Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




19 Sep

Comment

Originally posted by Breckmoney

Maybe too much to ask but does that mean improvements like this are likely to carry forward into future games?

If they are built off the existing game and engine, then yeah. Depends on the level of difference though - for example where Kingmaker had a static camera, in Wrath you can rotate it, and that will carry over to Rogue Trader.

But for example you can't carry over any UI elements there, because Rogue Trader uses a completely different dice system and mechanics, which require a different UI.

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Originally posted by jyo-ji

Is this 'enhanced edition' simply a big upgrade for those that own the PC version?

Yes.

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Originally posted by Ranadiel

Someone on Discord apparently actually managed to find it before I released this.

They did, yes.

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Originally posted by Bleak01a

What happens to savegames when EE is released? Can I play my regular saves on EE game?

Yes you can.

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Originally posted by Kai_Arrase

Will the turn-based combat be fixed in the patch too? It's been really buggy for me can't play at all :(

Working on it. Elusive problem, hard to pinpoint.

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Originally posted by vanya913

But tedium is not inherently a function of difficulty. And one might want to play something more difficult without it being more tedious. I might really enjoy the higher level thinking involved at higher difficulties, but I'm barred from it because I can't handle the tedium. Yes, I can use the mod, but then why not just incorporate the mod into the base game? It's not the first time they've done that, so why draw the line?

My tinfoil hat conspiracy is that owlcat realizes that if they need a qol tool to interface with such a huge aspect of their game, then that betrays a problem with their game design.

Because even if you put aside the game design philosophy, any new feature is money. People often tend to understimate how expensive it actually is to incorporate a mod into the game. Technically, there's no such thing as 'incorporating a mod' at all. You simply take the inspiration/idea and implement it from scratch, code of a mod usually can't be used even as a reference.

Even if we hypothetically wanted to add this (we don't, for the design philosophy reasons I highlighted above), there's no way it would fit into EE budget. And it's too large to fit in a patch, as well. So it would inevitably go into backlog for unknown period of time before (if ever) resources could be allocated.

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Originally posted by Steravian

Nothing about a potential delay yet? *sweats*

On topic: Nice addition. :)

So far so good.

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Originally posted by Ephemeral_Being

Okay, so let's say I'm tracking a half-dozen things that I'm interested in seeing fixed. Random example, Slayer -> Imitator is giving +5 BAB in the Fighter stance and the Monk stance doesn't get the second bonus attack at 20. Additionally, without building the class you have no idea what these stances actually do, as that information is not visible during character creation.

I've already reported these bugs (though not the communication problem) on a previous patch. As far as I can tell, not having access to your internal list, no one is aware of the issue.

Would your team prefer I filed an identical bug report detailing the problem again, or would you prefer I leave it alone?

If there are multiple problems within different Imitator stances, would you prefer I filed them as one bug report or as individual ones?

Should I be reporting the "class doesn't explain what it actually does" problem? I haven't, as it's not technically a bu...

Read more

Easiest way to do so is a detailed list where there's a bugreport for every point of that list. And I need the first line of text in that bugreport to be able to find it in the database. So, essentially:

- Problem 1.

Description of problem 1.

First line of text in the bugreport: "I can't enter the area because I don't see"

- Problem 2.

Description of problem 2.

First line of text in the bugreport: "When I saw this spider I thought that it wasn't supposed to":

...

And so on. Alternatively, instead of first line of text you can make a screenshot of the ticket before sending it, and upload the screenshot, giving a link to it.

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Originally posted by rmn498

Are we getting a fix for broken animal companion animations and these errors:

[20169.1807 - Default]: Exception in UnitAnimationController on unit Unit[AnimalCompanionUnitHorse]#2A6EC

ALT+B the bug so we can take a look at it. Haven't seen this problem before though, so it's most likely something local/specific to your playthrough or mods.

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Originally posted by Hazdrubal01

Is EE going to break our saves?

No.

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Originally posted by Swoobattler

Long shot ask, are there gonna be more mythic paths?

In theory it could make a good DLC material. WotR will have a long life cycle, so I wouldn't completely exclude it, but no such plans for now.

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Originally posted by VladisLove3K

Any chances we get an coop-multiplayer like in solasta? Like for me i would really like to play an unimportant character while my friend for example can make all the choises. This game is together even better. ( i already played half the game with a friend where we use steam play-remotetogether and share controlls. He is the main character while i play an mercenery. The other npc's we share equaly) So for many it wouldnt add much but for others like me and my friends it would change a lot (and we would by more copies of the game) thank you, love the game and your work.

In Wrath? Unlikely. Never say never, of course, but the game isn't built with multiplayer in mind. Attaching it over the existing game would be a huge and a very expensive project.

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Originally posted by ZakiUchiha

I wonder if they themselves have played the game on a high difficulty.

No one wants to buff for 5m and worry if they have forgotten one ontop of buff timers counting down while doing it. There are buffs that are round / level long and so on. It just adds increased frustration.

After a while, it adds tediousness which will eventually make the player quit since it is a very long game.

I do understand why it would remain a mod but I hope at least the mod or feature will be added to the WH game.

I can parry with my own experience. I personally completed the game on Core, about half of it on Hard. Switched lower at the end of Act 3 because I'm not a fan of multiclassing so didn't use the most effective party and got tired of replaying some fights.

Didn't use a single mod, and found the buffing part, despite it taking up to 5-7 minutes, surprisingly relaxing.

If you don't enjoy it though, you can always use mods to alter your game. It's a single player experience, everyone is free to calibrate it to their preferences.

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Known issue, rather elusive to catch. Working on it.

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Originally posted by Deep_Fried_Leviathan

Oh thank god

Slightly unrelated note Mr Starrok I’m having a debate with a friend and I wondering

Is the way Expanded Arsenal works right now (as it being better to stack stack focus on other schools then use EXA to boost the school you actually wanted to boost) working as intended? If not can we expect it to be looked at? It’s fairly integral to Illusion focused builds and other DC based builds

I didn't play the class that uses it, can you give more context please?

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Originally posted by IchEsseNurBrot

Is there a chance we can get this for kingmaker, too?

They aren't directly compatible. Wrath builds on the basement set by KM, but it has come a very long way since then.

To give you an idea - you can't install a Windows 10 UI update on a Windows XP. I mean, -in theory- you could adapt it in some way and make a compatible analogue, but that'd take some immense effort. And as a result, budget. Which we can't really afford at the moment for Kingmaker.

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Originally posted by BlackSoapBandit

is the wrath of the righteous release that's coming to consoles later this month gonna be the enhanced edition?

Yes.

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Originally posted by TossedRightOut

Dumb question, is the Enhance Edition just the normal one that I would have?

Yup. It will upgrade automatically on the 29th.

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Originally posted by Elaine13288

Not something I'm really expecting ever, but still hopeful. Is there any chance of a future update that would allow romances to continue as a lich if you don't make a particular choice in your final transformation.

Sure, you may not have physical characteristics, but you could still have a non-physical relationship.

Thank you for the amazing work you do as the community Liaison. your level of interaction is incredible.

I'm afraid this would go against the story. I heard there were some mods with a similar functionality, but don't take my word for it. Thanks for the kind words, as well!