Planetside

Planetside Dev Tracker




11 Mar

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The publish was scheduled to start at 9am Pacific. So yes, we are on-track.

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Originally posted by nitramlondon

"Facility capture FX have been optimized."

Is that the biolab capture animation that causes a 50% frame rate loss when looking at it ? Mainly on AMD cards.

yes, this and other capture optimizations

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You hear people say, "I eat, breathe and sleep ", and it's really just a line of bullsh*t that's not true.

I can say with 100% certainty, that Wrel actually eats, breathes and sleeps Planetside. The amount of thought and effort he puts into every single thing he does for Planetside 2 each day (nights and weekends included) is well above and beyond expectations that any reasonable person would have.

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Originally posted by IGotASock

... Highest Ranking recently active Outfit member

Whats recently active? The same 180 days that define inactivity?

Yes - that’s the lowest bar. If an Outfit Leader is denoted for inactivity, the next highest ranking officer with the most tenure in the Outfit gets auto-promoted, so long as they are still active.

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Originally posted by TheFirstOf28

The tutorial is ... not good, about 4 years out of date, and very hacked together, but just disabling it without having anything to replace it?

Especially now that you expect quite a few new players?

Look, I am not in your position, nor trying to tell you how to do you job, but this choice seems so very strange.

It’s largely about returning players as well - those we don’t want to tutorial-block to jump back in with new characters.

But yes, it’s a temporary measure and we’ll be working on something new to replace it.

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by RHINO_Mk_II

No points for last minute resecures is just going to encourage more offensive zerging and no QRF gameplay.

This has been considered, and we're willing to change it in the future depending on how the meta shakes out. What we need to gauge during this initial pass is how strongly players are willing to maintain territory their outfit owns. The fastest way for large outfits to earn resources won't be to zerg down a lattice, but to split up their forces to cover the most ground. Whether or not they'll know how or be willing to do this remains to be seen.

Some controls we have access to are not only the tick rates and capture values, but we can also enable "defensive captures" which allow outfits who resecure a base to put their name on it. This would help enable that QRF gameplay you're talking about, and would undoubtedly create more faction infighting, as some outfits would wait until bases have almost been captured before swooping in for a resecure, but it could be exciting, too.

Goal wise, if we can create fights at bases you don't normally see around the map, and moveme...

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10 Mar