Phasmophobia

Phasmophobia Dev Tracker




31 Oct

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We recently announced a public art contest on our forums and discord servers. We got an insane amount of entries with so much amazing art work. So much creativity! If you entered thanks so much! After difficult discussions we finally managed to pick our five favourites and here they are!

Once again thank you to everyone who entered! It was inspiring to see so many people enter!

Entry by: Epesse

Entry by: Allimonae

Entry by: Dudu

Entry by: Dell_the_Engie ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/739630/announcements/detail/2910974785807293842]here[/url].

29 Oct

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Fixes * Fixed a bug where the microphone would reset in the audio options each game.
* Several optimisations to help with timeout disconnects.
* Potential fix for anyone on a University internet not being able to connect to the server.
* Fixed a bug where dead players couldn't use voice chat.
* Fixed a bug where the Non-VR pause menu would become unusable.
* Fixed a bug where dead players were able to use the walkie talkie.
* Fixed a bug where you could take a Photo outside of Edgefield and it would count as Dead Body evidence.
* Fixed some spots where you could glitch through walls on Tanglewood.
* Fixed some spots on the Farmhouse maps where the Ghost could get stuck.
* Fixed an issue where you could change the text style of your name.
* Fixed a bug where VR Toggle mute was set to hold and not toggle.
* Fixed a Non-VR bug where the pause menu screens would overlap.
* Fixed a bug where rebinding drop to left mouse button would make the... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/739630/announcements/detail/2910974785798922912]here[/url].

28 Sep

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Fixes * Updated all of the Server and Voice Server code to hopefully prevent crashes, client timeouts and voice disconnects.
* Fixed a bug where VR players couldn't grab objects on the ground.
* Fixed a bug where the Smudge Sticks would reset if you swapped them into your inventory.
* Potential fix for players not always being killed by the Ghost.
* Fixed a bug where VR players could grab objects when they were dead.
* Optimised the networks calls during the Ghosts hunting phase.
* Fixed a bug where servers were not being made visible on the lobby browser after playing a game.
* Fixed a lot of areas on Asylum where the Ghost would get stuck.
* Potential fix for the Ghost not syncing data with all players.
* Fixed a bug where dead players could use the spirit box.
* Fixed a bug where the main key would despawn if the host left.
* Fixed a bug where your money would say $0 until you restarted the game.
* Potential fix for the Truck not alwa... Read more

24 Sep

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Fixes * Fixed a bug where the main menu would get stuck in a reload loop if you got disconnected from the server as soon as you connected.
* Fixed a bug where the voice recognition test was saying it's not supported when it was working.
* Fix for a crash where the game didn't detect a microphone when the game launches.
* Fixed a bug where taking a photo of the Ghost wouldn't always give you a Ghost photo evidence.
* Fixed some crashes related to the Voice Recognition trying to start when it hadn't been setup correctly on the pc.
* Fixed a bug where the Spirit Box would say "Nothing Detected" when it was turned off.
* Fixed a bug where dead players couldn't hear other players.
* Fixed a bug where no buttons would enable on the inventory screen.
* Fixed a bug where you could get stuck on the shower curtains in the farmhouse levels.
* Potential fix for items falling through the Farmhouse stairs.
* GPU and CPU optimisations on Brownstone School.
... Read more

20 Jun

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Phasmophobia is well on track to meet it's release date. Here are some of the features that we've been working on.

New Maps Since Phasmophobias announcement there has so far been 2 new maps with 2 more soon on the way. These new maps include a 2 story house map with tight corridors and a large High School map that is designed for teams of 3-4. This brings the current total maps to 5 which are all fully playable to early game testers.



Localisation Support The early testing is now well underway which has brought in a lot of large groups and communities from all around the world. Due to this we have recently added in localisation support for multiple different languages, you can now check the store page for the currently supported languages. If you would like your language supported please comment below.

Full VR... Read more