Hey there, thanks for bringing this up again.
I've raised this issue with the team a few times and each time the reports have led us to finding and resolving an issue related to what was being reporting. For example, we fixed a bug related to Gravity Leap and another bug related to Blood Donation because those were being inconsistent in combo with Moaning Winds.
I've raised it again with the team and for us to hopefully try to ignore all other variables and try and get a solid reproduction of this occurring on our staging and test and only in relation to host and client.
Side musing:
What happens, however, if it turns out that the bug is that clients are doing 2x damage? That it's output is indeed higher than it should be?
Given that Moaning Winds is already OP and overused, depending on how we resolve this issue, players might see us as "buffing" an already OP skill (if we fix to give more damage), or nerfing a "meta" skill (if we...
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