment

Originally posted by eskimoalvin

I read the blog amd may be misunderstanding but what does this mean for the points I have already accumulated in the BH shop I do a lot of wildy slayer and have almost 7m points. Are they lost or simply restructured with the proposed changes? Like should I spend them all now?

We'd keep the old shop open for a while after the new one comes in so you can still spend your points. But yes, eventually we'll be closing it (with plenty of warning).

Comment

Originally posted by Beratho

I still want it easy to get back on my uim if you're going to remove the old shop lol.

Figured if you diaries increased drop rate, it would be fast to get it back even from low lvl npc's like thugs or skeletons.

Ah, I see. They're pretty quick to get back from rats currently, we could make it even more so.

Comment

Originally posted by 07scape123

Seems a bit harsh for someone who could have been smited, being forced to pay 1m fee on top of losing the +1.

Hopefully this won't be too much for someone who can afford to use the weapons. Given how powerful they are, we wanted to add a drawback. It also acts as a counter-measure against players dropping the weapons to their friends or alts when they're near the end of their degredation to get 1m coins back.

Comment

Originally posted by Thermald

Curious - Why are dagon'hai robes 70/30 instead of 70/40?

I asked the Mod who suggested them last time and that was the Def req they recalled. If it's too low, we can increase it.

Comment

Originally posted by Thermald

Do elemental work just as regular combo runes work?

Ex: varrock teleport is 3 air 1 fire 1 law rune, or 3 smoke runes 1 law rune. Would that also use 3 omni runes or 4?

In your example, four would be used. They're not combination runes in that sense, but it does mean you could cast Varrock teleport with two inventory spaces, like you could if using a smoke rune.

Comment

Originally posted by Beratho

I think the looting bag drop rate should scale with wilderness diary completion rather than just combat lvl.

How come? It doesn't need to be that intricate, I reckon. It's mean to be a common item that's easy to obtain anyway.

Comment

Originally posted by 07scape123

Please confirm the mechanics of the curse. How long does it last? Are you cursed when you item protect the weapon or only when you lose them as them as your +1?

The curse would last until it has been paid off to be lifted. Only losing the weapon would inflict it.

Comment

Originally posted by WastingEXP

Just a clarification, would elemental runes only work while within the wilderness?

I also saw some talk about an eternal/permanent burning amulet. If some of these fail, this could be an okay place for it maybe?

Yeah, the runes would be for use in the Wilderness only. Thanks for the suggestion!

Comment

Originally posted by GodHandFemto

How rare are dagonhai robes? A concern of the robes during Warding's poll was that they'd be so common that they'd completely replace Ahrim's, reducing it to high alch value.

What sort of drop rate would you expect for each piece?

Comment

Originally posted by theatlantis_rs

Dagon'hai robes should be saved for While Guthix Sleeps quest like PRE EOC, or a similar quest with the previous stats. I think it would be nice to see some new fresh robes instead, with the proposed stats :)

A fair opinion. Although there are no plans currently to release WGS or similar so that could be a long wait.