Path of Exile

Path of Exile Dev Tracker




31 Mar


19 Mar

Comment

Originally posted by TheLinden

Either way it blows my mind what astronomers and physicists could do back in the no-internet days

well... they couldn't play poe so they made globes instead.

This, this right here.


13 Mar

Comment

Originally posted by Alestor

Actually maybe it's this James, who's reddit account is well known. f**k it, summoning /u/viperesque , if you see this maybe you can confirm if we have your signature or not lol

Yes that's mine!


28 Feb

Comment

Originally posted by SmarmyPapsmears

So let's say player B has Arn's belt, and gains an Endurance charge (which converts to Brutal charge), would player A then gain an Endurance charge if he does not have the belt equipped?

Player B did not gain an Endurance Charge, so cannot share one. They gained a Brutal Charge.

Player A, without the belt, has 0 maximum Brutal Charges, so cannot gain the charge B tried to share with them.

But if Player A gains an Endurance Charge and shares that with B, B will gain a Brutal Charge instead due to the belt's effect.

Comment

Originally posted by SmarmyPapsmears

So if both players have Instruments of Zeal, then one of them could usefully share Fanatic Charges with the other.

Right, I plan on both characters having Supreme Grandstanding and Instruments of Zeal.

Charges are not buffs, and do not innately apply any bonus to players (or monsters). If B does not have any stats which give them something for having those charges, any such charges they gain will do nothing for them.

So does this mean Brutal and Absorption charges will provide nothing when shared?

All characters innately have specific bonuses-per-charge for the three standard charge types, and the three "alternate" charge types they can be effectively replaced with by the unique belts. These can be seen in the character panel so long as you have the ability to have charges of that type.

Comment

Ok so the text of Supreme Grandstanding says that any charge is shared amongst allies

It says allies share their charges (of any type) with you, not the other way around. Sharing is not innately bidirectional. If entity A shares charges with entity B, that means when A gains a charge, B will also gain a charge. This requires that both of them can gain that kind of charge.

If B has 0 maximum charges of that type, B cannot gain the shared charge.

Charges are not buffs, and do not innately apply any bonus to players (or monsters). If B does not have any stats which give them something for having those charges, any such charges they gain will do nothing for them.

So if both players have Instruments of Zeal, then one of them could usefully share Fanatic Charges with the other.


03 Feb

Comment

The question asked in the title is very different to the one asked in the post.

The totem's stats do not change when your stats do, other than when the stat that's changing is one that specifically affects totems, such as "x% increased Totem Life".

That is irrelevant to the effect of the totem attacking/casting something, because the totem is not using it's stats for that. Totems do not have their own skills separate from you, they use your skills. If your stats change in a way that affects your skills, it affects your skills regardless of whether you or the totem uses the skill.

So this has nothing at all to do with how your stats change, it matters which of your stats change. Stats which affect your skills will affect them, stats which affect you specifically will not affect the totem.

Comment

Originally posted by KidZesty

Does Oriath’s end behave in the same way even though it’s a flask effect?

Yes

Comment

Originally posted by mineral4r7s

So does despair work for Original Sin as the ring states "Nearby Enemies Chaos Reistance is 0" and despair states "cursed enemies have -X% to chaos resistance"? Or is the devil in the detail and the "is" fixes the resistances at 0 and renders despair useless?

Also getting a reply from Mark. Today is a good day. Keep doing the good job you and the team do \o/

No, modifying the resistance doesn't work, because the modifier setting it to zero will still do that. Penetration works because penetration doesn't change resistance values, it causes a hit to calculate as though resistance was lower than the actual value.


02 Feb

Comment

Originally posted by mineral4r7s

If they use Balance of Terror then its for wither. Otherwise is 0 is the same as inquisitors "ignore enemy elemental resistances".

If u want a damage curse use punishment and temporal chains

Otherwise is 0 is the same as inquisitors "ignore enemy elemental resistances".

This is not quite true - a resistance of 0 can be penetrated, an ignored resistance cannot.

Comment

Originally posted by Arturion

There's a fair number of mechanics at play here, so I'll try to be as thorough as possible. I'm going to assume we're talking about Inpulsa's explosions here, but most of this carries over to other similar effects.

  1. Yes, the explosion damage is "your damage". It benefits from modifiers to lightning damage, area damage, and generic damage, but it is not spell damage or attack damage, so won't be affected by those. It will also benefit from debuffs on enemies that reduces their resistances or causes them to take increased damage (such as curses, exposure, etc.). The damage has 0% base crit, but if, for example, an enemy is brittle or is cursed by Assassin's Mark, the damage can theoretically crit.

  2. Shaper of Storms will not let this damage shock, even if converted - the restriction on Inpulsa's isn't tied to the damage being lightning, and so it doesn't matter whether you convert it or not. If you want to have chaining explosions, you'...

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This is all correct, but as an addendum to point 3, I'll point out also that modifiers to "elemental damage" or other modifiers that can apply to damage of multiple types don't apply more than once to converted damage.

Any given modifer in PoE either applies or doesn't, it never applies twice. If one thing is converted into another thing, any modifiers that apply to either or both of those things will apply to the converted value.


15 Jan

Comment

We love you too! Happy Birthday.


11 Jan


01 Jan

Comment

Originally posted by aerodactyl747

Envoy and delirium have the best voice actors by far

Shaper is pretty damn amazing. My favorite trailer of all time is for Atlas of Worlds, and his voice acting is a big part of that.

Fun fact about the voice actor himself: he can’t have been more than 30 years old at the time. It was surreal watching him summon this wizened old man voice out of nowhere in the recording studio.


13 Dec

Comment

Originally posted by Meowrulf

Also, just to point out, it won't work with cursed ground either

Yes it does, provided you cast the spell creating the cursed ground (as opposed to having a totem/trap/etc do it for you)


12 Dec

Comment

Originally posted by virulia

/u/mark_ggg any clarification on this please?

Brittle modifies the critical strike chance of hits against that enemy, it will be unable to modify them such that the cap is exceeded. Luckiness does not modify the chance value, it just rolls that value twice and pretends one of them didn't count.


08 Dec

Comment

Originally posted by Nivius

tobad, this really could be a + for infernal legion, its already hard to scale past leveling

Conditional modifiers like this can't apply do DoT in general, and even more so can't apply to "aura-like" area DoT like Infernal Legion - the effect the minion puts out has one value, it can't be different to some enemies in the area compared to others.

Comment

Originally posted by WhyDoISuckAtW2

I wonder if the same is true for Predator Support. It maybe has always been "hits and ailments" but now just says so and there's no functional change?

Correct


07 Dec

Comment

Originally posted by FrostshockFTW

Interesting, it's pretty easy to see how that snuck in.

Out of curiosity, how does the mastery "Remove an Ailment when you Warcry" function with these inactive ailments? Would it just remove the strongest Ignite, resulting in the weaker Ignite being promoted, so you'd remain Ignited?

Removing an Ailment means removing all instances of that ailment. That stat picks one ailment type you are suffering from, and removes all instances of that ailment.

Comment

Originally posted by tobsecret

Wow, that's messed up. Veering into /u/Mark_GGG territory. /u/Mark_GGG, does Combustion only apply -10 fire res when it's attached to the highest damage ignite on an enemy?