Balancing:
Preamble:
Today’s changes focus primarily on buffing underused skills and improving player survivability via Armour rebalancing. This is only an initial first pass, based on the mass player data that we’re seeing in our analytics. If something has not been mentioned here, do not fret. Work is already underway for upcoming balance passes, which will look at other topics of focus, including legendary drop distribution.
We are also aware that Timed Expeditions remain a point of contention regarding balancing and that they are fundamental problem for many players as their timed nature can drive a too heavily DPS focused meta.
Addressing the root cause of this issue is something that will take a longer time. This is not something we will be able to address as part of the immediately upcoming patches, but we are working on this issue and are continuing to look into what is feasible in the long term.
Balance Notes:
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