Path of Exile

Path of Exile Dev Tracker




08 Apr

Comment
    Bex_GGG on Forums - Thread - Direct


Here's a link
to Natalia's wallpaper for those asking!

Comment
    Bex_GGG on Forums - Thread - Direct

" SVHelios wrote: Can we crowdfund a new chair for Blake please?



He ordered a new one right before lockdown and now he's stuck with that one!

Post
    Bex_GGG on Forums - Thread - Direct




While New Zealand remains in lockdown, our team continues to work from their homes. In this novel time, we thought it would be neat to take a look behind the scenes and see what particular setups our developers have managed to create at home!

Kieren - Producer




Kane - Senior Audio Engineer




Dominic - Audio Engineer




Eben - Community Team/Video Creator




Ben - Level Designer



... Read more
Comment

Originally posted by Patonis

We have wednesday. Bex, did get any news regarding this ?

I don't have any major news about this yet. We are still getting more data so that we can be really comprehensive but so far we haven't found a single case where players weren't able to spawn masters, the outlying cases where no masters have spawned naturally have been when players have run fewer than 20 maps and it's likely to just be bad luck in those instances. We'd still prefer to analyse a larger sample size before saying anything definitively so we'll do that this evening and in the morning and then I hope I can say something about it again.


07 Apr

Post
As with all league releases, in Path of Exile: Delirium we introduced a number of unique items. For this news post we asked our design team to share their thoughts and processes behind creating these unique items.

Our core goal for modern unique design is to create an item that you'd want to pick up and use, either by creating a new way of playing or enhancing a certain playstyle. For League uniques, many items are intended to be widely usable at a lower level of progression, while being greatly desirable for very specific builds late in progression. There are always exceptions to the rule though!

Keystone Jewels





... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2112692727014523859]here[/url].
Comment

Unlikely this time around.

Post
    Bex_GGG on Forums - Thread - Direct




As with all league releases, in Path of Exile: Delirium we introduced a number of unique items. For this news post we asked our design team to share their thoughts and processes behind creating these unique items.

Our core goal for modern unique design is to create an item that you'd want to pick up and use, either by creating a new way of playing or enhancing a certain playstyle. For League uniques, many items are intended to be widely usable at a lower level of progression, while being greatly desirable for very specific builds late in progression. There are always exceptions to the rule though!

Keystone Jewels







The Keystone jewels were created from a long list of over 30 suggestions by designers, many of whi... Read more
Comment

Originally posted by Kall0p

They stated in one of the dev talks during ExileCon that they use "nearby" specifically this way on purpose. It's one of the few wording choices in the game that players have an issue with that is completely purposeful, but I cannot remember what the explanation was. I think they always use "nearby" to stay consistent, but the reason they don't specify the radius or normalize "nearby" to be a specific area is because it's just a useful word to describe an effect.

For example, "Share Endurance, Frenzy and Power Charges with nearby party members" simply sounds better than saying "Share Endurance, Frenzy and Power Charges with party members within 120 unit radius".

The short version is that regardless of showing specific units, the game absolutely needs a way to indicate that an effect has a radius without indicating a specific fixed value. Because a lot of those values are not fixed. "Nearby" being like recently and always meaning the exact same number of units doesn't fix anything, it means we then have to come up with a different word for all the ones that aren't that radius, including the large number of such effects for which the radius is modifyable, and thus no fixed value could work.

Long term, the goal is to be able to give distances (ideally in some actually reasonable measurement like metres rather than just game units - which mean nothing to most players), and those would account for modifiers where applicable, like how durations work. But that's a huge amount of refactoring skills and other things to define radii as stat values, and apply correct modifiers to them, which is just fundamentally not how tho...

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06 Apr

Post
For today's news we're releasing a talk by our senior graphics programmer! In his presentation from ExileCon, Alex explains a process of creating rendering tech in Path of Exile and talks about various related topics, including lightning and upcoming grass technology from Path of Exile 2.

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2112692727010873953]here[/url].
Post




For today's news we're releasing a talk by our senior graphics programmer! In his presentation from ExileCon, Alex explains a process of creating rendering tech in Path of Exile and talks about various related topics, including lightning and upcoming grass technology from Path of Exile 2.



For more talks given by our team at the convention, check out this playlist.