Read moreThoughts:
CorruptedMods, Mirrored, Socket changes will add a lot of QOL to the state of the filters.
AreaLevel is huge. It's much more reliable than droplevel and allows highlighting currencies and gems, only while leveling. Things like starter-gems will never be hidden again, no matter the strictness.
Continue is a gamechanger, when it comes to filter-making. It adds nothing new, but makes things much more elegant and allows more control for custom styles, aspects and advanced constructs. FilterBlade will benefit from it greatly as well!
In short I'm excited for these changes (especially since I've been suggesting/asking those). Most of these are rather easy to integrate into my filters and will find their uses!
You'll likely see use of all of these commands in 3.10. "Continue" is a tricky one to bring to www.FilterBlade.xyz , ...
Thank you for your detailed suggestions! Sorry I couldn't implement everything you wanted, but hopefully there's enough here to keep you busy for a little while.
The linked sockets rework was mostly QoL but was also necessary to support multiple Abyss/Delve socket matching, i.e. "Sockets AA" and "Sockets DDDD" which couldn't work with SocketGroup since Abyss/Delve sockets are not linked.
(also, for anyone reading this still wondering what Delve sockets are, it just means Resonators)