Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




21 Sep

Comment

Originally posted by kn1ghtwing

While you are it at, please fix disappearing mythic path cosmetic effects bug too. I have to reload every single time, once those effects disappear. Extremely Inconvenient.

Known, in the works.

Comment

Originally posted by CheekyBreekyYoloswag

Hey Starrok, we already have the "scroll to the bottom" button. It released with the Treasure of the Midnight Isles release patch. So did you guys accidentally give us EE content too soon? :D

Hah well. Christmas comes early, I guess?

Comment

Originally posted by IDislikeBeingPresent

Hey, Starrok, just wanted to ask: will the EE of WotR include the first season of DLC for console users? Or will it be available as a seperate purchase at some point? I've tried to find the information myself but keep coming up empty.

Console will include free DLCs at launch, and we're working on making SP1 DLCs available for purchase too, but it isn't guaranteed to happen simultaneously at launch for all console platforms.

Comment

Originally posted by Nebbii

Adding a simple mythic feat to bypass poison is really that much budget? I'm sorry if i'm being ignorant but im curious about it because this looks as simple adding a json line. I get there is a whole testing thing for it, but i wouldn't mind a beta released for us players to test then. There is a mod that does it already even

It is.

First, a game designer comes up with an idea and describes how it will work. They've got to keep many factors in mind such as potentially broken combinations with other spells, abilities and encounter balance, how it will affect DLCs etc.

Then they need to advocate why this idea should be implemented before others, discussing it with the head(s) of the project and getting a stamp of approval.

Then they need to check it with the narrative team so that the ability fits story, lore, character class, etc. That discussion takes some time.

A narrative designer then proceeds to write the flavour text.

Then a programmer implements it. Some features may take just a couple of lines of code, while others may take days.

If the ability contains a new icon, an artist draws the icon.

If the ability requires new visuals or animations in-game, a tech art specialist proceeds to create it (this is one of the most expensive parts because i...

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20 Sep

Comment

Originally posted by Orenjevel

Finally, the game is playable! Any chance armor dyeing will make its way back to Kingmaker?

Games aren't really backwards-compatible. I gave an example in another comment - you're technically asking if a Windows 10 update could be installed on Windows XP.

Comment

Originally posted by Kintaro2008

Do you have keyboard and mouse support planned for consoles?

Not on launch, but we'll explore such possibility in future.

Comment

Originally posted by CottonWolf101

Any chance of an official buff manager, Starrok? That would make life much easier on console, where you can’t just download the mod.

Not on launch. Maybe we'll figure out something later on, on consoles it's indeed a problem.

Comment

Originally posted by Ranadiel

Revealed the armor dying eh? Then may Shelyn brighten and vivify your day! :P

Wait till you see the transmo-... *cough*.... I mean refor-.... *cough*

Did I say anything? No, nothing.

Comment

Originally posted by Verdelion

Armor dyeing is something I did not expect, but welcome with open arms.

On a separate note, will EE address the issue of Poison Immunity being so prevalent in WotR, yet not having any ways, neither through itemization nor Mythic Paths, to suppress the Immunity?

Not being able to suppress/bypass Poison Immunity makes some Spells and Class Features completely useless, which is weird considering there are ways to suppress other Immunities like those of Elemental Damage.

We have a handful of ideas for new mythic feats, but they aren't due for EE. Maybe one day with one of DLCs or updates. Unfortunately in game development, what you WANT to do never fully aligns with what you can AFFORD to do, so you got to make choices.

Comment

Originally posted by RGbudvit

Awesome.

Now the big question - can I manage to clear KM before this comes out?

Want to do a full playthrough of both games with the same character.

This comes out in 9 days. If you start just now, unlikely, unless you do an extreme speedrun.

Comment

Originally posted by shodan13

Why not add it as a dynamic option for larger screens/resolutions.

Multiple options were proposed, including the one you mentioned. But it doesn't help people with small screens and at the same time it's much more complicated in development. Thus, way more expensive than the current option, while less effective. So the current implementation got the green light.

Comment

Originally posted by TheFimb

Keep’em coming Starrok! These are really cool additions

Any teaser you can share about 2nd season pass as well?

Not yet, but it shouldn't be long before that.

Comment

Originally posted by Seigmoraig

Amazing work, but please tell me you have a solution for buffing so that we don't have to rely on outside mods to avoid spending 5 minutes after each rest on buffs !

Hello, no, sorry, that is not planned.

Comment

Don't think there are any plans right now, but it's a topic to ponder on. We still have the proper Steam mod integration somewhere down the road first.

Comment

Originally posted by shodan13

Why not jus expand the portrait bar like multiple mods already do?

This seems like a lot of work for a worse solution.

We thought about it, but it would break the UI layout for smaller screens.


19 Sep

Comment

Originally posted by Contrite17

Considering Kingmaker and Wrath use very different UI implementations it is likely not very simple to port it to Kingmaker without doing a full rewrite.

This.