Wasn't mentioned in the notes, but the same fix for the invisible body-vehicle also applies to the weapon locking bug. But to echo the patch notes, it's a speculative fix.
Wasn't mentioned in the notes, but the same fix for the invisible body-vehicle also applies to the weapon locking bug. But to echo the patch notes, it's a speculative fix.
There will be NSO MAX's someday. But yeah ... Doh!
This bug will be fixed in the next update.
Thanks for the response.
Are there any timers for the sidespawns? If not it might turn out to be impossible to get in the Lab from the pads without overwelming force and killing the SCU is basically worthless in any case. This changes will make Biolabs the hardest to capture bases ingame imho, tossing the likes of Indar ex. and Jaeger's from the winner's podest of that competition.
I don't think defenders need more options without penalties (I'm thinking of the likes of 10 sec here) in this case. It might turn out fine, because the attackers have little cooldown aswell, but I have doubts about it. I've been trapped into sidespawns to often.
We may end up making satellite capture point control (instead of base control) dictate whether or not the satellite and teleporter are accessible, so that it's easier to stymie the spawn points (similar to 3 point Amp Stations.) Additionally, we can always add more bypasses to BioLab outposts to encourage flow around them, as we have with Esamir. We'll see how much more defensible the bases become on Live, and tune accordingly.
/u/Wrel can you clarify this:
>Now includes spawn beacons. Dev Note: This means players will be able to spawn onto any spawn beacon
Does this mean I can spawn on another squad's beacon? I can't imagine that, but the wording would suggest it.Drew already answered this, nevermind.
Spawn Beacons can only be spawned on by squad members.
What sort of hardware are you upgrading to? The new Azure H-series machines?
Its higher spec server blades. The existing hardware was running many services on the same hosts and now will have dedicated nodes running specific high CPU load services.
Great news with the server update! I also appreciate you guys fokusing on the spawn system. But, does this:
Satellite spawn points inside BioLabs now act as spawn points, and not just teleporters, though you can still use the teleporters at satellite bases to reach the BioLab spawn rooms.
mean defenders can also spawn at the sidepawns in Biolabs? If so, does the destruction of the SCU eliminate the sidespawns as well? I fear neither is the case.
Thank you for the update and have a nice WE.
If you control the satellite outpost, you can spawn at these spawn points (includes if BioLab defenders own the surrounding outposts.) It's basically cutting out the middle man of having to use the teleporter at a satellite base to get to the BioLab.
If so, does the destruction of the SCU eliminate the sidespawns as well? I fear neither is the case.
No, SCU governs only the main spawn room.
Thanks for quick reply.You should definitely post this info as a standalone post. Btw i do not know if you aware or if you care but if you are wondering why ps4 earns little to no money,this might be because the premium account keeps renewing for free after the paid period expires(this existed since launch) and if you relog while buying iso-4 resycler,you keep iso and whatever dropped
Sounds like a couple issues that should be solved in the big PS4 PS2.0 update. Thanks.
After playing the latest PTS update is there any point in reporting bugs in the game if the current focus is continuing to stabilize the game?
There are so many outstanding in the system, and you are processing thousands of /bug reports, that the next month or so of stability testing and patching on live might see some of them already fixed internally and released slowly.
Is there a point where you will say to us that server stability testing is over and the focus is now on squashing the remaining bugs?
We will be keeping an eye on /bug reports on PTS this weekend just in case there are any last 2nd gotchas. We are also continuing to do our own release testing pass internally.
We have various engineer types that focus on graphics, gameplay, server performance, etc... Some engineers can shift roles depending on our needs, but its best to task things to the experts in those systems. There are many gameplay level bugs, those tends to get solved in groups, but progress on that front has been slow. We are hoping to pick up the pace in the coming weeks now that many of the critical issues are starting to get solved.
Why has the frame rate gone to shit again? Honestly, it feels worse now than it did pre DX 11. Still having to turn shadows off for it to be playable on a f**king vega 56. Won't be renewing sub, I'm done giving money to this game.
I'm sorry to hear you are not getting more frames from the DX11 update. Would you mind opening a ticket with Daybreak customer service and providing your hardware specs? https://help.daybreakgames.com
Once we are done fixing the obvious graphics bugs affecting everyone we are going to start processing the hardware specific issues.
Ps4 players deserve a sorry more than others. We never got one even tho ps_nicto reads our reddit. Its time to say what awaits us
We have a fully upgraded PS4 version of PS2 running and the framerate boost is a bit better than we expected. Lots more work to be done to get it stable though. Please stay patient, we have not forgotten PS4.
To that end we are also starting to perform hardware upgrades to the PS2 servers that clearly need some more muscle. Our first round will be the Europe servers; Miller and Cobalt.
WOW THAT ARE NEWS HYPE
That hardware is now provisioned but will not come online for Miller and Colbalt until our next downtime just in case anyone was expecteing to see the server latency drop over the weekend.
In an effort to maintain of transparency with the community, I wanted to give an update on our next hotfix. We have been working all week to prep another hotfix for PlanetSide 2. We are processing the thousands of /bug reports as they come in on a daily basis and they have been incredibly helpful to track down new issues. We also are getting the message loud and clear on the well known issues that are causing the most pain.
Other than continued improvements to general stability and other graphics issues such as fullscreen modes and particle effects, our focus has been on fixing issues with our new spawn system, which includes beacons, malfunctioning priorities, and more. Unfortunately many of these fixes came in just a little too late this week for proper testing, and combined with other issues we are currently resolving with our build pipeline, it would be incredibly risky for us to put out this update to Live before the weekend.
We are incredibly excited to see so...
Read more External link →The in-game Outfit menu swaps back and forth an older inactive Officer as the top spot Leader. I can't check the players site since it's down, but fisu also swaps the Leader for the Officer like it's confusing the two. (Would this affect Outfit wipes?
I can PM details
Looking at your outfit, I can see that the leader_character_id is 5428010917263970257 https://census.daybreakgames.com/get/ps2:v2/outfit?outfit_id=37510145262230990
Looking at the members of your outfit, it looks like there are two characters with the top rank (rank_ordinal=1, "LEADER A"): https://census.daybreakgames.com/get/ps2:v2/outfit_member?outfit_id=37510145262230990&rank_ordinal=1&c:limit=100
Those characters are:
Are these...
Read moreA bit off topic but, are image files for API ever going to be updated?
For last 3 years every new weapon/tool shows as placeholder image.
Here are a few things that I know aren't working properly:
- Several newer weapons/items are missing icons
That's right on topic and something I mentioned in my post. Working on it, yes.
I cant even look my character up on the players site. https://www.planetside2.com/players/#!/5428041429977976465
Also the Horizon is still not showing up on fisu https://ps2.fisu.pw/player/?name=verdtre&show=weapons
while on dasanfall it does: http://stats.dasanfall.com/ps2/player/VerdTre
Tengu-P and Nightshade arent showing up on either.
Right. I mentioned in the original post that the players site is not working.
I'm seeing the Horizon, Tengu-P, and Nightshade now on Fisu, and the Horizon and Tengu-P on Dasanfall. Not sure why the Nightshade is still missing from Dasanfall though - might need one more sync on their end.
ERROR Looks like there has been an error. Please click OK to return to the previous page. OK
When i checked one minute ago, this error showed on all my main account characters.
Here are a few things that I know aren't working properly:
- Character Lookup on the Planetside 2 Players site is not working (https://www.planetside2.com/players)
Yes, known issue. We are working on it, thanks!