Read moreAs someone who spends a lot of time on this sub (because it's interesting) and has played almost every loot based game I can think of (even more obscure ones such as the Van Helsing games and Grimdawn) Outriders loot issues can be easily broken up as follows:
There is currently no pity system for drops in general (at least thats how it seems). This is why you're getting players ranging from "I get lots of drops" to "I never get any drops" because the system seems to be based ENTIRELY on RNG. Even in Diablo, a game which throws gear at you there is a pity system to ensure players are always getting something and their time is not being "wasted" so to speak.
The shop needs to rotate stock. Frankly I'm shocked this didn't make it in the main game as it's frankly a standard in loot based games. Have a shop that offers a small random selection of rotating weekly gear. This gives players an opportunity (that is still based on RNG) to pick up the exact pi...
By Pity system do you mean Bad Luck Protection?
Because Outriders has that.
But you believing that it doesn't exist kind of underlines the point I'm trying to make - that there are systems in play, but they are not obvious or are working in ways that make them appear to not exist. Or perhaps they're malfunctioning under certain circumstances, but because players don't know how they're supposed to work, it makes triaging issues around them almost impossible.
By talking a bit more about them (without blowing the lid off completely), we can ensure everyone gets on the same page.