Planetside

Planetside Dev Tracker




09 Mar

Post

It's been a few weeks since we announced our decision to proceed with full Russian and Chinese translations for PS2, so I wanted to give a quick update on the process.

As of this morning, the company we contracted to do the initial translations should have everything back to us by the end of the month (March). Once we've received the drop, there is still a few weeks for integration and bug fixing. At this rate, barring any surprises, we should be on-track for a mid/late-April release of the new translations. However, I'll post an update later this month, once we've had a chance to integrate and get a better estimate on the work needed.

If you have any questions, feel free to ask.

Thanks,
Andy

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Comment

The Daybreak TechOps team just notified us that they are investigating a login issue that impacting all games right now. The same thing happened Saturday night and they are trying to determine the root cause, so it doesn't keep happening again.


08 Mar

Comment
    /u/Wrel on Reddit - Thread - Direct

Indeed this is caused by a bugged implant. We have this tasked out currently, though a fix probably won't make it in for the Escalation update.


07 Mar

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by er2z

Thank you for the in depth reply. I absolutely agree that the core problem is orphaned squads and not necessarily having autojoin checked by default.

It's just that escalation will bring in a lot of new players and I feel like the implementation of automatically disbanding orphaned squads will not make it in with the update. Sorry I should have been more clear about this, but when I suggest to have autojoin toggled off be default, it's only as a temporary measure as long as orphaned squads are still prevalent. I personally agree that once orphaned squads are dealt with, it should absolutely be checked by default. I disagree though that currently it is doing more good than harm as a greater proportion of mentor squads are orphaned which means the probability of being placed in an orphaned squad is higher. Though to be fair this is anecdotal evidence, and if you have actual data on the proportions and how they change over time then I would change my position on the topic.

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Though to be fair this is anecdotal evidence, and if you have actual data on the proportions and how they change over time then I would change my position on the topic.

This is what it comes down to. This feature resulted in an uptick in average playtimes of new players at launch, and given the renewed interest of veterans to get new players into their squads and start showing them the ropes, it continues to make sense for us to leave this on for now. This problem is totally something we should resolve in the near term though, and I can make sure we look into the feasibility of getting it done with the next content update.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by er2z

This x1000, I'm actually very surprised this has received the silent treatment from the devs since it's such a major barrier to improving the NPE with such an easy fix. /u/wrel /u/a_sites everyone agrees this hurts the NPE, please consider having it unchecked by default.

everyone agrees this hurts the NPE, please consider having it unchecked by default

Prior to this "everyone agreed" that it would be helpful to have it on. And indeed, it has been more helpful than hurtful. However, the problem with orphaned squads is very real, and we will need to take steps to solve for that.

The current filter is that, new players that log into a game are placed into Mentor squads first, unless none can be found, in which case they're placed in a normal squad. With veterans being willing to help new players with Escalation, it's important that we have a way to get those new players into squads right out the gate.

One of the steps we should take in the future, is that if the mentor leaves the squad, we immediately disband it and place players into a new one. This way squads will stay filled with leaders who are intentionally creating these squads, instead of getting the orphaned, inherited squads you're seeing now...

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06 Mar

Comment

I feel like there might have been a few people hoping that with enough Orbital Strikes, that biolab would actually be destroyed.