Planetside

Planetside Dev Tracker




19 Mar

Post
    ps_nicto on Forums - Thread - Direct
Vehicle Adjustments New Weapon: M202 Wyrm (Scythe, Reaver, Mosquito) The M202 Wyrm is an ESF secondary weapon that fires hard hitting, slow moving rounds at a low rate of fire. Dev Note: Functionally, the Wyrm is a more sustained-fire alternative to A2A lockon weaponry for hunting large-air targets, and has the versatility to defend against enemy ESF if the user's aim and prediction are good enough. A2A Lock-on Missiles (Scythe, Reaver, Mosquito)
  • Reduced the maneuverability of lock-on missiles.
  • Lockon time from 2sec. to 1.5sec.
  • Reload from 4sec. to 6sec.
  • Lockon Speed rank 5 cert cost from 1000 to 500
  • Lockon Speed cert line benefit from 5/10/15/20% to 5/7/9/10%
  • Lockon Range rank 5 cert cost from 1000 to 500
  • Reload Speed cert line benefit changed to a flat percent of 5/7/8/9/10%
  • Reload Speed cert line cost from 150/200/400/500/1000 to 100/150/200/400/500
  • ...
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Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Wednesday, March 20th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 3 hours. EverQuest turns 20 years old! The grandfather of MMORPGs, EverQuest, turns 20 years old this month! In support of this historic moment, we've invited some of the EverQuest history into the realm of PlanetSide 2. From March 20 through March 31st, players will be gain a new EverQuest 20th directive line with some legendary loot at the end of it. Scattered along the furthest reaches of Auraxis, players will find collectable "shinies" that will reveal some brief glimpses into the history of EverQuest. Gather the shinies, and complete other tasks to be awarded the Fatestealer dagger at Tier 3 completion. ... Read more

15 Mar

Post
    DBG_Wrel on Forums - Thread - Direct
Character Select Screen
  • We've improved the character select and character create screens to elements to bring in more of the in-game UI flavor, while still revitalizing the look.
  • These screens continue to be a work in progress as we polish it for Live.
Continent Stages
  • Unstable Warpgates now operate in 3 tiers: unstable single-lane (as is on Live,) unstable double lane (which adds an additional lane along the edge of the map,) and stabilized.
  • Unstable Warpgates will now check once every 2 minutes for populations on a continent once it's unlocked, and update the stability tier based on current population. (This can also skip tiers and completely unlock the continent at the 2 minute mark if enough players flood onto a new continent at once.) In addition, Unstable Warpgates stabilize over time in stages, if they have been unstable for too long.
  • Unstable Warpgates no longer rely on the alert...
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11 Mar

Post
    Roxxlyy on Forums - Thread - Direct
All PC & PS4 servers will be taken offline on Tuesday, March 12, 2019 at 6 AM PT for a brief update. Downtime is expected to last up to 2 hours. The patch notes for tomorrow's downtime can be found in the PC game update notes section of the forums and the ... Read more
Post
    ps_nicto on Forums - Thread - Direct
PS4 servers will be taken offline on Tuesday, March 12th, 2019 at 6:00 AM PT (1300 UTC) for maintenance. Downtime is expected to last up to 2 hours. St. Patrick's Day Event From March 15 through March 17 we'll be running double experience for ALL players, and bringing back some limited edition holiday items, alongside some new ones. Do you love goooooold? This year we've added special "Jackpot" edition pistols for each faction that all contribute to the Exceptional II directive. The "Jackpot" Cerberus for the Vanu Sovereignty. The LA3 "Jackpot" Desperado for the New Conglomerate. The TX2 "Jackpot" Emperor for the Terran Republic. UI Vehicle Health Numbers are displayed as part of the HUD Change... Read more
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Tuesday, March 12th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. St. Patrick's Day Event From March 15 through March 17 we'll be running double experience for ALL players, and bringing back some limited edition holiday items, alongside some new ones. Do you love goooooold? This year we've added special "Jackpot" edition pistols for each faction that all contribute to the Exceptional II directive. The "Jackpot" Cerberus for the Vanu Sovereignty. The LA3 "Jackpot" Desperado for the New Conglomerate. The TX2 "Jackpot" Emperor for the Terran Republic.

22 Feb

Post
    DBG_Wrel on Forums - Thread - Direct
NS Operatives
  • Fixed a crash when trying to log in with an NSO character.
  • First logins should now show team color on the first person arms without having to resupply.
  • Voice packs now change correctly if your team changes.
  • Operative loadout base body models are no longer caked in white.
  • Fixed some janky lookin ankles with Operatives on the loadout screen UI.
  • Modified visual FX for spawning, despawning, and changing classes.
Vehicles Sunderer and ANT
  • Tank Shell resistance (type 7) from -50 to -20
Dev Note: We've walked back some of the tank shell resistance reductions for Sunderers and ANTs over concerns of their limited maneuverability as larger, more easily struck targets. These changes equate to only one less shot to kill from the Live values (from Magrider AP,) instead of the two proposed with the last PTS update. MBT and Lightning... Read more

19 Feb

Post
    DBG_Wrel on Forums - Thread - Direct
NS Operatives
  • Changed the visuals on the default melee weapon.
  • Added an Auraxium melee weapon available through the Force Recon directive.
  • Long Rifles Directive master tier completions required from 5 to 4.
  • Launchers Directive master tier completions required from 5 to 4.
  • Updated vehicle Auraxium Trims to visually match infantry Auraxium Armors.
Vehicles Prowler, Magrider, Vanguard, Lightning, Sunderer, ANT
  • Tank Shell resistance (type 7) from 0 to -50
Dev Note: While the original goal of increasing survivability for more casual or inexperienced players was well intentioned, tank versus tank combat became too much of a slugfest to be enjoyable for veterans. This change is a major swing back toward shorter tank versus tank time to kill values to bring back some of the tense, fast-paced gameplay (as well as some of the frustration that gameplay caused.) W... Read more

16 Feb

Post
    Roxxlyy on Forums - Thread - Direct
Hey all, Yesterday morning the Valentine's Day Bundles arrived in the Depot at a higher price than intended. This has since been fixed, and all prices are now correct. If you purchased a bundle at a higher price, you'll automatically be granted a Daybreak Cash refund to match the discount that you should have initially received. If this is the first you're hearing of the special event, be sure to check it out here. (Double XP is going on right now, too!) As always, thanks for your support. We'll see you on the battlefield!

14 Feb

Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Wednesday, February 13th, 2019 at approximately 6 PM PT for an immediate maintenance. Downtime is expected to last up to 2 hours, and we apologize for the inconvenience.
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Wednesday, February 13th, 2019 at 6:00PM PT for maintenance. Downtime is expected to last up to 2 hours. There are no customer facing changes during this update. This is purely an emergency maintenance.

12 Feb

Post
    DBG_Wrel on Forums - Thread - Direct
New Empire Specific Carbines We've added three new carbines to the arsenal, one for each empire. These weapons are still a work in progress, and lack finished attachments, aesthetic polish, and may receive tuning adjustments prior to release.
  • VE-C Horizon - Vanu Sovereignty - The controllable Horizon carbine fires a horizontal fan of three pellets from the hip, and a tighter, vertical fan of three pellets while aiming down sights.
  • MGR-C1 Charger - New Conglomerate - The Charger has a higher rate of fire than the typical NC Carbine, and has increased damage for the first few shots of every fresh reload.
  • MG-C1 Kindred - Terran Republic - The Kindred is a hard hitting carbine with a short period of increased fire rate every trigger squeeze.
Refine and Refuel - Continent Event
  • The Refine and Refuel continent event has been added to the rotation on Public Test Server. This eve...
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08 Feb

Post
    ps_nicto on Forums - Thread - Direct
NS Operatives The NSO system is working once again on PTS (and alerts should begin firing off again, including the new Refine and Refuel event,) please be sure to jump on to Public Test Server and give them a go. We'll be running official playtests at a later date once we're closer to our DX11 integration reaching PTS in a functional state. Additional NSO changes and additions
  • Added placeholder models for NSO Directive Reward Weapons.
  • Added NSO Auraxium Directive Armor.
  • Added NSO Leadership Directive helmet placeholder.
  • NSO specific explosives should now count toward explosive directives.
Misc. Fixes, Changes, and Additions
  • NC semi-auto and automatic shotguns no longer inherit the player's armor camo on the loadout screen UI.
  • Revamped spawn rules are now available on PTS, though the system is still a work in progress.
  • Elysium Spawn Tube now s...
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05 Feb

Post
    DBG_Wrel on Forums - Thread - Direct
Known Issues NSO characters aren't currently being sorted into teams properly, resulting many broken elements. Work to repair this functionality continues. Wraith Cloak (Flash)
  • Cooldown from 5sec. to 3sec.
  • Initial energy cost from 25 to 10
Dev Note: These changes made their way to PTS late last year, though notes were never posted. We've also repaired an issue where energy wouldn't drain, that was broken during a fuel bar UI fix around the same time period. End of Continent Precision Strikes
  • Damage over time area of effect from 300m to 50m
  • Detonation area of effect outer radius from 150m to 100m
Dev Note: Reducing the damage over time area of effect here will lets players redeploy from the zone more easily. NC MAX We've decided to increase ammo capacities beyond their current Live values to offset the reduced sustainability of NC MAX shotguns post PTS update. Slugs should ... Read more

01 Feb

Post
    DBG_Wrel on Forums - Thread - Direct
Misc. Changes, Fixes, and Additions Health Bars should once again be visible on spotted targets. Weapon medals are now set up for NSO Sticky Grenades, Proximity Mines, and Frag Grenades. Valkyrie VLG (Valkyrie)
  • Reload speed reverted to 2 sec. from 1.5 sec.
  • Direct damage from 500 to 575
  • Lifespan has been reduced further from 3.5 sec. to 3 sec.
Dev Note: After receiving feedback from PTS, we felt that the reload speed reduced the value of the weapon being wire guided. The damage increase compensates for some of the reverted reload speed, while maintaining the feeling of control. MAX Weapon Adjustments We spoke about a MAX unit revamp in various streams, and while this is not that, we did take a moment to address some of the New Conglomerate MAX' weaponry, and do some touchups on VS and TR MAX weapons. The NC MAX' shotgun weaponry has been heavily revised, not only to ree... Read more

31 Jan

Post
    DBG_Wrel on Forums - Thread - Direct
Nanite Systems Operatives (NSO) Fixes and Changes We've completed much of the remaining functionality for the Nanite Systems Operative faction, and fixed a multitude of reported issues. Please continue to provide bug reports as we move closer to a release date.
  • NSO characters can once again be created.
  • NSO characters are now assigned to the correct factions.
  • Fixed an issue where certain NSO first person animations would cover the screen with the character's shoulder.
  • Grenades and utility objects are now properly purchasable.
  • NSO Construction objects can now be purchased in the depot and from the ANT.
  • NSO characters are now immune to damage in Warpgates.
  • Personal/Squad Waypoints now appear on the map.
  • Radial Menu can now be used.
  • You will no longer start with a spawn beacon in-hand.
  • Sunderer spawns show up correctly now for NSO players.
  • NSO can heal and revive...
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30 Jan

Post
    Roxxlyy on Forums - Thread - Direct
All PC & PS4 servers will be taken offline on Wednesday, January 30th, 2019 at 6 AM PT for a brief update. Downtime is expected to last up to 2 hours. The patch notes for tomorrow's downtime can be found in the PC game update notes section of the forums and the ... Read more
Post
    ps_nicto on Forums - Thread - Direct
PS4 servers will be taken offline on Wednesday, January 30th, 2019 at 6:00 AM PT (1400 UTC) for maintenance. Downtime is expected to last up to 2 hours. UI You now have an option in settings to enable/disable fixed minimap Misc. Fixes, Changes, and Additions Improved Zone server stability. No longer counts disconnected facilities toward completing or granting alert score Gaining Ground Alert has been disabled while we figure out why its causing issues.
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Wednesday, January 30th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. UI Right clicking on the vehicle quick-spawn on the redeploy screen should remove your selection. Misc. Fixes, Changes, and Additions Improved Zone server stability. No longer counts disconnected facilities toward completing or granting alert score

29 Jan

Post
    Roxxlyy on Forums - Thread - Direct
As of 11:59 PM PT on January 31, 2019, server transfers between SolTech and Connery will no longer be available. Please be sure that your character is on your preferred server before this time, as your character's server will become their permanent home after this date passes. Customer Service will not be able to move your character between servers once the transfer period ends, and we do not currently have any additional server transfer windows planned. For a refresher on how to transfer characters between servers, you can go here.