Here's a link to Natalia's wallpaper for those asking!
" SVHelios wrote: Can we crowdfund a new chair for Blake please?
We have wednesday. Bex, did get any news regarding this ?
I don't have any major news about this yet. We are still getting more data so that we can be really comprehensive but so far we haven't found a single case where players weren't able to spawn masters, the outlying cases where no masters have spawned naturally have been when players have run fewer than 20 maps and it's likely to just be bad luck in those instances. We'd still prefer to analyse a larger sample size before saying anything definitively so we'll do that this evening and in the morning and then I hope I can say something about it again.
We're fixing this.
Unlikely this time around.
They stated in one of the dev talks during ExileCon that they use "nearby" specifically this way on purpose. It's one of the few wording choices in the game that players have an issue with that is completely purposeful, but I cannot remember what the explanation was. I think they always use "nearby" to stay consistent, but the reason they don't specify the radius or normalize "nearby" to be a specific area is because it's just a useful word to describe an effect.
For example, "Share Endurance, Frenzy and Power Charges with nearby party members" simply sounds better than saying "Share Endurance, Frenzy and Power Charges with party members within 120 unit radius".
The short version is that regardless of showing specific units, the game absolutely needs a way to indicate that an effect has a radius without indicating a specific fixed value. Because a lot of those values are not fixed. "Nearby" being like recently and always meaning the exact same number of units doesn't fix anything, it means we then have to come up with a different word for all the ones that aren't that radius, including the large number of such effects for which the radius is modifyable, and thus no fixed value could work.
Long term, the goal is to be able to give distances (ideally in some actually reasonable measurement like metres rather than just game units - which mean nothing to most players), and those would account for modifiers where applicable, like how durations work. But that's a huge amount of refactoring skills and other things to define radii as stat values, and apply correct modifiers to them, which is just fundamentally not how tho...
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