Path of Exile

Path of Exile Dev Tracker




24 Jan

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Originally posted by Siarei3712

Why not just make it so minions would trigger the rampage. I would take it over anything else.

The Dervish minions still have 25% chance to grant Rampage Kills on hitting Unique monsters / bosses.

Comment

Originally posted by BellabongXC

All you're doing is nitpicking without adressing the point I raise and in a passive aggressive condescending tone at that. Thanks for chasing people away from the game. You nerf the usability of an item and try gaslight me into thinking it's buff when nothing changes for the builds you think it's a buff for. So f**king out of touch.

Your nitpicking makes things even f**king worse "Hurrdurr it's a new stat" without touching on the actual mechanical nerf to starting rampage. Snarky Dev's are nice.

Your post made statements about the mechanics of the item that were incorrect based on your misunderstanding of the new stat (conflating it with the existing stat on the skill), and a lot of people seemed to be taking those as correct, so I wanted to correct the misunderstanding for the community before people spent time and effort theorycafting based on incorrect information about what the new stat does.

I pointed out some other minor inaccuracies (one of which I was wrong about myself, my thanks to the community for pointing that out), because I know from experience that there's a portion of the community who if they see me respond to only part of a big post like this will assume that means I'm confirming all the rest is correct, and that can lead to misunderstandings down the line - I labelled the nitpicks as such to acknowledge they aren't really important to the main thrust of the post.

I don't do balance or have any particular insight into why these changes we...

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Hey teacher, don't forget we have homework due today

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Hi, quick update on The Dancing Dervish: we will restore the unconditional Rampage mod. It was not intended to be a nerf. The goal is to reduce the need for multiple Writhing Jar flasks and reduce the investment needed for flask charge reduction etc. Also, to make running out of flask charges and/or losing the Rampage streak less of a "brick" against bosses without a lot of minions, which currently forces you to waste a portal to town/hideout just to refill your flasks. However, for builds that simply don't (or can't) deal Melee hits, there is no reason for them to be made even more clunky.

Also, some clarifications on certain mechanics:

  • "Manifest Dancing Dervishes" summons two Dervish minions, similar to the (soon-to-be-legacy) Dancing Duo.

  • As noted in the ...

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Originally posted by Crazy_Reborn

The nerfs are hiding in the patch notes

Nope :) We don't have any defensive nerfs planned for 3.17 at this point, other than the two mentioned under the 'Unique Item' section of the balance manifesto.

In Path of Exile: Siege of the Atlas, we're making a number of balance changes and have prepared this information for you to preview ahead of our official announcement livestream at the end of this week. The full details of these changes will be available in the patch notes and are still subject to change but this post should outline our perceived problems with current balance and our intentions for their solutions.

In general, we're focusing on two particular archetypes that we feel were the least competitive with other builds during Scourge. These are handcast spell builds and hit-focused bow builds.

For the full details, please head over to the full post on our forums by clicking {LINK REMOVED}here.
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A lil somethin somethin: You can find the details for this event on the announcement page here.
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Thanks for your reports, this should be fixed in the latest hotfix.


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We released 3.16’s manifesto early as well.

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" Aikeen86 wrote: Since the recent Patch a few minutes ago my game instantly crashes each time i want to go to my hidout



We're looking into the problem. Sorry for the inconvenience.