Overwatch

Overwatch Dev Tracker




24 Dec

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Stylosa made a 10+ minute video the first time they did this:

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The all-time peak attendance for this event in 2017 is 45,000 I believe.

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Hey Bill, Happy Holidays!

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Jeff just blink a few times in a row if you need me to find someone to take over for you.

Happy Holidays everyone!

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We have been asking that for the last two years. This happens every Christmas Eve.


20 Dec

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Hey there, today we deactivated a hotfix due to a rare issue that could cause a client crash. Even though the amount of crashes was very small, the hotfix was only addressing a minor issue, and we felt stability is more important.

Unfortunately when we removed the hotfix we found an issue where replays captured with the hotfix applied did not correctly continue to load that hotfix data. We’ve made an adjustment to work around this problem, and you should find things are working as expected once again.

Apologies for the issues, hotfixing capabilities allow us to make changes quicker, but we’re still working on getting the tech that powers hotfixing super solid.

Hope everyone is having a great week, cheers!


12 Dec

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Spectator updates! Still need a serve/order popcorn feature…

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    Molly on Forums - Thread - Direct

Overwatch PTR Patch Notes – Dec 11, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and on...

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04 Dec

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We’ve been seeing quite a bit of misinformation being spread about our December patch (1.43).

The patch is scheduled to go live next week. Short of some unforeseen circumstance causing a delay, we’re expecting to go live with the patch next week.

I’m guessing everyone is as excited as we are for the changes to go live as soon as possible along with Winter Wonderland.


03 Dec

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The event is live again until tomorrow. Please let us know if the skin does not unlock after you complete your 9th win tracked on the Play screen.

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The event is live again until tomorrow. Please let us know if the skin does not unlock after you complete your 9th win tracked on the Play screen.


14 Nov

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I wanted to make everyone aware of a change that we are making to our PTR Bug Report Forum and provide some additional transparency as to why we are moving in this new direction.

Starting today, each time we release a major update to the PTR we will be locking all old PTR Bug Report threads. The reason for this is to ensure that each new issue for the current PTR can be tracked appropriately. Recently we encountered an issue where an older thread from a previous PTR revision was resurrected due to similarities in the symptoms associated with the issue. We had closed the older issue on our side through our bug tracking software and additional comments were being associated with the wrong patch content. Had the new issue received its own dedicated thread, we would have been able to better identify and separate root cause much more effectively.

This change will not affect our normal Bug Report Forums, as any issue that makes it out to the live environment is tracked separ...

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13 Nov

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    Molly on Forums - Thread - Direct

Overwatch PTR Patch Notes – Nov 13, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and on...

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08 Nov

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Season 19 of Competitive Play is here, introducing map pools to the Competitive playlist.

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.

GETTING STARTED
Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve.

Skill ratings and tier icons will be visible at the beginning of ...

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07 Nov

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An update with some clarifications and answers to common questions I’ve seen:

Commands and logic still happen on tick boundaries, but for shots that were triggered between tick boundaries we re-position the game state to that sub-tick frame of reference for hit detection (for example, if you fired 8ms before a tick boundary, we rewind both yourself and others backwards in time by an extra 8ms so that everything lines up w/ that point in time).

We do update the players most up to date view/aim direction every rendered frame, but this is cosmetic only relative to the logic update rate.

Client framerate doesn’t matter for the server, since we never send more than one input per tick to the server.

It’s not an interpolation between end of tick inputs, we’re actually using where you’re aiming when you click.

As has been noted by others, this is only affected by the polling rate of the mouse hardware, the DPI and sensitivity don’t matter. The system is ...

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A new hotfix is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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05 Nov

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    CaLee on Forums - Thread - Direct

Patch 1.42 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.


HEROES

Brigitte

  • Shield Bash does slightly less damage when impacting an enemy that has regenerated shield health.

Doomfist

  • Somtimes the sound effect for Rising Uppercut does not play.
  • There is a circle around his crosshair that persists through changing your reticle.

Other

  • All players lose Gyro control for a couple seconds when D.Va is ejecting from her MEKA.
  • Toggle Crouch works inconsistently when Enable High Precision Mouse Input is enabled.

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Hi everyone! I’m Derek, a gameplay engineer on Overwatch and wanted to run through this new feature in version 1.42, and exactly what it does and how it works.

First, a quick summary on how aiming and shooting happens in Overwatch. Overwatch simulates (or ticks) every 16 milliseconds, or at 62.5Hz. Each tick, we update the players aiming direction based on whatever raw inputs we’ve received from the mouse hardware since the previous tick. If the player has pressed primary fire, we then launch their shot in that direction (assuming they are alive, have ammo, aren’t in the middle of some other action, etc.)

Despite this being a conventional way of handling mouse input in a first-person shooter, we wanted to do better. Many gaming mice these days support 500Hz, 1000Hz or even more in terms of polling rates. At 1000Hz, this means the mouse movement done between game ticks can be done by as many as 16 discrete mouse movements delivered from the hardware. An example here may...

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04 Nov

Thanks for helping us test the game! We are now concluding the 1.42 Public Test.

The Public Test Region will not be accessible until we update it with new content in the future. As usual, we will leave the PTR Forums active so you can continue to provide any additional feedback and bug reports.

Thank you for participating and we hope you’ve enjoyed what we’ve shared at BlizzCon!


25 Oct

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    CaLee on Forums - Thread - Direct

Hi ReinkDesigns,
Can you tell us exactly where you encountered this issue? Please be as detailed as possible i.e. map location, hero you were on at the time, ability you were using at the time, what was happening around you, if your camera was angled, etc. Thanks so much for letting us know about this bug!