Outriders

Outriders Dev Tracker




02 Sep

Comment

Originally posted by WetDreamRhino

Hi community manager! Just wanted to say thank you! These changes, and especially the explanations, are awesome! I love how you simplified it down to three pillars and explained why changes are happening. Well done!

Thank you for the kind message :) The Pillars concept was the best way I could find to describe what is essentially a very complicated and connected mesh of issues - Glad to hear it makes sense!

Comment

Originally posted by Fresh-Cup3729

I think this is a great start to improving the QOL for outriders. However as you have stated above. The major issue in my opinion and I feel many of the core players left will agree. The time based endgame while it’s fun and great for finding the best DPS builds. It does not allow for playing with different types of builds.

I feel if there was another game mode on top of the timed end game, this would entice more players to try build variety.

Again I think this is a great step in making outriders better but I do NOT feel that these meta mods are the sole reason.

These Meta mods are meta because of the timed end game. Yes please keep the buffs coming but please do not try to make changes to these meta mods as they are the only viable way to successfully complete gold timed end game runs.

I personally feel that even with these buffs to the ST mods it still doesn’t give enough incentive to steer players away from these meta mods as again it comes bac...

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Please don’t take this as an attack just personal feed back.

Not at all :) I appreciate the response and can't disagree with what you're saying.

Comment

Originally posted by zerocoal

I hope they are planning on doing a rework to fortress and not just a simple % decrease. I don't really have any ideas on what it could be changed to to make it interesting, but here's hoping they get creative.

Moaning winds doesn't even really need it's numbers recalculated either. Maybe switching it so that having the same mod on multiple pieces of gear will share the cooldown but I can see that causing some other mods to become less powerful as well. A target cap could be interesting, but a target cap won't stop you from instantly blowing 900k out of a broodmother.

I don't mind the mods staying as powerful as they are, I just don't think they are very fun in their current incarnation.

I hope they are planning on doing a rework to fortress and not just a simple % decrease.

% decrease would be the easy way to fix this. But it would be painful for everyone involved. We don't plan to go that way if we're able to avoid it it any way.

Comment

Originally posted by augm

I know the triple stacking of moaning winds is not being used as intended, and honestly as a speedrunner I would LOVE to see that meta broken, but please be careful in how you do this. I could see nerfing this setup destroying a huge core of the games player base.

Beef up the other aoe mods, and buff things in accrodance with gun swapping. A moaning winds nerf could be fatal the the community I love.

I would LOVE to see that meta broken, but please be careful in how you do this. I could see nerfing this setup destroying a huge core of the games player base.

We're being very careful with what we're doing here. We identified MW as an issue a long time ago and have always had the "easy" option of just doing a simple numbers nerf. But we're trying to avoid doing that.

That's why we're also spending time laying out the options in advance and letting you know the direction we're going in.

Comment

Originally posted by LostLobes

Glad it's being updated, but some warning would have been nice.

Apologies - normally you should be getting a maintenance warning a few hours in advance. Not sure why it didnt trigger that far in advance today.

Post

Hello everyone,

Welcome to another Dev News Thursday.

https://preview.redd.it/l0ox1jpgn2l71.png?width=2058&format=png&auto=webp&s=d9703633a3aba6a66a9630dc403f20adb7a3522c

Index:

  • General News
  • Weapon Mods Buffed
  • Topic for Discussion: The Weapon Mod-Meta
  • Patch News
  • Ongoing list of currently tracked issues:

General News:

Our upcoming patch is unfortunately still not ready for release – however, we have managed to bring forward and release a small number of buffs that were planned to be implemented later on as part of a wider rebalance. We have been able to make these changes today because they involve on backen...

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27 Aug


26 Aug

Comment

Originally posted by -Certified-

This is starting to feel like groundhog Day.

"We found another issue so can't release a patch"

Seriously need to knock this crap on the head and get stuff fixed, it was bad enough after 2 months let alone 5.

I like the game but the time taken to get the fixes needed is just not good enough. 1 patch a month isn't enough unfortunately with this many issues still remaining.

Sorry the speed at which we're applying fixes is frustrating, we're working really hard to address the most urgent issues as quickly as possible.

Comment

Originally posted by Neumeusis

Glad to see the ongoing support of the game !

Hope the fixes will go well !

Thanks for your support

Hello everyone,

Welcome to the latest Dev News Thursday.

https://preview.redd.it/ufg6x41xxpj71.jpg?width=1379&format=pjpg&auto=webp&s=a92b5984b41ff5e37238e04186d50b338d801231

Index:

  • Patch News
  • Upcoming Fixes and Changes
  • Ongoing list of currently tracked issues
  • Recent Informative Dev Reddit Comments & Threads
  • Other Helpful Links

Patch News:

· Unfortunately, whilst we are hard at work on the latest patch, we have run into a couple of issues that cannot be overlooked and must be resolved before we can release this update.

· Some of the upcoming changes we have planned mean we cannot release this latest ...

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25 Aug


20 Aug

Comment

There's another similar balancing related thread on reddit here where I've replied (...

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Comment

Just a quick note before I need to head off on annual leave (so I won't be able to reply further today), but I wanted to let you know that I did read your thread and did pass it on to the team.

For the time being, we want to see what effects the changes to the Legendary Sets that we're looking at will have in shifting the meta and making different skills and classes more viable.

I think buffing EVERYTHING else is risky mainly because, as a few people have pointed out, that can easily lead to power creep. For players who have put in the amount of hours you have, everything is viable and and something like the Borealis Set may be too "easy", but at the same time, you've grown into that position. It's not necessarily the experience of every player out there.

Equally, buffing everything else to be on the same level as Borealis may well lead to everyone being able to (as you say you're currently doing), "one-click-deleting" every enemy... that likely won't be ver...

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Comment

Originally posted by goodolick

u/thearcan The lag issue that exists in Scorched when you drain the water also exists in Archways if you join a session in progress at the obelisk. Note sure if the code is related, but, hoping to see this fixed as well.

Thanks for everything you guys do!

Archways is on our to-do list as well - Scorched lands was the bigger problem though, so we've focused on that first.

Comment

Originally posted by vapoorer

when can we expect you to fix the Supremacy: Progression Accolade that is bugged for recent players stuck on 99% after the patch? Do we have to wait till the next patch in order to get our lvl 30 rewards or will you guys do something on the backend?

I was really hoping that today you guys would fix/reset or whatever you guys do to fix the accolades for those of us stuck at 99% after last patch.

Anyone that completed all accolades after the last patch got stuck on 99%. :(

https://www.reddit.com/r/outriders/comments/p62jxa/supremacy_progression_accolade_still_bugged/

I want my chair damit. 🤣 https://giphy.com/gifs/memecandy-MctANWFymbUJCmYtb0

We implemented a serverside healing mechanism that would unlock accolades that were stuck some time ago as you may remember. That mechanism resolved a number of these kind of cases, but there are others where on the server side, everything is unlocked correctly, but in gameside it isn't being reflected that way. We're continuing to investigate the issue but it being the last thing you complete in the game, it's adds a lot of time to attempts to repeatedly trigger any possible issue here.