Planetside

Planetside Dev Tracker




13 Dec

Post
    DBG_Wrel on Forums - Thread - Direct
PS4 servers will be taken offline on Thursday, December 13, 2018 at 6:30 AM PT (1400 UTC) for maintenance. Downtime is expected to last up to 2hours. Misc. Fixes, Changes, and Additions Fixed some incorrect iconography with pending and active alerts and events. Urban Forest, Snow Aspen Forest, and Desert Scrub v2 camos now show the correct colors. Added a mint c*ckpit glow cosmetic for the Valkyrie. Valkyrie Mint Lumifiber now counts toward the Slayride directive. The Little Helper received new muzzle effects, a new optic, and some additional visual polish.
Post
    DBG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Thursday, December 13, 2018 at 6:30 AM PT (1400 UTC) for maintenance. Downtime is expected to last up to 2hours. Misc. Fixes, Changes, and Additions Fixed some incorrect iconography with pending and active alerts and events. Updated the command list, accessible through the Support button in the lower-left hand corner of in-game navigation screen. Urban Forest, Snow Aspen Forest, and Desert Scrub v2 camos now show the correct colors. Added a mint c*ckpit glow cosmetic for the Valkyrie. Valkyrie Mint Lumifiber now counts toward the Slayride directive. Fixed the confirmation string that appears when transfering your character to another server. The Little Helper received new muzzle effects, a new optic, and some additional visual polish.

10 Dec

Comment

I did something similar to this earlier this year and upgraded from a 4690k to the 8600k. With a little (lazy) tuning, my chip was able to hit 4.6 GHz easily on air w/ a Hyper 212 Evo. Temps usually hovered around 65-70 C. On water with the same clock speeds and a 240 rad it sits in the low 40's. (I could probably push it ever further, but I'm lazy haha). So far my experience with ps2, the 8600k has made the biggest improvement in larger fights. With medium to high settings @ 3400x1440, I rarely see drops below 90 in most fights with some large fights pushing high 60's. Everywhere else it's usually a stable ~120.

Tldr; I did the same thing 4690k -> 8600k and I'm very happy with it. Hope this helps!


06 Dec

Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Thursday, December 6th, 2018 at 6 AM PT for a brief maintenance to enable transfers between Connery and SolTech. Downtime is expected to last up to 2 hours. The patch notes associated with tomorrow's downtime can be found here.
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Thursday, December 6th, 2018 at 6 AM PT (1400 UTC) for maintenance. Downtime is expected to last up to 2hours. Connery <--> SolTech Server Transfers We are activating the ability to transfer characters between the Connery and SolTech servers. You can do this from the Character Select screen. If you select a Connery or SolTech character then an option should appear at the bottom of the Character Select screen next to the Play option. When it is clicked the game will process a transfer for your character from Connery to SolTech or SolTech to Connery. Please be patient as this can take a moment. We have done our best to test this system but would recommend you attempt the transfer with a lower value character first and keep an eye on our messaging channels; the official PlanetSide 2 twitter and this forum to see if we are running into problems. We plan on leaving this ability to transfer characters between these two serv... Read more

05 Dec

Post
    Roxxlyy on Forums - Thread - Direct
All PC & PS4 servers will be taken offline on Wednesday, December 5th, 2018 at 6 AM PT for an update. Downtime is expected to last up to 3 hours. The patch notes for tomorrow's downtime can be found in the PC game update notes section of the forums and the PS4 game update notes section of the forums.
Post
    DBG_Wrel on Forums - Thread - Direct
PS4 servers will be taken offline on Wednesday, December 5, 2018 at 6 AM PT (1400 UTC) for maintenance. Downtime is expected to last up to 3 hours. Auraximas 2018 Each year, the sights of Auraximas stir the spirits of soldiers everywhere; a reminder to take time for one another, and focus not only on the war, but the world in which we fight it. Snowmen abound during the holiday season, and the battlescape is dotted with festive lights and decoration. Snowmen, Cookies, Fruitcake On each continent, you'll find snowmen scattered throughout, which provide progress toward your holiday directive. The rare golden snowman will yield a special holiday hood ornament if killed! In addition, players now have access to deployable snowman bodyguards in the utility slot. These bodyguards can be deployed outdoors, and will soak damage toward your holiday directive. Ammunition packs are now loaded with cookies, ... Read more
Post
    DBG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Wednesday, December 5, 2018 at 6 AM PT (1400 UTC) for maintenance. Downtime is expected to last up to 3 hours. Auraximas 2018 Each year, the sights of Auraximas stir the spirits of soldiers everywhere; a reminder to take time for one another, and focus not only on the war, but the world in which we fight it. Snowmen abound during the holiday season, and the battlescape is dotted with festive lights and decoration. Snowmen, Cookies, Fruitcake On each continent, you'll find snowmen scattered throughout, which provide progress toward your holiday directive. The rare golden snowman will yield a special holiday hood ornament if killed! In addition, players now have access to deployable snowman bodyguards in the utility slot. These bodyguards can be deployed outdoors, and will soak damage toward your holiday directive. Ammunition packs are now loaded with cookies, a... Read more

27 Nov

Post
    ps_nicto on Forums - Thread - Direct
A small patch was deployed to Test today in our march towards a stable NSO faction system. Here are some of the fixes. Bug Fixes
  • Tutorial Disabled Temporarily while we iron out the details for NSO.
  • No more friendly fire in the warpgates for NSO characters.
  • Deployables mistaking allies for enemies should now be fixed.
  • Terminals inside of warpgates should now be usable by NSO characters.
  • Vehicle weapons should now work correctly for NSO characters.
  • Made some repairs to how characters appears in the new Character Create Screen.

22 Nov

Comment

Originally posted by Iridar51

Just a whole ton of animation work would be involved.

How much animation work, exactly? Kind of a brag, but I was able to create animations for pistol dual wielding mod for XCOM 2 in three weeks or so. And I'm an amateur.

A lot of animation work. It is a new wield type so there would need to be custom locomotion animations (passive, active and ADS stances, as well as jumps, falls, and lands), reloads, deaths, firing recoils, additives for aiming, custom vehicle animations, hit recoils, etc. And that is just the actual animation work. There also needs to be the animation network support for handling all of these new animations. It also has to be done for both first and third person for everything I just listed. Looking at the video I am sure you have a sense of this stuff, it is just a in a larger scale than XCOM. It is quite a time investment to do this right.


21 Nov

Post
    DBG_Wrel on Forums - Thread - Direct
Nanite Systems Operatives We've begun our initial testing phase of the Nanite Systems Operatives system, referred to internally as "Black Ops." These mercurial robots will always fight for the lowest populated faction on whichever continent the player zones into. NSO characters can be created on Test Server using the character create system, and selecting the "Secret Stuff" faction. (But shhhh, let's keep this between us.) As an NSO character, you'll have access to common pool weapons and vehicles, and be able to fight alongside the faction you're assigned to. This initial round of testing has some unfinished features and fixes we're still working toward. We've listed known issues below. Please write a /bug report for anything new you discover.
  • NSO characters have no damage immunity in the Warpgate.
  • Many consumable/deployable items are unfinished.
  • Squad/personal waypoints don't appear on the map, but do appear on the HUD.
  • ...
Read more

20 Nov

Post
    Roxxlyy on Forums - Thread - Direct
All PC and PS4 servers will be taken offline on Tuesday, November 20th, 2018 at 6 AM PT for an update. Downtime is expected to last up to 2 hours. The PC patch notes can be found here, and the PS4 patch notes can be found here.
Post
    ps_nicto on Forums - Thread - Direct
All PS4 servers will be taken offline on Tuesday, November 20th, 2018 at 6 AM PT (1400 UTC) for an update. Downtime is expected to last up to 2 hours. Misc. Changes, Fixes, and Additions
  • Continent events should now rotate more quickly.
  • Pumpkin Pods have returned to their normal Drop Pod selves.
  • Fixed some skinning issues with the Rift Knight armors. Icons still MIA in this update.
  • Magrider's base movement speed has been increased by roughly 5 to 10 kph depending on movement angles and chassis options.
  • Sunderer's Luminous Deflector tires should once again move with the wheels.
  • TR restoration kits no longer have an extra upgrade level which costs 1 cert.
  • Various geometry fixes across continents.
  • Nano-Repair Grenades can now repair terminals that are in a dead state.
  • Fixed an issue with certain camos being broken for NC players.
  • "Gold" weapons and single-use gold camo w...
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Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Tuesday, November 20, 2018 at 6 AM PT (1400 UTC) for maintenance. Downtime is expected to last up to 3 hours. Misc. Changes and Fixes.
  • Fixed an issue with certain camos being broken for NC players.
  • Construction objects will no longer provide repair experience while decaying without a Silo nearby, as intended in last week's update.
  • Added many more loading screens to the pool. In the future, the continent art will line up with the zone you're heading to.
  • All players should be able to redeem the "6YearsPS2" code in the depot now for free lewtz. If you've redeemed the code prior to this update, and only received items for one character, entering it again should grant items account wide.
  • "Gold" weapons and single-use gold camo will now appear more gold and less oily.
  • Continent rotations no longer get "stuck."

16 Nov

Comment

Originally posted by Hell_Diguner

You can bind anything to the control key in-game. Pretty sure I set one of my push-to-talk keys to control at one point in the past. Maybe the 'disable indicator interactions' default can be unbound, and cannot be rebound? This was added the same time as construction, and the new controls for manipulating construction objects originally had some hard-coded keybinds that didn't play nice if you rebound wasd to something different (eg: I use esdf). /u/db_zant

I suspect you're correct and you clobbered this keybind when you had your push-to-talk bound to the ctrl key. I'm not sure why it isn't appearing in the list of keybinding options in the settings, but it's something I can look into tomorrow.

In the meantime, I have a few workarounds that might be able to help you out: First, It looks like either left or right control will allow you to click through allies on the minimap. If you haven't bound anything to your right control key give it a try and see if that works for you.

If not, you can try fiddling with your keybind file in the PlanetSide install directory (mine is C:\Users\Public\Daybreak Game Company\Installed Games\PlanetSide 2). If you have a shortcut on your desktop just right click > open file location and it should take you to the directory. Once there, follow these instructions:

  1. Close out your game.
  2. Locate InputProfile_User.xml and open it up in a text editor.
  3. ...
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15 Nov

Post
    ps_nicto on Forums - Thread - Direct
All PS4 servers will be taken offline on Thursday, November 15th, 2018 at 6 AM PT (1400 UTC) for an update. Downtime is expected to last up to 2 hours. HAPPY SIX YEARS OF WAR Join us to celebrate six years of massive battles on Auraxis! From November 15 through November 22 we'll be running a double experience FOR ALL event. Additional event details are available here. This update also brings with it special anniversary bundles available for a limited time - you can view the contents of the bundles ... Read more
Post
    ps_nicto on Forums - Thread - Direct
All PC servers will be taken offline on Thursday, November 15th, 2018 at 6 AM PT (1400 UTC) for an update. Downtime is expected to last up to 3 hours. HAPPY SIX YEARS OF WAR Join us to celebrate six years of massive battles on Auraxis! From November 15 through November 22 we'll be running a double experience FOR ALL event. Additional event details are available here. This update also brings with it special anniversary bundles available for a limited time - you can view the contents of the bundles ... Read more
Post
    Roxxlyy on Forums - Thread - Direct
All PC and PS4 servers will be taken offline on Thursday, November 15th, 2018 at 6 AM PT for an update. Downtime is expected to last up to 3 hours. The patch notes for tomorrow's downtime can be found in the game update notes section of the forums.