Outriders

Outriders Dev Tracker




25 May

Post

https://preview.redd.it/nsgwf9uf1a171.png?width=1200&format=png&auto=webp&s=8a3ceb57c74302559bf9a3dc8aea48f571e33c74

Our latest Patch has now released.

Patch Notes:

  • Fixed a bug that was causing armour values to not be calculated properly under certain circumstances, leading players to take unintended increased damage.
  • Changed the damage behaviour of Brood Mother enemies to prevent them from one-hit killing players in under certain circumstances.
  • Addressed an issue that could cause players to be unable to sign-in under certain circumstances.
  • Added telemetry to better track and diagnose any outstanding sign-in issues.
  • Fixes for crashes.
  • ...
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24 May


21 May


20 May

Comment

Originally posted by breser

Option B. Delays aren’t fun but given how your turn around time on each patch seems to be about a month it would be way worse not to know your intentions.

given how your turn around time on each patch seems to be about a month it would be way worse not to know your intentions.

Yep, none of us want such a long turn around cycle, but it's partially a result of the sudden "high-impact but quite random" issues that we've faced. If a bug were happening 100% of the time to everyone, it'd be much easier to reproduce and fix in turn, thus also speeding up the patch release.

That being said, we are looking at ways to increase the frequency of patches so you don't have to go so long in between them.

Comment

As just announced, unfortunately the patch is not ready for release today despite our best efforts.

For me personally (as one of the Outriders CMs), with us having previously talked about our aim to deliver the patch today, this raises a bit of a quandary about how we're communicating that I'd been keen to hear your opinions on.

As you know, we've made it our goal from the start to be as open and transparent about Outriders as we can be. That's also the reason why I've never shied away from acknowledging issues or setting up gather threads here on reddit, but also why I've made sure to always provide you (the community) with as much behind the scenes info as I can.

For example, during our launch week, with the server issues, we made sure to update everyone regularly (in 20 minute time-gaps) with what was going on and we also subsequently shared our ...

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19 May

Comment

Originally posted by C4LL51GN

Ngl you got me

Same.

Comment

Originally posted by videpai

I am worried if journal bug is under your radar or not. Since it's a minor thing compared to gameplay related one. Would be nice if you could share 'known issues' list. Just knowing it is acknowledged does really give me peace of mind. XD

This is a known issue and is on our radar. At this moment in time I can't yet say for certain when it will be patched though, but we are aware of it.

Comment

Originally posted by -Certified-

That's great news and understand why you don't want to say anything yet.

People seeing things like this and acknowledging that you have seen the feedback goes along way with most of us.

Appreciate the responses.

No problem, I appreciate your ongoing support here on Reddit! :)

I'm also trialing out a new "latest dev comments" section on this megathread's OP, so that will hopefully make some of my replies about such topics a bit more visible.

Comment

Originally posted by Altruistic-World-889

u/thearcan, u/RobbieSquareEnix are we going to receive news also about stadia and the cross-platform?

The latest Stadia build is continuing to be worked on but I dont have any news today. But as soon as I do, I'll let you know. You've not been forgotten.

Comment

Originally posted by Mephanic

The preorder gear deletion bug means I cannot use my main character because any time I do, I play Russian Roulette with my gear. At this point I would be happy just to have some form of acknowledgement that PCF have this bug on their radar and are or will be working on it eventually. Because still several weeks after this bug surfaced, we don't even know if PCF know about this issue.

Yep, we're aware of this issue - it seems related to when the client or the host might not have the Hell's ranger gear pack installed. The investigation is ongoing so I can't promise when it will be fixed, but we're aware of it.

Comment

Originally posted by imurph200

Are they addressing the cyclone glitch for tricksters? This is definitely a game breaking glitch.

This patch won't include a fix for that, but that particular issue is on our radar to be included in a future patch.

Comment

Originally posted by impeccableONE

I do hope this patch passes and gets to release tomorrow.

P.S. I am also glad to hear that the appreciation package hasn't been forgotten as I thought it was going to be right after the inventory restoration. I am curious how it'll work though. It would be nice to be able to get the pieces we are missing versus dupes of items that I already have or items that I don't need.

One of the reasons why it's taking a bit longer is precisely because we're seeing what's possible in order to provide you with a better experience.

For example, we're looking into coding whether it's feasible that the appreciation package makes sure to only include a legendary(s) that the player has not received to date. This isn't part of the script that we used for the inventory restoration, but it's an example of us needing a bit more time with it.

Comment

Originally posted by -Certified-

Personally I get enough drops at higher CTs it's how they have been weighted towards certain things that the issue mainly, but agree they could bump them up little more.

I know that there are a lot of discussions and questions around legendary drop rates at the moment, and truth be told I think there are multiple different reasons that come together to form the overall sentiment. (e.g. opinions about not getting enough legendaries overall, not getting specific enough legendaries etc.)

I'm hoping to be able to share a bit of info/news about drop rates soon, but don't want to promise anything specific just yet. But I just wanted to say that we're aware.