Outriders

Outriders Dev Tracker




20 Aug

Comment

Originally posted by SeveranceZero

Any update on the 99% progress bug(s)?

u/thearcan

We're actively having our QA attempt to reproduce the issue on our side - it being basically the last you do in the game though makes these attempts not exactly something that we're able to hammer repeatedly over a short amount of time. It's still being investigated though and hasn't been forgotten about.


19 Aug

Comment

Originally posted by Resident-Stevel

Hi u/thearcan I notice that the Brood Mother AOE attack is one of the first things on there and since you buffed Time Rift I've been using it more, and noticed that the AOE attack seems to share the same look/effect as Time Rift (not sure if it's just the same asset).

This is causing issues with distinguishing between the two in hectic situations. Any chance you could look at potentially changing the colour of the AOE attack so that we can differentiate between the two better?

From what I've seen of the changes, the Brood Mothers AOE skill visibility will be made quite different with this change - I don't believe it's just a case of upping the hue a bit. So the upcoming change may well help your situation out.

Comment

Originally posted by medioker04

Thanks for the reminder - Golem of Death having an abnormal interaction with the Statue set is on our radar, but I've passed on your thread to the team as well, in case they need extra angles of investigation.

Post

Hello everyone,

Welcome to another Dev News Thursday.

https://preview.redd.it/aq8elwc5iai71.png?width=2058&format=png&auto=webp&s=61d7fb5ca5f49c18171d34a662cada589c09652a

Index:

  • General News
  • Patch News
  • List of Known Issues

General News:

There’s been a lot of discussion about Outriders this week and we’re sure that everyone has many thoughts and questions about their understanding of the situation and what it means for Outriders and its future. However, there is really only one thing to say:

Our plans for the future of Outriders remain unaffected. Nothing has changed.

We, together with People Can Fly, are ...

Read more External link →
Comment

Originally posted by OilyResidue3

u/thearcan:
If I may, as this discussion unfolds, I'm hoping Moaning Winds is discussed in light of the T1 mod Clip Combustion, and what any changes mean for both going forward. As it stands, Clip Combustion does the same amount of damage as Moaning Winds over the cooldown rate. There are only two differences between them, MW obviously does all that damage up front, and it does it over an extra 3m. But that, in and of itself, doesn't sound that off considering the large difference in tier. Despite the extra range, I find Clip Combustion more useful with my one-shot rifle build, it may not take down the large mobs in one hit, but it keeps putting down small mobs as they approach while doing the same damage to large mobs after 8s. Just a thought, I guess. If nerfing MW is in the cards, I can easily see people changing back to Clip Combustion.

Thanks for the reply! The team and I have been reading everyone's thoughts here on an ongoing basis, so getting more input is always useful.

I think it's worth mentioning one of the biggest issues with Moaning Winds: It's that players are multi-stacking the mod across all weapons, emptying their magazines and then multi-triggering the damage effect by cycling through weapons very quickly after just running into a group of enemies. So the damage output of Moaning Winds can effectively be greatly increased through a rather unorthodox playstyle, especially in solo play where enemies gather in one spot.

This is actually not something we had envisioned at all when Moaning Winds was conceived. I do hope to talk more about how Moaning Winds was initially created and what options we might consider for it in future.

Clip Combustion doesn't lend itself to similar abuse so I don't think that is something we're necessarily worried about at this stage.


16 Aug

Comment

Slated for the next patch, pending fix confirmation:

- Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.

Comment

Originally posted by PlayDohBear

Hi /u/thearcan

Thanks for the reply.

From our testing, this happened 100% of the time anytime you are not the host. We tested this with switching who was host and was reproducible for those off host each time. Only host was not affected and anyone off host would rubberband constantly.

Reports from my friends/members of my community also reported this when playing with their friends off host.

Hello there! I've just replied to another thread here about this matter. Lots more information on that post, but the short answer is here:

I've discussed this with the online team, and we will revert the backend changes that can affect this behaviour to their pre-patch state. This means that your connectivity experience should return to what it was before t...

Read more
Comment

Hello there! I've just replied to another thread here about this matter. Lots more information on that post, but the short answer is here:
I've discussed this with the online team, and we will revert the backend changes that can affect this behaviour to their pre-patch state. This means that your connectivity experience should return to what it was before the patch.

...
Read more
Comment

Hello there! I've just replied to another thread here about this matter. Lots more information on that post, but the short answer is here:

I've discussed this with the online team, and we will revert the backend changes that can affect this behaviour to their pre-patch state. This means that your connectivity experience should return to what it was before...

Read more
Comment

Thanks for the extensive report and insight as always /u/vapoorer! Apologies for the late reply here, but I can assure you that I immediately fedback to the team as soon as I got early reports of this rubberbanding occurring on Thursday afternoon.

Our QA team was able to run some tests based on the circumstances as in seen in one of the previous report videos (and they will also be reviewing your videos).

We found that there is indeed some severe rubberbanding effect when it comes to being knocked back by AI enemies - I think your video shows this effect occurring as well (2nd video at 0:16ish). However, as also seen in your video, there are likely other things occurring that can trigger rubberbanding and D-sync issues, and we will need more time to investigate those.

Speaking as a not-ne...

Read more
Comment

Originally posted by Teedogg72

Hey "the arcan" I hear you want to speak with people that are still having sign-in issues. Myself and several of my regular running friends on Xbox still have constant sign-in issues. It's a running joke, like, "Hey. Can you please let us get into the game so we can experience all the other issues you have to offer?" Last night I hard laughed by myself, to myself, about the 6 times it took for me to finally load in. Like a f**king crazy person. That's the real affect your game has had on people. A game with so much fun and potential available, but I stead there is a frustration that has become comical.

I would love for you to sit and watch me try to sign in for 30 minutes if you think it will help you figure out how to properly fix your game. Thank you.

Hey there, sorry to hear this is happening to you! Are you on Discord by any chance where I could chat with you about this?

Comment

Originally posted by Metal_04

Looks good.

I know crash fixes are always being looked at, but I have to bring it up again, after about an hour, the game will start to become choppy and eventually will crash. Since the last few patches the stability has gotten better and it seems to take longer, but I cannot play 2+ hours straight without a crash, ever. This has been an issue since launch. The crash always seems to come during a boss fight on an expedition, but it can happen when going into a menu or going into an NPC's menu. I'd love to update this and say it's fixed in this patch, so if you've got any insight into this particular problem please let me know. I'm on Xbox One X.

Also, any word on the bug (particularly Trickster but I have had it happen on Devastator) where after using some skills, (possibly if you're interupted?) you can't do anything but walk around? No shooting or skill use until downed, or sometimes interupted.

Thanks

Sorry to hear about your crash issue - would you be able to confirm whether, when this happens, your Xbox feels like it might have overheated? Is it in a well ventilated area?

Comment

Originally posted by LordTorsten

It may have something to do with scaling or a problem in that UE4 UMG tile. Maybe a variable not setting properly on initialization of the UMG?

I've done a bit of UI design in UE4 before and I've had issues where a variable doesn't set properly when you hover over one button to the other. I'm also on a laptop and I believe windows automatically scales those displays to 150%. I'll check if I'm running in borderless windowed or full screen when I get home.

Interesting theory - were you able to find out anything with regards to your resolution scaling?

Comment

Originally posted by StarkeRealm

The ticket is #00093173.

I understand if the character is unrecoverable, I've just been getting increasingly frustrated with a lack of feedback from CS.

Thank you.

Thanks for the ticket number, I'll check in with the team and ask them to get in touch with you.

Comment

Originally posted by kaffis

I mean, I'll be excited to break out my Borrowed Time build again once we see the Revive bug fixed (I co-op almost exclusively these days).

I wonder if the devs have any updates on their investigation? I know it's not in this build, but it'd be nice to know whether they've found a root cause yet or even can verify that they can replicate it consistently. It's rather frustrating as this was a launch day bug and only recently even got onto the known issues list.

We were able to replicate and address the cause of this issue - it's currently slated to be fixed in the next patch, pending confirmation that the fix has worked.

Comment

Originally posted by -L3ppy

#00095823 was the most recent ticket

Thanks - lemme check in with the team to see what the status of this is!

Comment

The tooltip wasn't properly updated, but the new damage modifier is active, so the new buff is active.

Comment

Originally posted by worldssmartestpickle

Cryo Turret Mods used: Hailshot, Increase Damage and Twins.

180% SP with 3/3 Borealis Monarch set. Tech Shaman/Demolisher for all the Anomaly power boosts when using Blighted/Cryo Turret or Cold Snap.

Before the patch Cryo turrets were easily getting into the 20m range. Now it's hard to even tell they're doing something because sounds and animations are broken. Every now and again (about once per encounter) I could hear one or two shots beeing fired.

Sorry to hear you experienced this - Looking at the other comments in this thread, I can't see other players corroborating this experience. It may therefore be an issue caused by the local installation.

Have you already rebooted your console as /u/BrokenFire319 pointed ...

Read more