Do you always release patches on Thursdays?
Thursdays or Tuesdays normally. I chatted a bit about it on the link below.
Patch Release Days Explained - Why previously on Fridays? (May)
Do you always release patches on Thursdays?
Thursdays or Tuesdays normally. I chatted a bit about it on the link below.
Patch Release Days Explained - Why previously on Fridays? (May)
Read moreThis is actually a fairly good weekly post! Wasn't expecting discussions like these, but i want to share my two cents as a constant off-meta player. (Big big fan of boulderdash and eruption, more specifically, even in t15)
As said in this post, the problem isn't at all running a singular copy of the mod, and this means that the actual problem is directly tied with quick cycling. I really want to ask though that it doesn't get nerfed in the process however. Ravenous Locusts is an example of this system at its peak - utilising all your tools to maximize damage. Moaning Winds is only problematic due to the fact that especially with anomaly power setups, bullets don't do damage on their own. Adding %anomaly to firepower conversion doesn't fix this either. Even with the golem set, it just seems like most weapons are completely underpowered even with firepower. (This excludes bullet abilities)
Even with pre buff ultimate storm whip, it effectively multiplied my damage per...
What was developed/intended to be the best options originally?
Generally speaking, I don't believe there were any plans for single "best options" overall. The plan was to have all classes be equally viable and with different skill combinations per class as well. For the most part, I believe we've managed this, especially during the story gameplay, where class selection breakdowns are very similar (there is no single over-picked or under-picked class).
Equally, I think that those players who choose to play outside the meta have also found that there are plenty of viable alternatives that can still post gold times in Expeditions. You dont NEED Fortress, MW or Bullet Builds to complete all the game content at the highest levels, but they certainly make things a lot easier and faster. And them being seen as the meta will naturally mean many players gravitate towards them without wanting to experiment with other alternatives.
Without me...
Read moreIt just me or are the %’s bloated compared to any other developer patch notes? For example, storm whip damage going from 23->32.2, any other developer would put “damage increased by 40%” not 140%. In most games a 100% buff means double damage. Mathematically if they said “damage multiplied by 140%” I would be okay but saying “increased” should mean double damage.
I see what you mean - I've made the edit to make that clearer.
Hi community manager! Just wanted to say thank you! These changes, and especially the explanations, are awesome! I love how you simplified it down to three pillars and explained why changes are happening. Well done!
Thank you for the kind message :) The Pillars concept was the best way I could find to describe what is essentially a very complicated and connected mesh of issues - Glad to hear it makes sense!
Read moreI think this is a great start to improving the QOL for outriders. However as you have stated above. The major issue in my opinion and I feel many of the core players left will agree. The time based endgame while it’s fun and great for finding the best DPS builds. It does not allow for playing with different types of builds.
I feel if there was another game mode on top of the timed end game, this would entice more players to try build variety.
Again I think this is a great step in making outriders better but I do NOT feel that these meta mods are the sole reason.
These Meta mods are meta because of the timed end game. Yes please keep the buffs coming but please do not try to make changes to these meta mods as they are the only viable way to successfully complete gold timed end game runs.
I personally feel that even with these buffs to the ST mods it still doesn’t give enough incentive to steer players away from these meta mods as again it comes bac...
Please don’t take this as an attack just personal feed back.
Not at all :) I appreciate the response and can't disagree with what you're saying.
I hope they are planning on doing a rework to fortress and not just a simple % decrease. I don't really have any ideas on what it could be changed to to make it interesting, but here's hoping they get creative.
Moaning winds doesn't even really need it's numbers recalculated either. Maybe switching it so that having the same mod on multiple pieces of gear will share the cooldown but I can see that causing some other mods to become less powerful as well. A target cap could be interesting, but a target cap won't stop you from instantly blowing 900k out of a broodmother.
I don't mind the mods staying as powerful as they are, I just don't think they are very fun in their current incarnation.
I hope they are planning on doing a rework to fortress and not just a simple % decrease.
% decrease would be the easy way to fix this. But it would be painful for everyone involved. We don't plan to go that way if we're able to avoid it it any way.
I know the triple stacking of moaning winds is not being used as intended, and honestly as a speedrunner I would LOVE to see that meta broken, but please be careful in how you do this. I could see nerfing this setup destroying a huge core of the games player base.
Beef up the other aoe mods, and buff things in accrodance with gun swapping. A moaning winds nerf could be fatal the the community I love.
I would LOVE to see that meta broken, but please be careful in how you do this. I could see nerfing this setup destroying a huge core of the games player base.
We're being very careful with what we're doing here. We identified MW as an issue a long time ago and have always had the "easy" option of just doing a simple numbers nerf. But we're trying to avoid doing that.
That's why we're also spending time laying out the options in advance and letting you know the direction we're going in.
Glad it's being updated, but some warning would have been nice.
Apologies - normally you should be getting a maintenance warning a few hours in advance. Not sure why it didnt trigger that far in advance today.
Hello everyone,
Welcome to another Dev News Thursday.
Our upcoming patch is unfortunately still not ready for release – however, we have managed to bring forward and release a small number of buffs that were planned to be implemented later on as part of a wider rebalance. We have been able to make these changes today because they involve on backen...
Read more External link →This is starting to feel like groundhog Day.
"We found another issue so can't release a patch"
Seriously need to knock this crap on the head and get stuff fixed, it was bad enough after 2 months let alone 5.
I like the game but the time taken to get the fixes needed is just not good enough. 1 patch a month isn't enough unfortunately with this many issues still remaining.
Sorry the speed at which we're applying fixes is frustrating, we're working really hard to address the most urgent issues as quickly as possible.
Glad to see the ongoing support of the game !
Hope the fixes will go well !
Thanks for your support
Hello everyone,
Welcome to the latest Dev News Thursday.
Index:
· Unfortunately, whilst we are hard at work on the latest patch, we have run into a couple of issues that cannot be overlooked and must be resolved before we can release this update.
· Some of the upcoming changes we have planned mean we cannot release this latest ...
Read more External link →There's another similar balancing related thread on reddit here where I've replied (...
Read moreJust a quick note before I need to head off on annual leave (so I won't be able to reply further today), but I wanted to let you know that I did read your thread and did pass it on to the team.
For the time being, we want to see what effects the changes to the Legendary Sets that we're looking at will have in shifting the meta and making different skills and classes more viable.
I think buffing EVERYTHING else is risky mainly because, as a few people have pointed out, that can easily lead to power creep. For players who have put in the amount of hours you have, everything is viable and and something like the Borealis Set may be too "easy", but at the same time, you've grown into that position. It's not necessarily the experience of every player out there.
Equally, buffing everything else to be on the same level as Borealis may well lead to everyone being able to (as you say you're currently doing), "one-click-deleting" every enemy... that likely won't be ver...
Read more