Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




20 Sep

Comment

Originally posted by Yashakami

I'm very excited to see this. A very good concept for an event. I'm interested to see the teams they put together for it!

We'll soon find out!

Comment

Originally posted by mscomies

I thought the whole point of the last Azlanti was to limit the number of saves to prevent savescuming. Unless they're using soft rules and aren't actually using the ingame last Azlanti option.

Technical issues and bugs are the only option where you can revert. Participants are asked to make save backups manually for that, just in case. Otherwise, all decisions and deaths are final :)

Comment

Originally posted by TimeToCollision

u/OwlcatStarrok Can we have above image updated from time to time with lets say "bloody trails" who died and who is still in :D
I can compile (for free) compilaion with people's death if content creators share their VODs somewhere :D

It will of course be updated as they proceed :)

Comment

Originally posted by joeDUBstep

Im worried about the Last Azlanti mode with the game in it's current state. A much better state than PF:KM at launch obviously, but not without some game breaking bugs.

Don't be. In case of bugs it's allowed to revert to an older save by the rules of the challenge.

Comment

Originally posted by worm4real

I actually love the design of the city (at least after I figured out moving the camera makes the platforms move)

If this is intended or a work around I think is the real verdict here. If the whole idea was that you rotate your camera and the city responds, to me that kills any sense of the city. It's no longer "alive" it's just reacting to something that as far as the game world is concerned, doesn't exist. Either they didn't bother with making it navigable without that trick or gave up.

If there is some system for navigating the city that is broken, then it's on them to fix it. Was this segment designed before they decided the camera would rotate? Does it actually make more sense and work better from a fixed perspective? Who knows? They just need to fix it.

Camera rotation affecting the city is completely intentional :)

Comment

Originally posted by Neville_Lynwood

I hope there will be highlights and stuff compiled after the event. I don't think I have the time and energy to try to keep up with all the streamers as it's happening.

After and during, of course!

Comment

Originally posted by discocaddy

Yeah, maybe there can be a director's cut expansion thst fleshes out the last chapter. Things happen so fast and world shattering events and reveals come one after another without properly developing them.

My guess is they ran out of time and money, it's a huge undertaking making a game this big, and writing takes a long time when you have to account for all the possibilities.

What sucks the most however is you don't get to play a lot after your transformation. Such a shame.

There will be a DLC with cosmic scale stakes that allows you to continue playing with your maxed level characters :)

Post

Challenge for the proud name of the Last Azlanti begins! Make your bets - who will become the winner?

Track the progress of your favourite streamers, communicate with them and discuss the challenge at:

https://www.reddit.com/r/OwlcatGames/comments/prvfry/the_last_azlanti_streamer_challenge/

https://previ...

Read more External link →
Comment

Originally posted by forgotterofpasswords

they may had plans for it but had to cut corners due to time and money constraints

There was no feature cut in Kenabres :) It's just a massive city that our artists wanted you to feel the scale of.

Comment

Would be grateful if you reported a bug when you experience this and PMed me its ID :)

Comment

Actively working on it. Hopefully being fixed in the next build.


19 Sep

Comment

Originally posted by Dreadmaker

Thank you! I know you guys have to be swamped. The game is so, so good :) thanks for everything!

Thank YOU for the understanding and support!


18 Sep