Path of Exile

Path of Exile Dev Tracker




07 Mar

Comment

Originally posted by SvennEthir

I was messing around with this... does Despair not work? It's not showing a DPS increase for me.

Could you give me your build?

Comment

Originally posted by Starmastermaster

Thank you so much!

Just a thought, it may be a good idea to have a pay upgrade version that has additional features such as having the ability to keep old skill trees and compare and contrast different trees, or to have template builds. I know i would be willing to pay twenty bucks for those types of additional features.

I have no interest in offering any premium version of the program, and given how much it relies on the game's data it wouldn't be ethical (or legal) to offer one.

Comment

Originally posted by Zaken_Kenpachi

But then, by using PoB they would gain that info. Which would actually give it to them "beforehand" also and balance everything out with fairness lol.

Only once released, by which time they can get the info themselves.

Comment

Originally posted by InVeRnyak

Openarl, execuseme, u forgot to change Boss curse resistance

Not all of the 3.6 changes are in yet; it will take time to get to all of them, given how much has changed.

Comment

Originally posted by pizzamachine

My client updated but the 3.6 tree doesn't show up as a selectable tree in the options. I've tried re-downloading it already. Any suggestions?

Do you mean in the Configuration tab? I merely forgot to update the version number there; the tree has already been updated to 3.6.

Comment

Originally posted by Shumatsuu

Checking "the enemy is shocked" with the passive Static Blows and the preceding point, actually reduces crit chance in the program instead of raising it. (It also doesn't apply the 100% chance from the enemy being consecrated either)

Are you an Inquisitor? I suspect you're negating Righteous Providence's crit bonus when enabling Shock.

Comment

Originally posted by DerpAtOffice

Just one bug I notice, not sure if reported, the preview in the calcs tab is targeting the old location of the passive skill point on tree. So its slightly off and put a red circle on the empty void.

Enlish bad, look pictue. Dont really know how to explain exactly.

Fixed in the next update.

Comment

Originally posted by DemiTF2

Dumb question from a noob but, are there other tool developers that you "compete" with? I thought PoB was special because it's by far the most advanced and only complete build planner/calculator. Aside from taking traffic away from someone like the poeskilltree owner, how would you hurt any other 3rd party developers by having updates prepped to send out shortly after the official announcements are made?

There are many other tools and websites that make use of the game data; they might not be direct competitors to PoB (except for the latest PoESkillTree), but they're still worth considering.

Comment

Originally posted by kontautas

But when it zaps it deals damage in the same AoE as explosion?

The explosion when you stop channelling is larger, about 40% larger radius if I remember correctly.

Comment

Originally posted by puebloo

When It'll be released to download as a new version? Can't update it on this computer, so I have to wait for the released version.

I'll be putting up a new installer soon, after the next update is ready.

Comment

Originally posted by DelMann2

How do I enable the 3.6 passive tree?

If you've updated to 1.4.130 then you already have it enabled.

Comment

Originally posted by Alph4Numb3r

To clarify: does Bane's damage scaling care about Curse limit or not?

It cares about the number of curses you can apply to the target it is debuffing, meaning curse limit +/- any modifiers they have to curse count.

Comment

Originally posted by kontautas

Thanks! Another question then, if they zap around randomly then the AoE of the zap is the same as explosion radius or is it a different value?

The zap is a fixed random offset radius and distance, regardless of aoe.

Comment

Originally posted by MrCottonmann

So the beam still gains the area damage bonus' from things like Conc Effect and Passive nodes despite the width being fixed from the stages?

That’s correct, conc effect will just reduce the zap range.

Comment

Originally posted by bmsorok

Do I understand correctly that this penalty only apply to zap damage and not the final beam? I assume the beam is released when we finish channeling so this shouldn't affect the beam.

That’s right

Comment

Originally posted by Bow_for_the_king

The infusion buff in an incinerate CwC firestorm. Since they both have the "spell", "fire" and "AoE" tags; it'll give 30% more damage to firestorm?

It’s just the three elements and chaos, the skill will have reminder text for this.

Comment

Originally posted by jovialisk

It's not clear from the gem description that only elemental types count. Is that the case, or do things like a Physical, Attack, Spell, AoE, etc tag also give a corresponding multiplier?

In either case, do skills connected in a CWC setup also gain these multipliers?

Cwc will only get the Buff bonus, not the channelling damage bonus. And the gem will soon have reminder text for the gem types being fire, cold, Lightning or Chaos

Comment

Originally posted by loonger

What's this extra nova pulse? Is it part of the big beam, or is it an independent damage source? The gem description does not say a thing about this. Thanks.

It’s part of the beam damage pulse, just visualised and scaled around you instead of the beam.

Comment

Originally posted by RicoDevega

An additional question that just came to mind, how does targetting work with Unleash? Does it auto-target like with trigger spells, or does it target based on where you cast its 'prime' spell, or does it use some sort of eldritch calculation to fire my spells at walls?

It’ll cast on the same target as the original cast

Comment

Originally posted by Tharaki

/u/Rory_Rackham Hi, Rory! could you please explain how Infused Channeling interacts with attack skills like Blade Flurry? Would it gain any bonus mitigation/damage for its tags?

Not on Blade flurry, because it has no element, but Charged Dash would because of the Lightning tag