Thank you very much for the info! I feel kinda stupid now.
That's ok; the UI for skill options really needs improving so you don't need to look in two places depending on the skill.
Thank you very much for the info! I feel kinda stupid now.
That's ok; the UI for skill options really needs improving so you don't need to look in two places depending on the skill.
When comparing the radius of a large jewel in game and in current ver of POB, it appears that the radius of the jewel coverage is less in POB than in game. Is this a property of the tree itself?
Either way considering your poisition at GGG is there any chance you could work to rectify this? By way of example, in current POB a healthy mind jewel no longer reaches all Heart and Soul life/mana nodes.
I checked with Rory, and it seems the tree did accidentally get expanded slightly at some point when the 3.6 changes were being made; that's now been fixed, hopefully in time for it to make it into 3.6.0.
So if I channel Scorching Ray with Infused Channeling, both Scorching Ray and RF gain 10% more Fire damage? Even if RF is not linked to IC? And I will receive 8% less Fire degen from RF?
Yep, Scorching Ray + Infused Channelling gives Righteous Fire 10% more damage once you've channelled for a short time, and while you're channelling you take 8% less fire damage from Righteous Fire.
So I did some quick maths on this and have a followup question. What happens with Spell Echo? I know spell echo will work and won't consume imaginary seals, but is your cast-time while echoing affected by unleashing, or do you go in to your second cast as you normally would? Is unleash affected by spell echo's more speed?
Just to try and clear this question up, would unleash add to your 'animation lock' when supported with spell echo? If so, is Unleash's cast speed improved by Spell Echo's more speed, or is it like brands with echo?
With Spell Echo, Unleash's turnback would be affected by the cast speed multiplier; It's turning back the actual cast animation you are using, so with Spell Echo it will be a very tiny turnback duration.
I'm kind of curious on this one, would ball lightning then have a variable timer for how often it checks based on it's projectile speed?
I believe we've done this for some mechanics before, perhaps just boss mechanics, I can't remember what it was on off the top of my head. If we were to do this for faster skills like Scourge Arrow, it'd instead need to check every location the projectile passed near every time interval, which is more expensive if you're firing rapidly, but probably okay for a single Scourge Arrow.
Hi, not sure where is the best place to ask about contributing to the project is in regards to gem information for PoB.
I'll be taking care of that once the patch is out.
I THINK I found a bug, but I'm not sure. I couldn't find the configuration for wither stacks. Previously there was a way to set specific numbers of wither stacks, but I can't find it anymore. That is quite inconvenient, since activating wither now only applies one wither stack to the enemy, resulting in much lower damage.
You need to select Wither as your main skill in the sidebar, then select the stack count from the dropdown.
when are the new skill comming to path of building?
After the patch is out.
On a somewhat related note, what if you leech more ES than you degen, would you ever count as "on full ES"? What if you leech enough to go to full but also degen, would you count as "leeching ES" and "on full ES"? Is it ever possible to be in a state where you get both of the damage multipliers from the Energy Leech Support?
If your leech surpasses your degen taken, you would count as on full es for a single server frame (0.033 seconds) before your leech falls off, and then the next frame you can start gaining leech effects again after the degen has applied. Because of this, you can't be in a state where you have both multipliers.
Just to confirm, this means the cast animation actually takes 30% longer at 3 seals?
Yeah Edit: We've added reminder text to the support gem in game to outline this.
Is it arbitrarily 10% of your cast time or is this value derived somehow? that's a pretty decent lockout at 3 seals (30% of your cast time)
It's 30% of the actual cast time when you go to cast it, with 3 seals. It's in rapid succession after the cast.
Why are your League starts changing every league?
Timezones and daylight savings.
We will have an announcement later today that has all of the information you need for launch day. The realm goes down at 6am NZT and you should be able to begin patching around 30 minutes or so after that. The realm comes up at 9am NZT at which point Synthesis will be live. (Or the realm goes down three hours before the countdown ends and comes up when the countdown ends)
We don't know yet if we will be able to provide a torrent this evening but if we do it typically becomes available at around 8-9pm NZT.
Does this mean that you can use Energy Leech Support with Soul Tether to gain the damage boost, since you also have normal energy leech on top of the converted life leech?
Yep, Energy Leech Support alongside Soul Tether provides both more recovery and makes it very easy to get the leeching damage multiplier from the support.