We'll have it up pretty early this time around. It's just pending a final check so assuming it's all good, it shouldn't take too long.
We'll have it up pretty early this time around. It's just pending a final check so assuming it's all good, it shouldn't take too long.
Any chance we get an answer to this today? it makes quite a bit of difference into wether we get Fated Conflict, one of the first early game nodes, or not.
I replied a few minutes ago
hi Bex, Have you had success with that?
Hi hi, a little! Raising the question resulted in changes being planned for the wording. These changes won't be in in time for launch and are a bit complicated to standardise but it's something we want to do.
However, I did get some tips on what they mean though. Atlas Passives only apply to maps on the Atlas unless they state otherwise. In most cases, "unique boss" means "map boss". The pinnacle bosses are in their own boss zones and the passives that affect them are specifically spelled out. If you encounter a unique monster on your way to the map's boss, it wouldn't be considered a 'unique boss'.
When a passive affects a specific unique monster, that's usually called out on the passive itself - like in the case of Breachlords, for example.
The mana multiplier changed from 300% to 200%
/u/RhysGGG Can you clarify? Do the names of Archnemesis Mod items == their base type (and therefore we have two different ways to filter them), or is there an unannounced base type that they all share (like Prophecies did)?
They are similar to Itemised Prophecies, in that all Archnemesis Mods share a single Base Type. They also have new Item Class with the same name as the Base Type.
So for generic Archnemesis Mod filtering you could either use BaseType "Archnemesis Mod"
or Class "Archnemesis Mod"
and those would both match all Archnemesis Mods.
If you want to filter for specific Archnemesis Mods, that is when you need the new ArchnemesisMod filter (note there is not a space between the words), eg: ArchnemesisMod "Toxic"
ಠ_ಠ what
" Trinity wrote: Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsThis is correct behaviour. The gem specifies that it only causes resonance gain if the highest damage type is elemental.
Is there a HasInfluence name for the new guys when items drop with their implicits?
Yes we are adding ways to filter the new impicits: HasSearingExarchImplicit = 6
and HasEaterOfWorldsImplicit > 3
etc. The news post has been updated.
👀