Overwatch

Overwatch Dev Tracker




01 May

Post

Overwatch PTR Patch Notes – May 1, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and onl...

Read more

29 Apr

Post

Overwatch Retail Patch Notes – April 29, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more

28 Apr

Post

Overwatch PTR Patch Notes – April 28, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and ...

Read more

26 Apr

Comment

Thanks for this comment. That was a good clue that it happens still with voicelines only. There is a bug where LFE sounds are not being adjusted with the SFX volume slider. We will fix this in the next patch. For now, you can set the set the volumes all back up to 100 for SFX, VO, and Music, then turn down the game with the Master Volume slider.


24 Apr

Post

Overwatch PTR Patch Notes – April 24, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and ...

Read more
Post

Overwatch Retail Patch Notes – April 23, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more
Comment

we’re still experimenting with ping concepts. junho has been championing this idea for some time.

we wanted to get the communication changes out as soon as possible though rather than wait on the ping experiments to yield something.

we’ll keep trying.

Comment

we actually had a “prefer” system in the game.

because of the population size, it worked less than 1% of the time. we ultimately removed it to reduce UI and matchmaking code complexity.

obviously, we like ideas like this – that’s why we tried it. we’ll continue to brainstorm along these lines.

Comment

Jeff Kaplan has responded a couple times about this explaining that the small map size of Overwatch makes this somewhat unneeded.

Read more

23 Apr

Comment
    Molly on Forums - Thread - Direct

Thanks for the report! We found a few bugs on the PTR, including the voiceline audio for the improved communication wheel. We’re currently working on some fixes and expect to have an update hopefully by tomorrow.

Comment

Hi all! Just checking in :slight_smile:

Hopefully you guys all saw the Workshop Update in the PTR Patch Notes!

Just wanted to say thanks again for all the great feedback. We hope to keep adding in more and more of the stuff you want/need/ask for.

Keep making awesome Workshop modes!

Post

We’ve got some new Workshop features in the 1.48 PTR that we’re excited to share with you, including the ability to re-upload your Custom Game settings to one of your existing share codes, the ability to store strings into variables, new C-style syntax for summaries and copied text, and many others. For a full list, check out our patch notes.

For this PTR, we want to make sure that existing modes can be safely pasted from the old syntax, copied using the new syntax, and...

Read more
Post

Overwatch PTR Patch Notes – April 23, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and ...

Read more

22 Apr

Comment

fyi: the experimental card is causing issues so we had to bring it down. we’re working on bringing it back up but it is unlikely to happen today. apologies.

Comment
    Molly on Forums - Thread - Direct

Hey everyone!

We just tried to push the experimental card to Retail servers, but saw that it caused some crashes. We’ve pulled it back temporarily until we can identify and fix the issue.

Thanks for your patience - we’ll update as soon as we have more information!

Comment

Hey there, an update we pushed caused a problem. We’re working on resolving the issue now, apologies for the disruption to your games.

Cheers

Post

later this afternoon we will be deploying changes to the experimental card (hopefully)

i wanted to give a little insight to the changes that we are trying. the term “crowd control” or “cc” is used to refer to abilities that heroes can do to other heros that cause them to lose control of their character. examples include mei’s ability to freeze you, reinhardt knocking you down with earthshatter or getting stuck in junkrat’s trap.

in overwatch, we need to walk a fine line with crowd control abilities. on the one hand, we are a highly competitive first person shooter. on the other hand, one of the defining things about overwatch is the fact that our heroes have amazing abilities and mobility. we understand that crowd control abilities can cause a lot of frustration. any time, control is taken away from you it generally doesn’t feel good.

so these experiments are targetted at certain heroes, specifically at their crowd control abilities, with the intent being that t...

Read more
Comment

Hey there,

Thanks for reaching out about this! We are trying something new with Echo. Let me explain:

5.1 or 2.1 sound systems have a .1 channel that is known as the LFE (low frequency effect) channel. Sounds can specifically be sent to this channel to increase the bass for a given sound. We have been experimenting with adding LFE specific sounds to Echo so this is what you are hearing. The LFE sounds for Echo are mostly limited to when you are playing as her, except for her explosions. There is a bug here - your friendly Echo should not be making these sounds on her explosions. We will fix in the next patch.

It sounds like your subwoofer speaker volume just might be too loud. One clue is that you said having the bass management on causes the bass too be too loud. Bass Management is designed to take bass frequencies that your small speakers can’t reproduce and send it to the subwoofer, which is more capable of reproducing those frequencies.

I wou...

Read more

21 Apr

Post

Overwatch Retail Patch Notes – April 21, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more

20 Apr

Post

Overwatch Retail Patch Notes – April 14, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more