Oasis is my absolute favorite. Every time it would come on during breaks between Overwatch League games I would turn it way, way up!
Oasis is my absolute favorite. Every time it would come on during breaks between Overwatch League games I would turn it way, way up!
Happy Holidays everyone!
In patch 1.31, we updated the Meteor Strike visuals to have the inner ring accurately match t...
Read moreIf anyone is still having issues (which is possible), it is now best they take time to check for any issues between them and Blizzard:
Read moreNo need, they have declared it fixed…
Read moreIt is, it only affected the North America infrastructure.
Thanks again… I can now resume eating my burrito and working on my editing of a
Since Destiny 2 goes through the Blizzard Authentication Servers for logins, they too would be affected with this specific issue (expect “BUFFALO” error code messages). If you are still hitting errors, remember to hang tight, and there may be queue lines to log in now present.
At this time we’re recovering, hopefully everyone is back online now! Sorry again for the hassle and I hope everyone has a great weekend. Cheers!
That is correct, though I often don’t recommend it as latency does increase to as much as 200 milliseconds.
Hey folks we’re working on a problem now that’s affecting our North American infrastructure for all titles, apologies for the disruption.
Hey folks we’re working on a problem now that’s affecting our North American infrastructure for all titles, apologies for the disruption.
On a side note, this is not just Overwatch but affecting all Blizzard games. If I get more details I will share them appropriately.
Always a wise idea until the all-clear signal is given.
The issues reported earlier by Blizzard have now been resolved:
Read moreHi all,
Our developers reviewed the video and here are their comments for valuable insight.
SLAM BUG
Bugs 1, 2, 3
Still working on getting the new shatter technology validated. If it succeeds, we’ll proceed to implement these updates for Doomfist.
Bug 4
This is a result of Zarya’s Graviton Surge grabbing you for a very brief amount of time at the end of her ultimate. This ultimate canceled the Slam but ended before it could pull you in the trap.
Bug 5
This appears to be a client-side misprediction. The client perceived the Doomfist Slam from far above as valid, but the server-side disagreed. Ultimately, this caused that strange experience.
Points 6, 8
If a directed Slam is unable to reach the target due to a variety of reasons (i.e. obstructions from the map), it will now transition to a falling Slam, rather than...
A new Overwatch patch is currently in development and now available for testing. To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes comin...
Read moreThe sound issues that have been reported was due to the new spatial audio feature. We are going to disable this for now to work out the issues we have seen.
Thank you for the report. The video was especially helpful at getting to the root of the problem.
Hi everyone,
We’ve identified an issue with Blizzard World preventing players from leaving spawn areas at the start of the match and completing the match.
Due to the impact of this issue, we have temporarily disabled Blizzard World in all regions on PC, PlayStation 4, and Xbox One while we troubleshoot. We don’t have an ETA to share right now for when Blizzard World will again be playable, but this is currently our top priority and we will be sure to provide updates in this thread and on Twitter via @BlizzardCS as they become available.
Thank you to all our players for being...
Read moreHi everyone,
We’ve identified an issue with Blizzard World preventing players from leaving spawn areas at the start of the match and completing the match.
Due to the impact of this issue, we have temporarily disabled Blizzard World in all regions on PC, PlayStation 4, and Xbox One while we troubleshoot. We don’t have an ETA to share right now for when Blizzard World will again be playable, but this is currently our top priority and we will be sure to provide updates in this thread and on Twitter via @BlizzardCS as they become available.
Thank you to all our players for being patient during this time.
FRIDAY 12/14 11:35AM PST UPDATE: The holiday Blizzard World map has been restored for all modes, including Competitive Play, across all platforms and regions.
If you encounter any bugs, please report them in the ...
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