Overwatch

Overwatch Dev Tracker




26 Feb

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Hey there!
Armor used to have a varying effect on damage over time and beam type weapons based on how damage instances were handled by the server (it’s not the server tick rate, some weapons have different update rates).

This meant that Winston’s primary fire would hit the maximum 50% damage reduction against armor because it had a faster damage update rate while Zarya’s beam would lose a flat 15 damage per second (after the armor change from -5 damage per hit to -3).

So the general results after this patch are Winston’s damage is increased against armor compared to before, Moira is about the same, Zarya and Symmetra are roughly the same at low charge and deal less damage to armor health pools than before while at high charge.

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    CaLee on Forums - Thread - Direct

PTR Patch 1.34 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.


Baptiste

  • Getting killed while playing Baptiste gives no Hero Tips.
  • Baptiste’s Immortality Field device can become frozen but continues to function.
  • Baptiste’s Immortality Field device doesn’t bounce off Mei’s Ice Wall correctly.
  • Baptiste can use Amplification Matrix while hacked.
  • Baptiste’s Exo Boots do not cause the flag carrier to drop the flag in CTF.
  • Baptiste’s gun magazine doesn’t update the healing ammo counter after you reload, until you fire a shot.
  • There are no tutorial video clips for Baptiste in the F1 menu.
  • No sound effect plays if you use Baptiste’s Exo Boots after walking off a ledge and jumping as soon as you land.
  • A moving payload doesn...
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Overwatch PTR Patch Notes – February 26, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is...

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Communication is key, especially in Competitive. If haters harass you because of the sound of your voice then they’re sabotaging their chances to achieve victory in the match. If you’re constructively communicating, your heart is in the right place. You’re being competitive.

At one point we all had the squeak or teenage voice fluctuations. Stay the course and speak your mind; if they’re trying to bring you down they’re already below you.


25 Feb

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Hey everyone,

Season 14 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll.

DATE AND TIMES

Season 14 will officially end on Thursday, February 28 at 4:00 p.m. PST (Friday, March 1 at 00:00 UTC). Season 15 is currently scheduled to launch immediately after at Thursday, February 28 at 4:00 p.m. PST (Friday, March 1 at 00:00 UTC).

For time zone assistance, and to see when the season will roll in your region, visit thetimezoneconverter.com.

OFF-SEASON REMOVED...

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24 Feb

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    mchu on Forums - Thread - Direct

Mercy is a scientist and a doctor (as she was the head of medical research for Overwatch).


23 Feb

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To add on to what bruce says, I see two such programs in the crash you posted. One is Discord Overlay. Try disabling that in your discord app>overlay settings. The other is Razer Chroma which is known to cause some conflicts if it’s out of date or updated incorrectly. If just getting rid of discord overlay doesn’t fix it up, ...

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22 Feb

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Hello Sloth!

Thanks for providing your crash info. It looks like your GPU is trying to page memory when you crashed - are there other applications running while you are trying to play Overwatch that might be using GPU resources?

A couple ideas to try… if you are trying to run full screen, perhaps try a lower resolution (not render scale, actual resolution) to save on GPU memory. If your graphics settings didn’t choose low texture quality already, give that a try. Finally, I see you are running some overlays (Discord for example), you might try disabling those to give you back some GPU memory.

Hope that helps!
Thanks,
Bruce

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Just type ~~~ one one line, hit enter, paste the report, hit enter, type ~~~ again on next line.

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  • Are you seeing an error code when this happens? If so, please share it.
  • Have you opened a ticket for this issue with Blizz staff?
  • If you want to troubleshoot here, please post a DxDiag and ...
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19 Feb

Post
    CaLee on Forums - Thread - Direct

Patch 1.33 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.


PARIS

  • The trapeze in the Paris map spawn room does not swing smoothly for players standing on it.

HEROES

McCree

  • There are VFX issues with McCree’s “The Duel” highlight intro in the Hero Gallery.

Symmetra

  • The SFX for Symmetra’s turrets when they’re attacking are incorrect.

Misc.

  • Custom Games with instant respawn will cause you to hear your hero’s low health breathing auditory indicator after respawning at full health.

  • You can sometimes hear footsteps after you die and start to ragdoll.

  • ...
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17 Feb

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    mchu on Forums - Thread - Direct

None of the Overwatch heroes seem very waterproof though, do they… :upside_down_face:

Bastion is definitely waterproof enough to exist/walk along the seafloor though (the result of which is seen in the “Binary” comic).


16 Feb

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    mchu on Forums - Thread - Direct
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    mchu on Forums - Thread - Direct

Hammond didn’t create the AI that’s in the mech, and the mech’s AI is really pretty simple compared to most of the other ones we’ve seen in Overwatch so far.

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Rialto balance stats for the past month:

49.35% Attackers, 50.65% Defenders


15 Feb

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Respawn did such a good job with the Ping System in Apex Legends. It works really well.

Back in early development of Overwatch, we actually had a very similar ping system. Ours was inspired from MOBA’s like League of Legends and Heroes of the Storm.

We eventually removed it because of a few issues.

  1. With 6 people on the team, it got very spammy if more than a few people were using it
  2. The geography of Overwatch maps as well as the engagement distances is fairly constrained. This made pinging upwards challenging and often frustrating. An example is standing at the gate of point A of Temple of Anubis and trying to ping the upper ledge above the gate entering point B. Our engagement distances tend to be in the 10-30 meter range (for perspective it’s about 45 meters all the way across the entire dojo in Hanamura B). In Apex, you have very long engagement distances and very big maps… it makes it easier to ping below you

It would be fun to r...

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I think it is a technical limitation of the spectator features.

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We don’t currently perceive Genji to be a balance problem.

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They have custom crosshairs, we only see the hero default crosshair in spectator view.