I did something similar to this earlier this year and upgraded from a 4690k to the 8600k. With a little (lazy) tuning, my chip was able to hit 4.6 GHz easily on air w/ a Hyper 212 Evo. Temps usually hovered around 65-70 C. On water with the same clock speeds and a 240 rad it sits in the low 40's. (I could probably push it ever further, but I'm lazy haha). So far my experience with ps2, the 8600k has made the biggest improvement in larger fights. With medium to high settings @ 3400x1440, I rarely see drops below 90 in most fights with some large fights pushing high 60's. Everywhere else it's usually a stable ~120.
Tldr; I did the same thing 4690k -> 8600k and I'm very happy with it. Hope this helps!
Just a whole ton of animation work would be involved.
How much animation work, exactly? Kind of a brag, but I was able to create animations for pistol dual wielding mod for XCOM 2 in three weeks or so. And I'm an amateur.
A lot of animation work. It is a new wield type so there would need to be custom locomotion animations (passive, active and ADS stances, as well as jumps, falls, and lands), reloads, deaths, firing recoils, additives for aiming, custom vehicle animations, hit recoils, etc. And that is just the actual animation work. There also needs to be the animation network support for handling all of these new animations. It also has to be done for both first and third person for everything I just listed. Looking at the video I am sure you have a sense of this stuff, it is just a in a larger scale than XCOM. It is quite a time investment to do this right.
You can bind anything to the control key in-game. Pretty sure I set one of my push-to-talk keys to control at one point in the past. Maybe the 'disable indicator interactions' default can be unbound, and cannot be rebound? This was added the same time as construction, and the new controls for manipulating construction objects originally had some hard-coded keybinds that didn't play nice if you rebound wasd to something different (eg: I use esdf). /u/db_zant
I suspect you're correct and you clobbered this keybind when you had your push-to-talk bound to the ctrl key. I'm not sure why it isn't appearing in the list of keybinding options in the settings, but it's something I can look into tomorrow.
In the meantime, I have a few workarounds that might be able to help you out: First, It looks like either left or right control will allow you to click through allies on the minimap. If you haven't bound anything to your right control key give it a try and see if that works for you.
If not, you can try fiddling with your keybind file in the PlanetSide install directory (mine is C:\Users\Public\Daybreak Game Company\Installed Games\PlanetSide 2). If you have a shortcut on your desktop just right click > open file location and it should take you to the directory. Once there, follow these instructions: