In the case of +14 to str and dex, it seems that WOULD grant 28 omni, but +14 all attribs is just 14 omni. Because one you are applying the +14 once (to all attributes) and one you are applying the +14 to both str and dex.
This is incorrect.
In the case of +14 to str and dex, it seems that WOULD grant 28 omni, but +14 all attribs is just 14 omni. Because one you are applying the +14 once (to all attributes) and one you are applying the +14 to both str and dex.
This is incorrect.
But he stated earlier that you still get the attributes, they just don't apply to your character as they normally would.
I'm sure they are far more adept in c++ than I am, so they can easily write up a bit of code that would be able to do this. I'm curious as to why they aren't, and for what purpose it has been intentionally made to function this way.
But he stated earlier that you still get the attributes, they just don't apply to your character as they normally would.
I don't know exactly what you mean by this, but I don't believe I've stated anything of the sort.
The item makes the modifiers stop applying to attributes. Therefore they will not modify attributes. The character will have their base attributes, which come from their class, and not be able to modify them further.
That doesn't make any sense though.
You have a total of x attributes but they get divided by the number of attributes creating a sum of less omni than total attributes?? Like wut
I have no idea what you're trying to say.
If you have enough Omniscience to equip Actum, but when you equip it, you no longer have enough so it unequips and you have Omniscience again; does this mean you have an infinite loop?
No - this is already handled because other items with an int requirement could be granting str/dex you need to equip Actum. Actum will be disabled in this case.
For these purposes, is Devotion considered to be an attribute, or are STR/INT/DEX the only ones?
Devotion is not an Attribute (nor is Omniscience).
The new amulet says:
> Modifiers to attributes instead apply to OmniscienceThe wiki says:
> A modifier applies statistics, a buff or grants a skill to an entity. Modifiers are specific to items, monsters, strongboxes or areas.u/Mark_GGG I'd like clarification on whether passives on the tree are considered modifiers and will instead apply to Omniscience. A simple example: will having the passive Beef instead give +30 Omniscience.
A lot of things would break if being put on passives somehow prevented modifiers from being modifiers.
I don't know the context for that wiki quote, but you might be reading it wrong - I think it's saying that modifiers apply to one of those things (and including players as monsters) - i.e. modifiers affecting one item are specific to that item and don't affect other items, a monster's modifiers are specific to that monster, etc.
Just to be clear, this also means that "+X to All Attributes" will add X omniscience with this item, not 3X.
I was searching for attribute modifiers besides increases, reductions, bonuses, and penalties. Is Actum the only exception to this?
I believe so, yes. I was pleasantly surprised when I looked through all the attribute modifiers to see what weird stuff we'd have to support and only found that one.
I bet someone will find a way to use both just because of this post :)
We can but hope.
If it works like other forms of conversion then +12 attributes is +36 omniscience. 5% increase attributes will apply to each attribute individually before they are converted to omniscience (effectively 5% increased omniscience).EDIT: I was wrong see Mark's comment
No, neither this item (which does not do any conversion), or actual conversion work that way. Modifiers in PoE can never apply more than once to the same base value. A modifier either applies or does not apply.
if I have 100 str and 10% str 200 dex and 20% dex
would that be 300 omni with 30% omni = 390 omni
or would it be 110 str + 240 dex = 350 omni
also would 10% all attributes be equal to 30% omni?
Edit:
How does this relate to base stats. I assume wit these not being "modifiers" that they aren't change to Omniscience (just asking to be sure)
As written, neither of those. Omniscience doesn't do anything with your actual values of attributes, just the modifiers to them. If you have 100 Strength, then 32/23/20/14 of that (depending on class) is base Strength, which you innately have and isn't from any modifier.
If you actually have total modifiers of +100 to Strength, 10% increased Strength, +200 to Dexterity, and 20% increased Dexterity, (which I think might be what you meant, but the distinction is important) then those modifiers will not apply to any attributes and will instead apply to Omniscience, so they'll effectively grant +100 to Omniscience, 10% increased Omniscience, +200 to Omniscience, and 20% increased Omniscience respectively. Assuming no other sources of Omniscience, that results in 390 Omniscience total.
Modifiers in PoE cannot apply multiple times to the same base value. A modifier either applies or it does not. "10% increased Attributes" is one modifier, and it's effect is a 10%...
Read more" Exile009 wrote: I'm guessing Omniscience doesn't do anything by itself and it's just what's on this amulet. So it's kinda like Devotion for Militant Faith.This is correct.
I miss fighting rares and having to care about their mods!
Sirus dominated rares want to know your location.
No they don't
We've made a lot of progress on implementing this and it was fairly close to making it in for 3.17. However, it's not going to be ready in time. To summarise: it's definitely coming, don't have a date just yet but it's not too far off.