Path of Exile

Path of Exile Dev Tracker




04 Feb

Comment

Originally posted by froegin

Are we going to hear anything about PoEMobile anytime soon? Maybe a development video or something

Edit : Downvoted? Sorry for having loads of free time at work and wanting a good game to play with lol

I'll find out!
Edit: Probably no news soon but things are trucking along in the background.


03 Feb

Comment

I can't confirm anything yet but the team have this on their radar.

Comment

Originally posted by sirgog

(Deleting my feedback because of all of the harassment I've been getting - thanks to the people that responded in good faith, but I'm letting the trolls win, sorry)

We don't currently have plans for an end of league event as we're focusing our development efforts on 3.10.0 and Path of Exile 2.

Comment

The next expansion announcement will happen in 3-4 weeks. We aren't ready to speculate on the date of its launch yet.

Comment

Originally posted by OBrien

You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.

I wonder how many other arbitrary nonsense rules there still are in place regarding the new atlas that they'll keep telling us about weekly after they remove them one by one

We have a lot of plans regarding how to improve the Conquerors of the Atlas content but only the smaller changes are making it into the 3.9.x patch series. We'll have more information about this in the coming weeks.

Comment

Originally posted by large-farva

The currency type dropdown is now ordered alphabetically when pricing an item in a Public Stash Tab.

So close, yet so far.

After some discussion, we'll be sticking with alphabetical but moving Chaos Orbs to the top. If we can get it into this patch, we will. Otherwise it will have to go in one that follows.

Post




Expect to dazzle your enemies with a combination of blues and purples erupting blades and arrows with the new Elemental Hit Effect. If you’re interested in our Elemental Hit cosmetic you can check it out in our preview video below, or purchase it here.



If you would like ideas on what other cosmetics go nicely with Shadowstalker Elemental Hit, we'd recommend ... Read more
Post
This week we've prepared another patch with further improvements to Path of Exile as well as some bug fixes. We're planning to deploy the 3.9.2e update within the next few days. In the meantime, check out its patch notes below (please note that they might be changed prior to release):

  • You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
  • Added a notification when completing an Awakening Objective.
  • Blight monsters that are following a Blight path no longer 'aggro' to players when they are damaged.
  • Added an information hover to the Atlas Inventory.
  • Added reminder text to the "Supported Skills throw up to 4 additional Mines" stat on Minefield Support. The behaviour of skills supported by Minefield is unchanged.
  • The currency type dropdown is now ordered alphabetically when pricing an item in a Public Stash Tab.
  • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1696104069108261250]here[/url].
Post




This week we've prepared another patch with further improvements to Path of Exile as well as some bug fixes. We're planning to deploy the 3.9.2e update within the next few days. In the meantime, check out its patch notes below (please note that they might be changed prior to release):


  • You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.

  • Added a notification when completing an Awakening Objective.

  • Blight monsters that are following a Blight path no longer 'aggro' to players when they are damaged.

  • Added an information hover to the Atlas Inventory.

  • Added reminder text to the "Supported Skills throw up to 4 additional Mines" stat on Minefield Support. The behaviour of skills supported ...
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Comment

Originally posted by hierox

I've been interested in making a community PoE tool that involves calculating the dps of a weapon (in addition to other features) based on the mods present. I've been running into an issue where the result I'm getting is nearly correct, but is off by a tenth of a dps or so whenever I test it. I've double checked my math but don't see anything - can anyone spot what is going wrong? Take this foil as an example: foil

Here is the math I've been using:

Base Jewelled foil stats

Min damage: 32

Max damage: 60

Attacks per second: 1.6

Stats from mods

Quality: 30%

Added min phys: 16

Added max phys: 30

Increased attack speed: 23%

Total % increased phys: 168%

Calculations

Total min damage = (32 + 16) * (100 + 168 + 30)/100 = 143.04

Total max damage = (60 + 30) * (100 + ...

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The actual internal value on the weapon is an attack time of 625ms - the 1.6 base attacks per second is calculated from this.

Average damage per hit is (143+268)/2 = 205.5 Attack time is 625 / 1.23 = 508ms (rounded down to integer value) Attacks per second from that is 1000/508= 1.968..., rounded for display on item tooltip to 1.97

The displayed PDPS (which is not actually something the weapon has and isn't as meaningful a value as the importance some players put in it, but that's neither here nor there) appears to be calculated by 205.5 x 1.968... (neither value rounded) giving 404.52755..., which is rounded for display (and this value is only ever for display because it has no relevance to actual damage calculation), resulting in 404.53

I can't guaruntee that's the exact method used for this because I'm only familiar with the code for actually calculating damage dealt, which this isn't a part of, but it gets the correct value and I worked it out entirely ...

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