Phasmophobia

Phasmophobia Dev Tracker




08 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/739630/announcements/detail/2957158244089705156]here[/url].
Post
Changes
  • Replaced the voice chat system from Photon Voice to Dissonance. Please report any voice chat issues (not voice recognition).
  • Both Yokai and Hantu will no longer have an increased spawn chance.
  • Willow Street House will no longer always show on the contract selection map.
  • The versioning system has been slightly changed to make it clearer what each update is.

23 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/739630/announcements/detail/2957158244036231589]here[/url].
Post
Fixes
  • Fixed a bug where if your windows calendar was set to Thai you could not connect to the game servers.
  • Fixed a bug where the server names text could go outside of the box if the name was long.
  • Fixed a bug where daily challenges gave no reward. This will fix with the next reset.
  • Fixed several safe names that were being caught by the profanity filter.

Changes
  • Willow: Slightly lowered all of the light switches to make them easier to press.

19 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/739630/announcements/detail/2980801691040097246]here[/url].
Post
Fixed a bug where enabling alternative ports would stop your from being able to connect to the server.

18 Jun

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Hey everyone,

The latest beta changes have now been moved over to the main build. These include two new ghost types and a new map as well as many other fixes and changes that you can find listed below.

As well as the update I would also like to make an announcement!
Over the past few years I have been developing Phasmophobia on my own however due to how much it has grown in both popularity and its future content plans it is now time to expand the team.

I have now hired an experienced artist and a programmer to work on Phasmophobia. They will both start working with me on future content very soon as well as improving and expanding on the current content.

In the meantime you can enjoy the latest content update which you can find the full patch notes listed below.

New
  • Added a new ghost type Yokai.
  • Added a new ghost type Hantu.
  • Added a new daily challenge "Capture a 3 star ghost pho...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/739630/announcements/detail/2980801691035865222]here[/url].

14 May

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Hey everyone,

This update brings a lot of important difficulty changes with the ghosts hunting phase that helps move the gameplay towards what it needs to be.

Some changes may seem significant however they have been tested over the past few months on the beta version to make sure they are all well balanced.

While there are still a lot more needed features that will be added, future updates will include new maps, ghost types and new equipment.

You can find out what is currently being worked on from our Trello: https://trello.com/b/9QrnqQ1j/phasmophobia

New
  • Added player volume controls to the main menu server screen which will carry over between games.
  • Added several new hiding places to Grafton and Bleasdale.

Ghost Changes
  • The ghost ...
Read more

27 Mar

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Fixes
  • Fixed a bug where the ghost would not leave any EMF if the host was dead.
  • Fixed a bug where the heartbeat sound could play when you were outside.
  • Fixed a bug where if you were holding a lit candle your sanity would drain in some locations.
  • Fixed a bug where the photo evidence wouldn't always be for the evidence that is closest in the photo.
  • Fixed a bug where the ghost orbs were sometimes moving inside the rooms floor and were not visible.
  • Fixed an issue where the CCTV monitor was changing cameras whenever a camera got turned on or off.
  • Fixed a bug where you couldn't play offline if you failed to connect to the authentication servers.
  • Fixed a bug where VR players had a white glare around their vision.
  • Fixed an issue where the default VR hand rotation when you weren't grabbing something was rotated the wrong way.
  • Fi...
Read more

06 Mar

Post
Over the past few months there has been a beta branch running with regular experimental updates. With these updates the game has been fixed, optimised and changed in various ways to improve the gameplay for everyone.

Some of these changes are quite significant however these changes are made to improve the overall gameplay experience. This update now puts the game into a much more stable state which will allow for new content to start being worked on.

New Additions
  • Added an accessibility page where you can swap your sound to mono. This requires a game restart.
  • Added a button to select the contract difficulty rather then it being random.
  • Added a button in the game options to change the ports the game uses. This can help significantly in some situations where you are getting a lot of disconnects. This option requires a game restart.
  • Added text on the sanity monitor to show the teams average sanity t...
Read more

22 Dec

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Hey everyone!

The release of Phasmophobia has far exceeded all of our expectations and has now been nominated for VR Game of the Year for the Steam Awards!

The support from everyone has been amazing so far and we would like to ask you to help us even more by giving us your vote. This award would mean so much to us and we will be very grateful for each and every vote we get!

Thank you!

11 Dec

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/739630/announcements/detail/2903097291405875410]here[/url].
Post
Fixes * Fixed a bug where some players had laggy movement.
* Tanglewood: Fixed a bug where taking a photo of the computer monitor counted as evidence.
* Asylum: Fixed several objects that had no collision.
* Fixed a bug where you would get duplicate contracts.
* Asylum: Fixed several areas where the ghost could get stuck.
* Fixed several spots in the all maps where you could get stuck.
* Fixed a bug where the Spirit Box and EMF Reader audio would get incorrectly set when moving between floors.
* Fixed a bug where the Spirit Box could be used from far away if you were near the Ghost.
* Fixed a bug where the Glowsticks were not showing fingerprints.
* Fixed several locations where you could glitch into a safe spot.

Changes * Updated localisation.
* You will no longer collide with cabinet doors. This will fix the exploit of getting on top of the kitchen counters.

New * Added a new Prison level. This level will always show in the... Read more

04 Nov

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Fixes * Fixed a bug where the VR Smooth Camera would move outside the map when you died.
* Fixed a bug where some evidence such as Ouija Boards wasn't working for the photos.
* Potential fix for crashes when loading back to the main menu.
* Potential fix for save files getting corrupted when you crash or quit.
* Potential fix for Glowsticks sometimes not giving any light.
* Fixed a bug where some players were not able to connect to the server since the Halloween update.

Changes * Removed the delay between each equipment spawning.
* Changed the way the server gets recreated when loading back into the main menu. This should fix a lot of bugs and disconnects. The host will now also remain the same.
* Fixed a bug where VR players wouldn't get teleported back from the dead room.
* Fixed a bug where the ghost could see you through the Ridgeview door.
* Removed the voice sensitivity setting as it was breaking non push to talk.

New * Ad... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/739630/announcements/detail/2913227220975648272]here[/url].