Path of Exile

Path of Exile Dev Tracker




17 Feb

Comment

Originally posted by CriErr

It is all interesting and stuff, but I hope you took a note about the OP question and would take it into consideration.

Other people in the thread have already pointed out that there are downsides to that as well. Lots of builds rely on being able to reliably trigger their on-hit effects, even if those hits won't deal damage.

Comment

Originally posted by Drekor

The most important question...

Is the new league name on the list?

It should be!

Comment

Originally posted by HairyFur

Can someone help me out here, its a new expansion and not a new league yet or what? I need to book some time off work but don't know when to do so.

Expansions contain leagues but vary in size. For example, Conquerors of the Atlas was a large expansion with an accompanying challenge league. Our March expansion is similar in size to Legion.

Comment

Originally posted by Panda413

She couldn't help herself. She had to tease the tease. Otherwise she might have exploded.

This isn't a teaser of a teaser, it's an announcement of an announcement.

Post
We've just begun the press tour for our March expansion. Astute Path of Exile fans know that this means our official announcement is just around the corner! In fact, the announcement is currently planned for noon February 25 PST (9am February 26, NZ time) so just over one week away.

At this time, we're planning to release a new set of league supporter packs for PC users which means our current league supporter packs should end then too. For console players this changeover will happen alongside league launch as per usual.

This also means that we are aiming to launch this expansion on March 13 PST (March 14 NZ time) although this is not completely locked in. We will confirm its launch date with our announcement next week.

With the above schedule, Path of Exile: Metamorph will be ending on March 9 PST for PC players and about a week later for console players. If you're eager to hear what's happening with Metamorph in the future, we have a Development Manifesto p... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2853530520487056996]here[/url].
Comment

Originally posted by Dissolator

Thanks! So exact match "==" with "5RRR" will not match if item has 4 red sockets, but match item with 3 red and 2 sockets of any other color?

what if it's SocketGroup == 5RRG - it'll match 2 red 1 green and others are not red and not green? while regular match = will allow at least 2 red and 1 green and others may be red or green too?

How < will work with "4RG" ? It will match 3 or 2 linked items with at least 1 red and 1 green in the link? so "RG" part does regular "=" check, not "less then", otherwise it hard to get what "less than 1 red and 1 green" shall check. So < <= => > operators are only applied to number of links, and socket types are have regular "=" match in all those cases?

So exact match "==" with "5RRR" will not match if item has 4 red sockets, but match item with 3 red and 2 sockets of any other color?

Yes

if it's SocketGroup == 5RRG - it'll match 2 red 1 green and others are not red and not green? while regular match = will allow at least 2 red and 1 green and others may be red or green too?

Yep

How < will work with "4RG"

The < and > operators are a bit weird for sockets. I'm not sure how useful they will be in practice. They will match an item that is "greater" or "less" in some way. So if you specify SocketGroup < 4RG then it will match any item with less than a 4 link, or any item with less than 1 red socket, or any item with less than 1 green socket. Operator > is similar, but only checks the number of sockets if you specified a number.

Comment

" Revalion wrote: The Hideout Import bug has gone unnoticed since 3.9 launch



Hello, we're aware of this bug and are working on a fix for it.

Comment
    Bex_GGG on Forums - Thread - Direct

" Thezibaim wrote:
" At this time, we're planning to release a new set of league supporter packs for PC users which means our current league supporter packs should end then too



Supporter packs will be end or CORE Supporter packs ?



The core supporter packs will remain for some time. Only the league packs are leaving.

Comment
    Bex_GGG on Forums - Thread - Direct

" TauOrigin wrote: Waiting for leek info



The leek is a vegetable, a cultivar of Allium ampeloprasum, the broadleaf wild leek. The edible part of the plant is a bundle of leaf sheaths that is sometimes erroneously called a stem or stalk. The genus Allium also contains the onion, garlic, shallot, scallion, chive, and Chinese onion.

Post
    Bex_GGG on Forums - Thread - Direct




We've just begun the press tour for our March expansion. Astute Path of Exile fans know that this means our official announcement is just around the corner! In fact, the announcement is currently planned for noon February 25 PST (9am February 26, NZ time) so just over one week away.

At this time, we're planning to release a new set of league supporter packs for PC users which means our current league supporter packs should end then too. For console players this changeover will happen alongside league launch as per usual.

This also means that we are aiming to launch this expansion on March 13 PST (March 14 NZ time) although this is not completely locked in. We will confirm its launch date with our announcement next week.

With the above schedule, Path of Exile: Metamorph will be ending on M... Read more
Comment

Originally posted by Shrukn

don't care about league teasers or anything but the release date so people can organise leave, you know the release date and it wont change why make us wait days for nothing

The reason we don’t indicate the date sooner is to make sure when we do it’s more reliable. If we need to buy a week, we will and we don’t want to say it’s one thing and have it be another unless that’s absolutely necessary. It’s potentially a lot more annoying than waiting for the date, although I understand the wait can be frustrating either way. Edit: Removed bonus letter

Comment

Originally posted by Abdiel_Kavash

The "continue" option does almost everything that my massive preprocessor built on top of your filter language ever tried to achieve, many thanks for that! I think I'll switch to using native filters again once this goes live. (I am using a LOT of disjunctive conditions that previously weren't possible to do natively).

If I may be so bold as to ask for one more thing; it would be variables/macros, even on a purely textual substitution basis. Just one example of what I mean and what this would be useful for:

Define $GoodCurrencyColor 255 240 160

Show
    BaseType "Exalted Orb"
    PlayAlertSoundPositional ShExalted
    SetTextColor $GoodCurrencyColor

Show
    BaseType "Divine Orb"
    PlayAlertSoundPositional ShDivine
    SetTextColor $GoodCurrencyColor

Show
    BaseType "Chaos Orb"
    PlayAlertSoundPositional ShChaos
    SetTextColor $GoodCurrencyColor

This would be good for both good coding practices (don't repeat yourself), also for m...

Read more

Thanks for the suggestion. I'll have a think about it and see what we can do.

Comment

Originally posted by Dissolator

Please check if those are correct:

SocketGroup == 5RRR

shall fail in any case since it needs 5 links and exactly "RRR" group, which is 3 link, so it doesn't match

Sockets == 5RRR

will work and catch any 5 sockets (may not be linked) with 3x Red sockets in any order, since "RRR" here is not a socket group but just a condition to have number of specific types(colors)... or "==" will require number of sockets to be matched to number of listed socket types?

SocketGroup == 5RRR can match items with exactly 5 linked sockets, if the link has exactly 3 red sockets. This should be more useful than just matching nothing.

Sockets == 5RRR will match items with exactly 5 sockets and exactly 3 red sockets.

Comment

Originally posted by ScootaLewis

If your minions have strength and are supported by iron will support then any spells they cast should be buffed. Minions only have strength if you have The Baron, though, and taking Iron Will as a keystone wont help your minions.

Technically, minions can also gain strength from shields with Necromantic Aegis, and animated minions can gain strength from the items they animate, but the Baron is certainly the main method of getting minions with strength.